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SoaH City Message Board

oddwarg

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Everything posted by oddwarg

  1. Yay, more feedback! I don't get response on the other forum I'm currently advertising at, though. Heh. I'll admit that the first boss there there was created under the influence of Seven Force. I'm glad you like it. Agh, I didn't expect that. The problem is that you have an apostrophe in your file path(at "Clark's", to be specific). It will work if you move it somewhere else, like program files or at the top level. I'll probably have to make a workaround for that(don't worry, I know exactly how to do it). Yeah, I've been using Game Maker since forever(and I've made a bunch of crappy games too) so I guess I can call myself a veteran. I am trying to get away from it though, because it's CPU-intensive, non-portable and I don't like their business policy. Your opinion will be taken into account. If it runs out of sync then it might lag a bit on your computer. It's supposed to run at 60 frames per second. There's a frame rate counter in the top-left corner, if you care to check it. Thanks to everyone for the motivation! I'll try to get this done before Christmas. Then again I always say that.
  2. Thanks for the positive feedback, guys! It's true I aim at something different from most Sonic games, and I hope it will be well received. It's kinda hard for me to believe that you actually think the intro is difficult though... Because I just verified that you can win by holding the up arrow key all the way, except for a single place where nothing happens until you press the boost key to get some speed. It'll take some more time than a proper playthrough but you'll get through. Maybe I'm misreading your post. D: As for skipping, I'll probably not permit any of that during the first playthrough unless multiple of people complain about it. But thanks for testing it! Don't worry, I won't let this project die. I just finished and integrated one of those last two boss battles and the preceding cutscene. After the last boss battle and the final cutscene I can start the polishing phase. I might even add more levels and/or boss battles, knowing I can wrap it up at any time. I've already begun building the main menu: It rolls smoothly, but other than that, nothing works yet. Expect more progress within a few weeks.
  3. When I visited your gallery through the "post your dA"-topic, I clicked "watch" before even looking at any full views. You have exactly the kind of humor I'm looking for in a piece of art.
  4. I've checked out a number of your tracks from the width of your postfolio here. They were mostly a bit too straight for my tastes, although I do appreciate music that doesn't draw my attention too much from time to time. I believe eliXtro would be my favourite, at least at first contact. Lastly, I imagine that making a living out of this will be difficult at best. I'd keep other options open but never stop being creative regardless of what happens.
  5. Ah, of course. That explains it. Anyway, keep up the good work. =3
  6. The notes in the video did not always seem to be synchronized with the beat(on the millisecond level), and some of them were different from the original version of the song(this is not necessarily a flaw). This makes me wonder to what degree the skill of the player influences how the song plays, and how the notes were recorded in the first place. If noone understands what I'm talking about, then just ignore me. ^^
  7. I'm impressed. There's usually something that bothers me about 3D models of sonic, but this one looks good to me. Good luck with coloring and animation, if applicable.
  8. http://hemmamann.deviantart.com/ I try to maintain a humorous façade, but there is always a process of self-reflection.
  9. Here is the latest version: http://folk.ntnu.no/oddvahu/Permanent/EHF.zip You need to extract the files from the zip file before running the extracted executable file. This game will only work on the Windows operating system. It will not run on Windows 98 or earlier versions. For those who want to know more: Screenshots: YouTube videos: This is a Sonic fangame which has grown beyond the initial plans. Still, I have tried to keep it short. The story is not complex; The game is largely based on presentation and style. It is seamless apart from a few 3D/hand drawn cutscenes and the main menu. The main focus of the game is clever boss battles and fancy cutscenes. One of the main inspirations for the audiovisual style is Gunstar Heroes. The engine is a general-purpose 2D physics engine of my own design.
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