Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

MegaDash

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by MegaDash

  1. Thanks for clearing all that up, oddwarg. Occam's Razor wins the day once again! Nevertheless, anymore interesting theories you've heard about Tails' Poem you'd like to share? You used a number of original songs that you composed yourself in the game, like Or Smovr, Dass, Feisty One, Samwedo, and Invulnerability. All of these songs set a very eerie and unsettling tone to the present situation, almost like there's something very wrong going on behind what the player or Sonic can see, or convey a dreaded sense of urgency and danger in the case of the boss themes. Along with songs you've borrowed from other games, could you talk about what inspired you to compose and put together the soundtrack for the game? Also, just a random thought about when
  2. Sounds great. Anything to add some distinctive life to SEGA's creativity department. This confirms a source of original IPs for SEGA.
  3. It's not that big a deal. I didn't spend my whole post expounding upon that statement, but I'll make it a point not to say it again.
  4. This fangame is looking quite promising. I can't wait to try more of it. Good luck!
  5. I encountered a similar problem, but only when I was jumping right before the flash of the first boss' explosion. I haven't encountered it again. Great game. Excellently implemented speedy gameplay and a thought-provoking, but minimalist plot. The ending really caught me off guard, the credits made me chuckle and raise and eyebrow, and the after-credits scene confused me. :Spoilers below: I don't have much of a problem with the ending, despite it weirding me out, because Tails does look a little older judging by his sprite's height compared to Sonic's. I'm really curious as to what made you compose A Ship Like This using jumbled Corey Bringas voice samples, and so far I've heard an interesting theory about Tail's Poem: it's actually the Tails Doll that's speaking. It doesn't make sense, but it's interesting, given that the Tails Doll is right before Tails. Other than that, all I can gather from it is that it's Tails talking to Eggman about Sonic in a soliloquy. He'd rather die than let Eggman research him to destroy Sonic, but he can't think of leaving his beloved either. He only hopes Sonic doesn't think he's endangered Tails by simply living with him. I guess the moral of the game is that love transcends social conventions and is dramatically deepened by danger, a common threat, and the necessity to survive. I do have one question: Who shot Super Eggman's ring halo? It looks like it was shot off by someone on a grassy knoll. Or did he just overload it to the breaking point? :End Spoilers: So, thinking of doing a sequel? Or is this one going to stand alone?
  6. Great fangame. The visuals are beautiful, the music nice and relaxed, and I love both the inclusion of SMS stages (Bridge Zone especially) and the neat little between-act map screen intermission. A very charming remake of the original Sonic the Hedgehog. This is the kind of thing I'd expect SEGA to do if they were smart and inventive, but oh well. My only criticism thus far is a matter of friction, namely in Spring Yard Zone. You know those down-slanting corridors with the floating spike balls? When I try to jump over them, I encounter too much friction with the cieling and fall right on or dangerously close to the spike balls. Also, if you find yourself with some free time in the future, I'd do some recoding of Jungle Zone Act 2 and the boss in Act 3. For Act 2, don't make the screen scroll up and kill you if you happen to fall back down to a platform you know is there. It is challenging, but I recommend implementing a scripted auto-scrolling event instead of scrolling up based on the player's ascent. Either that or just adjust the camera normally based on the player's movement. Also, Jungle Zone Act 3's Robotnik encounter is too easy to abuse. This may have been the same in the original game, but it's an opportunity to try and apply a solution that makes the boss less prone to abuse. Also, there is that odd password bug I encounter when I complete Spring Yard Zone Act 2 and enter the Special Stage ring. It won't progress, and pressing C brings up a password prompt. Good work, man, and good luck. The music is a big improvement over your last version(s).
×
×
  • Create New...