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Posts posted by vexer
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I am using an older version of World's ( whatever was current when I first started working on it), but I have copied things from newer versions and added it to mine. As for the pole it is similer to a basic hanging bar where you set your floatX to the X position of the pole. Then you add to the y speed to make the player go down and the player jumps left or right depending on what frame of the animation is playing.
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Hi this is a demo of one of the 3 bonus single act levels am going to be adding to Sonic Axiom. some of these were levels I was going to have in the game originally but scrapped. I will also be adding one extra full world,bonus extra players and have made numerous graphical and other improvements. As you can see from the picture it is a revised version of Botanic Base zone, my favourite level from Knuckles Chaotix.
here is the link:
https://www.mediafire.com/?5yca5y9c014uo7t
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Hi I am the one who made Sonic Axiom. I made my ai system from Streak Thunderstorm's "good tails follow engine", which can be found in these forums. Here's the link to the page with the download.
http://www.sonicfangameshq.com/forum/showthread.php?t=5176&highlight=tails+follow
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Here is a new link with the latest fixes.
http://www.mediafire.com/download.php?0rcb97g9d1dyvxn
I fixed the tails water run( I didn't realize it was the 1player tails who couldn't do it).
I have fixed most of the bugs listed above but some didn't occur for me(the box pull-string glitch and the Glacial Galaxy and metal sonic boss glitches).
hopefully this will be the last upload for awhile.
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Wow I can't believe all the mistakes that were found. I have yet again fixed most of the bugs Kitchen-Sink posted (some have never occurred for me like the sonic file delete thing). Hopefully there are no more game breaking bugs because this is getting ridiculous.
http://www.mediafire.com/download.php?cxh7dktd73z8ai7
EDIT 2: (5/17/2012): Vexer, Sonic, Tails, and Knuckles can't spin-dash AT ALL in the latest release! I have tried in several zones, but nothing will happen if you press down + Button 1. All of the characters can roll on the ground by pressing down while moving, but cannot spin-dash. Solo or with Tails, no character can spin-dash, not even Tails as a partner. This must be fixed!
EDIT 3: (5/22/2012): Steel Station Act 2 runs really slowly as Knuckles and Tails together. I haven't checked to see if it does this as any other character combinations. This is a strange one.
Steel Station Act 2 runs fine on my computer although I do get a slow down in Molten Meltdown act 2, which I tried to fix as best I could.
I have had no problem on my computer doing the spindash either with the keyboard or a gamepad, so I don't know what could be causing that but I did fix the Tails level select glitch and updated my link so maybe it will work again in this version.
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sorry about the previous link, when I deleted it I intended to have the new link up sooner. I have fixed the bugs mentioned by Ktchen-Sink so here is the new link:
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I have made some more revisions to the game. The game now has an option to play with 2 players like in the classic games (Tails follows either Sonic or Knuckles and can be controlled by another player) as well as a other improvments and fixes. I find it plays pretty well although I had to make it so tails flys back to sonic pretty much right away because he disappears not far outside of the screen(the handle collisions outside of the window option slows the game down horribly). It is strongly recommened to use at least one usb game pad if you are going to play with two people.
The link is below:
https://rapidshare.com/files/3698067380/SonicAxiom.zip
A video showing the 2player mode is here:
P.S. if any one is interested in seeing the level art that plays during the credits they can be found here:
http://s873.photobucket.com/albums/ab299/vexer1000/Sonic%20Axiom%20level%20art/
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Sorry about the mixed up level order, I was testing something in Neon Night act 3 and moved it to the top. I have fixed this and most of the other bugs recently brought to my attention, except the following:
The music still restarts when you move away from a file while selecting a zone.I am still working on this one.
- After hitting the flower generator at the end of Molten Meltdown Act 3, when the characters hit the ground, normally they start running and then do their level clear animation. However, they disappear when they are supposed to be running and then reappear doing their level clear animation.This has never happened to me, but I made one change so hopefully it's fixed.
Here is the new link:
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hey, I have fixed the above bugs. Also to turn into super sonic you have to hold up well double jumping, which is listed in my text file.
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Hey sorry I have not been around in awhile. My computer had to be reformated and it took me awhile to get multimedia fusion back and working, also path for my ini's was changed which caused the saving problem.
Here is another update with working save files and other bugs stated above by Kitche-Sink fixed. ( the glitch with the goal posts still has not been fixed though as I have never been able to get it to happen to me or know what is causing it.)
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I have fixed the above mistakes.
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I have fixed the invincibility Riptide Relic fans, and 1-up box/sound errors. I couldn't see anything wrong with the delete conformation on Sonic's slot, it worked fine for me.
http://www56.zippyshare.com/v/90761564/file.html
http://www27.zippyshare.com/v/40236145/file.html
Rep+1 Kitchen-Sink for finding all these errors.
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Thanks alot Kitchen-Sink for pointing out the problems with Super Sonic. I meant to make it so that you could not get hurt transforming, but did the opposite lol. I fixed it and the other things you mentioned.
Here are the latest links.
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Attached is a list of the music credits.
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If anyone is interested I have fixed some more bugs.
Here are the links
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Does Super Sonic have after images in this game? It must be that freaking bug i've mentioned once, in which the game attempts to destroy the after images, but fails for some reason, resulting in countless useless invisible objects all over the level!
Actually I found out Super Sonic does have an after image. I thought I got rid of it along time ago but I had only deleted it in the first level.
I have fixed some of the bugs brought to my attention and will fix this as well.
I will post a new link tonight.
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I decided to make a thread for the release of my game. feel free to leave comments and feedback.
The game can be downloaded at the Sonic Axiom sage booth below.
I hope you all enjoy.
http://sonicaxiomsagebooth.weebly.com/
I have fixed the bug with the Glacial Galaxy boss and the rings remaining after bonus levels as well as others and have posted two new links for these fixes on my sagebooth.
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Sonic Axiom is finished and I need some beta testers to look for bugs and things. If anyone is interested you can pm me.
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These sprites are the best. I especially love the tails sprite.
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It is always nice to see a finished game. I have enjoyed what I have played so far. Your level design is really good with all the different routes and stuff to explore and collect. The graphics are also beautiful. Like others have said the movement could be better, but it hasn't taken away from the enjoyment of the game for me. Good work.
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thanks I can't believe I never noticed that.
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Hi I have not posted anything regarding my game in awhile so I thought I would post this little teaser video. enjoy.
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Glad you like it. Here is the png.
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Overbound: Here is an edit of your palmtree I made. You can use it if you want or work with it.
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Classic Vector Sprites
in Artists' Showcase
Posted
Hi. Here is a sprite sheet I have made of Vector in the classic genesis style with a large variety of animations. It is free for anyone to use.