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timour79

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Posts posted by timour79

  1. I know that, but could I have some step-by-step instructions on how to install it? Do I put the files in my SonicGDK folder (which is in my UDK folder) or in the UDK folder inside the UDK folder?
    All you have to do is reapply(Like streak said) then go into your binaries folder, then scroll down and find UnrealFrontend. Double click that and it will open up a new window. After that, click the "Script" button around the top left of the window. A mini drop-down menu should appear. Click full recompile, and let the scripts recompile. After that, just run the game and you should be set!
  2. I find it kinda funny how people say "I don't know how" before even trying to. I mean, like Blaze has said, everything is pretty obvious on the engine. Open the test map and study how things are done and there you go. There is no secret on it, honestly. I'd never even had any contact with UDK before SonicGDK's release, and now I'm pretty sure that I'd learned amost everything on the engine (Still trying to figure out how the cameras works).

    It isn't hard at all, a little bit of will power and some google searches can lead you to almost anywhere.

    I guess you're right. Cause I just searched what I needed in the content browser and found like almost every thing I was looking for (I'm still a newbie though, so yeah I still have to learn the twists and turns of everything.)
  3. Uh.

    That's like saying you know how to make a Sonic level but don't know how to make a Mario level because there's no rings. They're just objects you place in the environment. I literally have 0 knowledge of UnrealEd and it was plainly obvious how to put new stuff in the test map.

    Well yeah, but i know like nothing about object placement and whatnot. So idk how to actually place a spring in the level. Like is there a button that allows you to bring the spring in the game for you to place or something?
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