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Posts posted by thevaleev
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..unless either you mean it's unfitting for the stage or comes from a Sonicesque or something (I haven't listened to those in a while).
Yes, I meant that it's comes from Sonicesque albums. Song is surely fits to the stage, but I heard that Sonicesque's tracks are used in Sonic Classic, so it can confuse people. Like it was with Project Eclipse.
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Looks pretty good and much better, I like it. But music... this is placeholder, right?
Seeing as the projects been renamed, could a mod or admin please edit the topic title? I've been trying to do it myself but I can't seem to find an option for it.
Use Full Editor for your first post.
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I would post a video but what should I use to record?
Maybe Bandicam? http://www.bandicam.com/
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No problem man, I always glad to help. Also I glad that you fixed infinite roll glitch. I was about to give my variant for solving this problem though. Anyway, if you don't mind I will post it there. I just added another 'counter' timer variable called counted[4] and placed it into Wall Run code and Rolling Action code. This one doesn't allowing to do Wall Run for a very quick moment after falling from a wall while rolling.
... else if (keyboard_check(vk_shift) && counter[4]=0 && action == 1) //oh look there's new counter[4]=0 code ... if (counter[4]>0 && ground) counter[4] -= 1; //place it after wall jump code ... if ( action == action_rolling ) { attack = true; counter[4] = 5; //don't let counter shut off while player's rolling ...
Removing that part made it to so that Sonic can start wall running when he's on the downward fall from a jump. I haven't noticed any problems with removing that part. Is there any reason I should be concerned about removing that part of the code?
I just wanted to give more reality sense with this. I feel like it'd be confusing if Sonic can do Wall Run up while falling down at high speed.
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Hello, Noah. I have some experience with Sonic Engine Plus, I have some ideas and I think they are will help you.
Unfortunately, due to my bad English, I can't fully understand your post and especially video. It would be better if you'd tried explain it in text lol. Also I can't understand why you used a lot of local variables like 'parkour' and 'canparkour'. Instead of this, I personally tried to make Wall Run without them and just modified existing Step code. Try to find code after '// full stop when we're colliding a wall' and replace your code with my below. Hope this will works.// full stop when we're colliding a wall if (x_speed > 0 && player_collision_right(x,y,angle,maskBig)) { if (ground) x_speed = 0 else if (keyboard_check(vk_shift) && y_speed<-1 && action == 1) {x_speed=max(4,x_speed) action=0 ground=true angle=90 relative_angle=90 animation_direction=1} else x_speed = 0; } if (x_speed < 0 && player_collision_left(x,y,angle,maskBig)) { if (ground) x_speed = 0 else if (keyboard_check(vk_shift) && y_speed<-1 && action == 1) {x_speed=min(-4,x_speed) action=0 ground=true angle=-90 relative_angle=-90 animation_direction=-1} else x_speed = 0; }
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Is this in any way related to the GM Studio Sonic engine AeroGP made? It seems overall pretty similar...
No. If I am not wrong, this engine has been made absolutely from the scratch.
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Oh good! This is gonna be so interesting. I know Solvo as good musician and I'm sure she will be a great moderator. Congratulations!
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Topic on SSMB || Topic on SFGHQ/United
Credits: Damizean, Chaos Rush, NeKit, Wolfxbane101, Goncalo Lopes, DanielMania123, HoMax, Overbound, Nefault1st, Jeremy Smith, Marvin Valentin, Jake Kim, Toni Leys, Fasseh.
I am proudly introducing a Sonic fan game titled Sonic Game Land. This fan game powered by Sonic Revival Engine and made on Game Maker 8.0 is featuring six playable characters, five game modes and four different stages along with gameplay inspired by Sonic Riders, Sonic Rivals and Sonic R. Yes, this is racing platformer with laps feature. Storyline is inspired from Sonic Colors. I really enjoyed this game while watching footages on YouTube and actually playing it via Dolphin emulator. Here is briefing of storyboard:“Have you ever wondered what role the “Game Land” planetoid in Sonic Colors plays? Why it has form like Sonic’s face? Where the Sonic Simulator are really from? Maybe Dr. Eggman has created the planetoid as a plan “B”? You’ll find all the answers in a new story, coming soon, about many, many hedgehogs!”
