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DashNK

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Posts posted by DashNK

  1. Alright. I read Back some posts. I believe you have to put some of the extensions in the runtime folder. that should fix it. If you are already reinstalling MMF2/Clickteam Fusion 2.5, I suggest, Finish that up. then install the extensions into BOTH:

    "C:/Program Files/Multimedia Fusion 2/Extensions"
    "C:/Program Files/Multimedia Fusion 2/Runtime"
    "Program Files(x86)" If you have a 64 bit pc.
    That helps for some of my cases, while exporting... anyways, So maybe it might help with the crashing. I know this isn't exporting errors, but it maybe that you're missing some runtime extensions.

    Hope this helps... :)

  2. CTFusionLogo-452x143.jpg

    What’s new in Clickteam Fusion 2.5

    Box 2d Built in Movements

    - 9 new Box2D movements including 8 Directions, Axial, Background, Bouncing ball, Platform, Race car, Spaceship, Spring, and Static

    - Fully integrated like the old non-physical movements

    - 7 additional objects help create complex physics in game

    - Physics Engine objects runs all the physics for the frame

    - Fan object creates directional force

    - Magnet object creates attraction force

    - Treadmill object

    - Rope and Chain object to create string like physics

    - Particle object

    - Ground object

    General

    - Unique Unicode, HWA, mufti-language version

    - Better docking features

    - Improved properties (the TAB key has been implemented, the Build and Movement combo boxes are better organized, some other improvement here and there)

    - Skinnable event editor, event list editor and storyboard editor, you can select the skin in the preferences (Workspace tab) and create your own skins on the Skins folder of CF 2.5

    - Multiple languages for the UI

    - Better compression of MFA files including images with alpha channels

    Frame editor

    - Supports frames larger than 32767

    - The size and position of the selected object are displayed in the status bar

    - New Paint tool in the toolbar.

    - New options in the Layers bar, to automatically hide or lock unselected layers.

    - New Extension Manager in the Insert New Object dialog: opens an extension manager that allows you to download extensions from the server.

    Event editor & Event List editor

    - You can change the skin in the preferences

    - Pixel-precise scrolling

    - New Find Event / Find Object commands

    - You can enable / disable event lines

    - Highlight of the current line and column under the mouse

    - Tooltip showing the current object under the mouse on the top of the column

    Expression editor

    - List of objects displayed in the editor for easy access to object’s expressions

    - Popup menus accessible by left clicks as well as right clicks

    - TAB key now switches to the next non-defined parameter

    - New toolbar with new features

    - New format used for expressions for a clearer display

    - Improved Undo and Redo

    - Increase / Decrease font size

    - New Random and random range buttons

    - Real time syntax checking with red / green indicator of validity

    - New “Where?” button indicating where the syntax error is located within the expression

    - New “Format” button allowing a neater formatting of the calculation

    Object dialogs improvements

    - Choice of Big icons / Small icons / List

    - Menus now can be open with left mouse key too

    - Keyboard support to select objects and open menus

    - Skinnable

    Picture editor

    - You can drop files to the picture editor

    - Better import / export features including sprite sheets

    - You can swap the drawing colors

    - The zoom is now done at the mouse position

    - New ‘G’ button in the hotspot tool to set the hotspot to the center of mass of the image

    - New RGB and hexadecimal color edit boxes

    Runtime

    - new Unicode features: you can select the text format of the text files saved by the objects (Unicode, UTF8, multi-byte using the current code page)

    - New Distance and Angle expressions in the system object

    - New “For each object” actions / conditions

    - New “Fire event after” and “Fire N events every M events” in timer object

    - New “Create by Name” action

    - Faster loops

    - Gesture recognition in Multiple Touch object

    - the Debugger size and position are saved and there is a new “Show Debugger” option in the system menu to reopen the debugger if it was closed.

    - The debugger now remembers the objects that were open in the last session and re-opens them automatically

    * You can find more information here:

    http://www.clickteam.com/clickteam-fusion-2-5-released.html

    -Dash

     

  3. Sure thing! I already have you on my skype. Ill Just go ahead and Add you to my group!

    OK. So, Some game development is private right now... but i will reveal something:

    I am doing a method of sonic boost to where it has a classic feel. and a modern feel.

    The classic feel will have only a title screen and a Save Select From sonic 3(planned) and cutscenes(including a Megadrive Soundtrack).

    While deluxe has a More Modern Feeling.

  4. Help. Im getting impatient....

    I would have said that in the past if i WAS impatient, BUT OMG just listening to Foliage Furnace Special Act 2.. Is making me imagine The whole game right now.....

    I better go do something else(before i get more impatent), let us know when ur done lake :P

  5. HOW GOES THE BATTLE, MEN?

    (Translation: How's it going in here? I haven't checked up on you guys in a while)

    I am currently in the proccess of rebuilding great gorge... and re-spriting dash. I wish i could work faster.... I need time..... and lots of it...

    @everyone

    I am going to need to put everyhing I got into this game if im going to get it done. i get sidetracked too easily. Yet im not gonna give up! im gonna get my game done. and that's that! I honestly dont care what anyone wants me to do! i am gonna get my game done!

    How was my speech...?

    but yeah...

    More focusing on this, less focusing on other things.

  6. Just dropped in to say that i can not wait to play this game.(i hope i did not already say that....) And that you guys did an excellent work with the soundtrack. This is the best fangame in my opinion. First bts. and now THIS? Dang lake! You're doing a great job! :D

  7. I'm so tempted to say that I don't speak Japanese right about now...

    Anyways, English... very Little German... some very small spanish... ""!!!"(I don't speak Japanese.........)"!!!""

    Now... on topic here... I can remix any midi's you need Dash. (And anyone else that wants one. :P)

    Finally figured out how to quote. and now, BUSTED!

    EDIT2: I have mmf2! :D

    anyways, everyone

    I found an old sonic boost file, on my portable hard-drive

    EDIT: It had My EXTREMELY old dash sprites in it.

    had some odd things in it. Like no sonic for example O_o

    It did, however, have a following system. very glitchy. But i can manage. i found a tutorial for a co-op screen, so no worries there

    It has my megadrive/genesis Soundtrack, along with some other things i never seen...

    I think thats it. Oh, and i am remaking my dash sprites into Mod.Gen

  8. I REALLY wish i could, but my birthday just passed. i couldnt have run multimedia fusion on my old pc anyways. it would slow down after a while. i had to get a new pc. and now that i DO have a new pc that actually works, i can finally work on my game. but i would have considered sonic worlds. but as Clu said:

    "Not available in this version."

  9. Thanks again Alex! As the song i posted was the old placeholder, I wont be using that. Do you think you could use some of the beats. and melodies, from it(yet a whole new song aswell)?

    EDIT: I now want the OST to be creative as possible. from using samples of melodies(from sonic zones, and music from real people) to using samples of beats.

    Trivia: I already have a Soundtrack. Its just a bunch of genesis remixes though, so it wont be used.

  10. Interesting idea. Although Dash was originally Supposed to have a sword.(Great Gorge Zone, Boss Cutscene)

    Like your second idea, it would need power for 2 different special attacks. and an interval of 15 seconds to use them.

    I call them, and i always will:

    Silver Strike(because it causes a lighting bolt)

    Silver Blast(just like chaos blast. except, well, about 12% less powerful.)

    Now for the soundtrack, Dear God, Here it comes

    https://soundcloud.com/dash-sprint/beyonc-crazy-in-love-sonic

    ...Hey, it had that beat and Rythm ok? Not the real song(as in lyrics), just the Midi. I think i failed at music remixing already.

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