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BlitznBurst

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Posts posted by BlitznBurst

  1. I think Battlefield and Yoshi's should be legal along with FD/Omega stages. Platforms help add variety and also help a lot of characters in their approach options, particularly against projectile users which FD favours heavily. As a Sonic main I find FD pretty boring since it heavily limits a lot of his approach and mixup options.

     

    Not that it really matters since I can just pick Diddy or Shiek instead, but still

    • Like 1
  2. Plus, why not adapt to the current game? I'm sure brawl and Sm4sh have some sort of crazy exploits the metagame haven't even bothered to discover, because they're still too busy arguing about Melee.

    It's this exact mentality that killed competitive Brawl in the first place. People spent months looking for some new exploit that would totally change the metagame and turn it into the sequel that everybody wanted, that would completely revive the competitive scene by magically turning it into a completely different game. It just doesn't work like that. Even if they somehow did find some massive new exploit that somehow nobody ever found during the years of dissecting the game, testing every single variable, taking the game apart and putting it back together again, it absolutely would not change anything. No exploit is going to magically increase the hitstun, no brand-new movement option is going to change the fact that tripping is a thing, or that the air game is pretty much nonexistant, or that there are no comboes at all. All of these things are core parts of the game that define how it plays, and these elements all make Brawl inherently more defensive than Melee. None of that would ever change. There's more to why people like Melee as a competitive game than simply "it has wavedashing." Wavedashing, dash-dancing and L-cancelling all contribute to the game by giving it more movement options, but people only like them because they contribute to what was already a fast and technical game in the first place. Brawl is not that. It's a completely different game from Melee, and trying to "adapt" by turning it into Melee is stupid.

     

    In regards to Smash 4, from what I've seen most people have actually  been doing it right. They aren't trying to turn the game into something it's not, or force the metagame to develop. They're letting it develop at its own place, treating it as its own game that deserves to be kept separate from Melee. Some people will inevitably still prefer Melee's gameplay to Smash 4's, some will actually prefer Smash 4's slower gameplay, some won't be able to tell the difference between the two games in the first place, and some will treat them as two different games that are still both equally enjoyable. And that's fine. They're different games, and nobody is under any obligation to like either one of them. The "just accept change and move on to Smash 4" mentality is just as toxic as the "Smash 4 sucks because it isn't Melee and is just for casual scrubs" elitism that so many people associate with the Melee fanbase, and frankly it's disrespectful to both games.

  3. Brawl wasn't a bad game, it just wasn't a good competitive fighter at all. So many changes made to it seem outright anti-competitive and just boring to watch compared to Melee. The atrocious balancing certainly didn't help, though that's hardly exclusive to Brawl. Smash 4 actually seems to be a lot better on that account, there are no stand-out "broken" characters beyond certain strategies that players just haven't had time to adapt to yet, which is a natural part of letting a metagame develop, and so far Ike seems to be the only character most people agree is pretty bad.

  4. I'm honestly surprised at how easily I was able to adapt to the game, considering how floaty Brawl feels after having mostly played Melee for half a year. Most of my troubles have come from trying to pull of old techniques that aren't in this game, which has led to quite a few SDs, like trying to wavedash onto a ledge (which is pointless anyway because ledge hogging is gone) or trying to use Mario's down B to recover.

  5. Wha? What is this, an Indie game? Is this not Smash Bros. and Nintendo we're talking about here?

    Apparently the fact that it's Nintendo making the game means they can just magic up more characters without any actual effort or development time going into them. Okay, then.

    Lets be real, smash 4 wii-U barely looks that different from brawl did, and alot of animations were straight imported from brawl.

    lol this is blatantly false. Most of the characters were built from the ground up and feel completely different from how they did in Brawl, a lot of their animations are revamped if not replaced completely. About the only area you could say they got "lazy" in is with the voices which are mostly taken from Brawl or other games.

    Yeah, i know, that's the point. It's called being lazy. Wolf and Lucas were clones in moveset likeness of Ness and Fox, but played and LOOKED alot different because their animations and abilities were much different.

    What's lazy about it? They had some extra development time and decided to throw in some bonus content because there wasn't enough time to make any more actual characters. They literally could not have added Wolf and Lucas in the time it took to create the three clones. A unique fighter with unique properties and animations takes exponentially more time to create than a basic model swap with some minor changes. Even in Melee it was stated that in the amount of time it took them to create the six clones they probably could have added King Dedede instead. That's six clones, all of which were still more complex than the clones in this game, which equal the development time of one character.

     

     

     

    Also no seriously guys I cannot emphasize enough how annoying Villager is to play against. CPU is fine since it's stupid as fuck and easy to exploit but a human player can just sit behind the tree and camp for days and his recovery lets him recover from literally anywhere, he can easily ledge stall and his uair pokes through the fucking stage, making it impossible to hit him back unless you're playing as a character that can easily go below the stage to stage spike him and get back up without much trouble. He's not necessarily difficult to bear since most of his options are fairly predictable and easy to avoid if you know what he's doing but he is just so fucking annoying to play against and I fucking hate him.

    • Like 1
  6. Watched some streams of the final 3DS version. Really not very impressed with the game. The clones are pretty ridiculous. What's more ridiculous is how more tasteful clones like Lucas and Wolf were removed. 

    You talk about it as though Lucas and Wolf would have returned if it wasn't for the other clones. Characters take time. Model swaps with minor changes take less time than fully unique fighters or half-clones that share very little with the characters they're actually based on. It's not like the clones would have been replaced with anything else, they're extra content at virtually no cost.

     

    Mega Man is alright if you know how to use him properly. The range on his dair make it a pretty safe meteor smash and his various projectiles make him good at putting up a wall to keep people out. The only problem is taht once people get inside that wall he's pretty much screwed because his melee attacks are all really easily punished and his recovery is really predictable. He's not bad but he's by far the worst character in the demo.

     

    Villager is totally OP though, I mean what the fuck

  7. Acording to the leaker, theres characters that havent been shown yet.

    The "leaker" was just some kid who got his hands on some footage an NoA employee recorded for the ESRB. He most likely didn't know anything besides what was in the videos and the pictures, so any claims he's made about the roster are probably bullshit.

  8. I'm so glad that they got actual well-known competitive Smashers to take part. Ken, Hungrybox, PPMD, aMSa, Toph, Hugs, KoreanDJ, and they even got Prog and D1 commentating. No Mew2king is a bit of a disappointment but I guess he's not the sort of person Nintendo representing the game.

    • Like 1
  9. Basically, this game is fun when it's being a platformer, but it shoves so many arbitrary gimmick levels down your throat that it drags the whole experience down. Either Iizuka or someone else over at Sonic team is obviously paranoid that people will get bored of any sort of "core gameplay" and so tries to add variety by throwing in new mechanics that completely break the pace, and taht person needs to be fired immediately. Even after fifteen fucking years they still cannot grasp that all anybody wants is a consistent gameplay experience that we can look back on and say "yeah, that was a fun game" without having to add "except for [[insert overbearing gimmick here]]." People complained for years about the shitty out-of-place characters, and then SEGA decided that it was the characters themselves that were the problem. When people started complaining about turning Sonic into a generic Brawler, they decided that people just didn't like turning him into a Werewolf and brought back Classic Sonic for LOLNOSTALGIA. And when people still called them out for it, they just went "fuck it" and turned him into a giant fucking snowball instead. No. That's not how it fucking works. Over a decade of this shit and they still haven't been able to figure out what the problem is.

    Also the story was great up until the last world where all just sort of fizzled out

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