So on, I'm want to tell more about Game Land and Robo-Hedgehogs. Story started after events of Sonic Colors, where planet Game Land (Sonic Simulator) came back to the orbit of Mobius. Gotta say this is still WIP, and actually all game elements are WIP.
http://www.youtube.com/watch?v=bAJXuUz27P0
SGL has been announced to Sonic Amateur Games Expo and, at that point, showed itself as unbelievably buggy game. Seriously, I looked into old videos from SAGE and facepalmed yourself for a many times. Fortunately, game already has received followers and reviews that allowed me to improve it in many ways. I felt like that my idea with racing concept is really working. I have returned to SAGE in 2014 and won a bit more attention. I was very glad about it. In addition, SGL became as entry ticket to Sonic community. I really appreciate all what I got during the development of the game – art, friends and especially music.
And I am don’t mind to get more help. If you have advices or suggestions – leave them below. If you found bugs – report them here. If you want to help with sprites, codes or music – let me know. Not sure that I can thank you materially, but I hope we can get a really good product in final. Enjoy! -
Hey I'm remember this game! You did awesome job on that beach level. I'll give one shot to your game soon. (:
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"This is a "rage" bar. (I still have no name for it, any ideas?)
So, since Spark is Electric Jester, maybe name that bar as "Voltage Bar" or something like this?
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Here's my variant:
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Looks interesting, great work!
My suggestions:
1) "Sonic Game Land", not "Gameland".
2) Do not show unfinished stage from Sonic Generations Fan Game, please. Only one stage for Classic Sonic needs to be recorded.
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Well, I'm just kinda afraid to upload SGL to here.
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I'm wanna play it! Hopefully it will not lag.
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Showing a one screenshot from level is not spoiling whole level, I think. So I'm don't worried about it.
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Woah, it's remind me Tails Sand Boarding stage in Sonic Adventure! I like it so much!
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A little mockup of my idea for new SGL's menu.
Any ideas/thoughts?
(deleted because of SuperSonicCon Stuff copyrights, I'm sorry for it)
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Your code seems to work for the rolling BUT Sonic will speedup for whatever reasons when walking on loops now...
What? This can't be. That code should work only if player is rolling.
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One more step to release. I wish you luck, Nekko, and I'm hope you can release the demo in no time.
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Actually, this code should work good. With this code player will continuing rolling on steep slopes. Maybe you placed another code in End Step or after this code, and Game Maker reading that code as higher priority. Anyway, if you will not find good resolution, try to put this code in end of End Step Event.
// Deceleration based on angle if ( action == action_rolling ) { if ( ((x_speed > 0) && (relative_angle < 180)) || ((x_speed < 0) && (relative_angle > 180))) x_speed -= sin(degtorad(relative_angle)) * roll_decc_factor_up; if ( ((x_speed < 0) && (relative_angle < 180)) || ((x_speed > 0) && (relative_angle > 180))) x_speed -= sin(degtorad(relative_angle)) * roll_decc_factor_down; }
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I'm not sure that I can record good quality playthrough, I'm even don't sure that I can record bad quality playthrough. But if you don't care so much about it then I'd like to test game too.
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Hey I already played it for about two days ago and on SAGE Act 1. And already left my feedback to him in Skype.
Anyway, this demo is all way better then last time. Beautiful stages, nice music and interesting new gameplay features like Wisp-style.. things. I don't know how they are named. This game remind me Sonic BTS/ATS for some reason. One thing that I am worrying about is how many dlls and functions are activated, I hope this is will not affect to performance. -
So, about me, I almost haven't any progress from previous version, does it make sense at all to participate in Act 2? i need all your opinions pls x)
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Heat, for first, turn sprite to the right side, then try to use this:
image_angle = point_direction(xprevious, yprevious, x, y);
Anyone have this splash screen?
in Sonic Worlds Discussion
Posted
Oh I remember this logo, I even tried to remake it for Game Maker.. let me.. here, if someone is still interested.