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toaster1

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Everything posted by toaster1

  1. No, Overbound already created a good one. What I'm saying is that if you port over what he's done in the STT engine (which is seperate from SDash+ atm) you'll be better off than trying to port mine. He earlier says that his work is sloppy; this is entirely a lie. He does in one object what I do in two, ableit in slightly longer fashion. If you can forge some sort of weird hybrid between them, it could work better, but if you were choosing his is better.
  2. It works, but it's difficult to understand, haphazardly coded and I rely too much upon nonsensical variables. To be honest with you the only part worth using is the part that actually applies the scores in the Create function. Everything else is terrible...
  3. Okay, now I see that Overbound has already made a level tally, and it has fucking blown my level tally out of the goddamn water. For archive's sake, though, here's mine so you can laugh at it. Just look at it. It's horrible.
  4. I actually have a level tally for Sonic Dash, but it is a bit hackish in parts. I'll try and put it in, and people can expand upon it, but if I can't I'll post the code here and someone Chronic can try and implement it. Of course, it may already be in and Dark Raven could just not have seen the engine, so... I guess it may not be useful at all. I'll just take a poke around first.
  5. I WISH YOU AN ENJOYABLE ANNUAL REMINDER OF YOUR CONTINUED EXISTANCE because i can
  6. Wait, you're publicising the former engine? Does this mean we should make the All-In-Onetm Sonic Dash+ with what you've partially done? Because I would probably be all for it if I hadn't gone through a total crisis about discovering that I am absolutely shit at coding forever. All my drive to code has totally dissapeared, which is depressing. In any case my full support (and condolences) to those who will try to wrangle with the non-euclidean writhing horrorterrors that could collectively be reffered to as Sonic Dash's internal workings. Godspeed.
  7. An Aperture Science themed map. The panels would form alternate paths depending on how long it takes you to complete a room. Crushers coming in from behind, forcibly breaking the level apart. Timing challenges, Supercolliding Super button puzzles Pro/repulsion gels to enhance level design, you name it. I had a dream. Tried to make it work, got bored of it, so here you go.
  8. 2X BIRTHDAY WISH COMBO You're WINNER also, happy birthday
  9. Awesome! It's just a shame that I haven't found the time or inspiration to work on Sonic Genesis at the moment. :[ T'will go in when I have time, though. Also, lava is one of the things I was considering having. I probably should do it at some point, but this engine doesn't support animated backgrounds...(??)
  10. Ohhh, I see what you mean. I won't use it then, sorry. I'll use the guide I guess
  11. I don't know about you guys but I'm probably going to use the top right one for a gimmick in Magma Mine seeing as you're giving these away *mumble if i ever finish it mumble*
  12. Woops turns out I've been absent for some time sorry. Minecraft = too addictive. Looking back I think I should make new tiles for Jade Hilltop because at the moment they don't look that good...
  13. Ah, that makes sense. I don't know why I was carrying it around anyways. Maybe it was just because TNT is the coolest block in singleplayer.
  14. Yesterday morning I was bed-ridden and my stomach was attempting to assasinate me. Also, my inventory's empty. Whut?
  15. Where was this and when did it happen? =/ EDIT: Woops, just saw above. When did this happen, though?
  16. Candensence, I am responsible for some of those weird passageways. Smidge is responsible for the rest.
  17. Ahahaha. ;D I always check for secret passages when I get in a home. Water is always a clear indicator.
  18. Wait, Duckboy wants me out? He just rigged a trap inside his own house because I idled there. Thankfully damage isn't implemented, but if he wants me out, okay.
  19. Who's Macaluso? He was blocking me out of Duckboy's house with silver doors, pads, and redstone switches, when I was simply returning some diamond blocks I took yesterday.
  20. Agh god I feel so bad. I accidentally burned down DJ's house so I rebuilt it with some gold.
  21. This is a wonderful thing that has happened and Notch should feel proud.
  22. I liked it. It was an enjoyable game for £10 and the physics were tolerable. Actually, the physics wasn't the bad part. It was just the complete and utter stop you come to when you release the D-Pad. Surely that won't be too hard to fix for Episode 2. It was a fun time. I expected a bit more from a game flagrantly waving around the name Sonic 4 but it was almost as good as Sonic 1. The Genesis game I hold in least regard anyways, but still comparable to the others. Those Chaos Emeralds were so great to get and the restart menu was a godsend for SS5. Also, SS7 was easy for some reason.
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