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LakeFeperd

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Everything posted by LakeFeperd

  1. Here's one of my worst works And this one i posted some months ago
  2. @Emerson I always though that's just how it is in the classics. =P You could make the excuse that sonic is moving forward that's why he bounces forward but in the end, i don't think it really matters that much. Unless you have a level where there is a pit right in front of a spike.
  3. Feel free to make a torrent if you want to. I just have no idea how to make one.
  4. New area and the Bumper Gloves (Made out of fresh bumpers right from spring yard zone) It's kind of a underwhelming item but it's nescessary to complete the game
  5. New trailer is up, enjoy. http://youtu.be/glFqryVFodg Could have shown more but oh well.
  6. @TruePowerofTeamwork Game is supposed to run always at 60fps, but it goes from 40~50 your computer is a little bit slow. Can't really do much about that, it's the only downside i know about using MMF2 for making games.
  7. OST is up!... Index: http://youtu.be/1hN4RmhDSH0 Mp3.
  8. Get the new build. (V1.1) it's fixed. Sorry =/ And hey Mr.potato! Are you using windows 8? If so, how's the game working on it.
  9. Chrono adventure IS connected to ATS in a lot of levels. But i'm not going to say anything yet.
  10. Stream with ATS's dev team and Mega G wolf right now. http://www.twitch.tv/megagwolf
  11. I was pretty sure people were going to get disappointed with this game just for the sheer ammount of hype it got, which isn't a good thing. just keep in mind people, this game was finished in the end of 2012 and that's also whem Sonic Chrono Adventure started its development. So far, looking into Chrono adventure and ATS, ATS just feels outdated. (i also keep presing A and S in an attempt to switch to sonic's new itens) Still, because of this, i'll try to NOT hype up chrono adventure, simply because it's way too diferent from the classics and metroidvania games and much more people will get disappointed for a lot of diferent reasons and a lot of design choices. Edit: about glitches, sorry guys V1.1 is the last build. The best thing to do is press F2(reset) and start the level again, and since the game saves in every stage, i don't think they will be too frustrating.
  12. New build is up: https://sites.google.com/site/sonicbtsbooth/ fixed everything major
  13. I would only if there was a game breaking glitch. Turns out there was...
  14. @PPZ's boss glitch Nope, it's waaaaay more complicated tham that. anyway, new build is on the way with everything fixed
  15. Alright Alright, here's the game... https://sites.google.com/site/sonicbtsbooth/home yep...
  16. 30 at the end of the stage. well, actually a good way to teach the pleyer about the special stages is to always have the special ring at the end of the stage and have a small tought bubble on top with (30 rings) on it. And you can only get into if you have 30 rings now that i think about it, i think no sonic game, not even sonic 4 or heroes, tells you how to get to the special stages. (manuals don't count) that's no excuse though, but oh well...
  17. DDZ act 2 is done. CCZ act 2 is almost done and that's pretty much it. After that, we will just beta test the game a final time and release it. Probably sometime around the end of this week or the next one. But please don't get upset if the game isn't released in time.
  18. Probably the last thing i'm going to post about this so, yeah.
  19. I don't think people will have anything to comment about this but still, i just want to share it with you guys. This is something i wanna keep in sort of a secret until the game is released.
  20. Maybe you shound't be playing this game at school...? Anyway, SSpZ act 1 is already finished. The ones left are CCZ act 2 and DDZ act 2
  21. I guess i should level you guys informed that there's only 2 tracks left. When they will be done? I don't really know, they can take a while.
  22. Both really, from BTS and ATS and from outside.
  23. Screen shot time. I know a lot of you guys just want ATS but in the meantime i've been working hard on this game and i'm planning on releasing the full version in this SAGE. Yeah, at SAGE, this game is like, 75% done at this point.
  24. It's simple, IE uses something called Active X to run flash files and that's the same thing i use to run the cutscenes in MMF2. That's what i know at least.
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