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Jassbec

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Posts posted by Jassbec

  1. I've been meaning to point this out but I think someone messed up on the rings color and it's been bothering me for quite some time now.

    The top black box with the ring is from your demo while the bottom black box with the ring is the correct original version by Sega. See the difference anyone?

    1001010100000000101_zps442c801c.png

    The rings are correct. That was made in an attempt to make the rings look more shiny and gold like, but some tweaks have been made already as they were a bit messy looking in the demo.

  2. We've been making some great progress lately. We present the public debut of stage 2, Granite Zone.

     

    http://pc0.hapisan.com/Overture/Granite%20Act%201%20Preview.mp3

    Download

     

    2eBfI2R.png

    Granite Zone is located deeper within the island, featuring the ruins of temples in an overgrown jungle alongside a volcano. Wrought iron craftsmanship and ancient trees weave through the scenery, as lava from the volcano overflows into the ruins, making them difficult to traverse. Mysterious flying objects can be seen far away hovering in the sky.

    We're also happy to announce that Sonic Overture will have a new home, as a new engine is in development that will free us from the limitations of MMF2 and Sonic Worlds. Stay tuned for updates.

    • Like 13
  3. 69ykqZW.png

    -August 7th SAGE 2014 Act 2 Demo Download-

    Mirror Download

    Sonic Overture is a fan made prequel to the original Sonic the Hedgehog, created to tell the story of Sonic's adventures on Christmas Island.
    Sonic Overture takes place on Christmas Island, Sonic's birthplace. Dr. Eggman is mining the island for the precious substance known as phossil to power his machines as he investigates the mysterious South Island and the Special Zone. Sonic sets out to foil Eggman's plans. Meanwhile, a stranger from Christmas Island is following Sonic...

    This game plays on much of the scrapped prototype material of Sonic the Hedgehog, such as canned designs and unused level imagery.
    --------------------------------------------------

    Screenshots
    BRPeI6K.png

    FOY6aNv.png

    BE83uYe.png
    --------------------------------------------------

    Levels:


    Sunrise Gate Zone:
    Sunrise Gate takes place at sunrise. At the very edge of Christmas Island, right against the ocean, Sunrise Gate acts as the gateway to Christmas Island. Act 1 and 2 are a tropical plains area, similar to Green Hill Zone. Act 3 is a metallic rendition of the scenery, similar to Mecha Green Hill Zone.

    Act 1 takes place near the edge of the island, and is based on the magazine prototype of Green Hill. Act 2 is inland and resembles early concept art for Green Hill. Act 3 is based on the early concept art featuring more Mayan themes with a chrome environment and set pieces. This area also emphasizes the “gate” part of Sunrise Gate.
    Badniks:

    Motobugged:
    - “Eggman's prototype of the motobug. The computer still has a bug. What is the bug? We may never know!”
    Splats:
    - “This rabbit-like badnik hops around trying to hit Sonic. Not much of a threat!”
    Listerion:
    - “A sneaky gecko badnik who fires peas at Sonic from the treetops. Dodge those peas and take them out with a skillful jump!”
    Sulabop:
    - “Watch above for this badnik, who flies overhead and tries to dive bomb Sonic. Smash it with a spin attack when it's close!”
     
    Granite Zone:

    Granite Zone is located deeper within the island, featuring the ruins of temples in an overgrown jungle alongside a volcano. Wrought iron craftsmanship and ancient trees weave through the scenery, as lava from the volcano overflows into the ruins, making them difficult to traverse. Mysterious flying objects can be seen far away hovering in the sky.



    --------------------------------------------------

    Other Stuff:


    Mr Lange's Sonic model:

    sonic%20model%20wip%206.PNG

    sonic%20model%20wip%207.PNG





    Team Credits:


    Jassbec
    - Project Leader - Lead Programmer
    Mr Lange
    - Project Coordinator - Everything


    PixAndPixels
    - Digital Artist - Traditional Artist - Animator
    AstroPiranha
    - Digital Artist - Traditional Artist
    Sly4Good
    - Traditional Artist - Level Designer
    Faseeh
    -Musician - Level Designer
    Can Of Nothing
    -Musician
    Toni Leys
    -Musician
    Sean Evans [Lone]
    -Musician
    TheSymphonicGames [sG]
    -Musician

    • Like 6
  4. Because the Modern series isn't as bad as all the whiners say it is.

    A0mET3F.jpg

    Bruh, don't be that guy.

     

    I believe the classic series are better crafted in terms of design. Are modern games as bad as people put them? N--Ye--Well, there's definitely some valid points and some that are just bullshit.

     

    Modern and Classic games are so different you might as well call them their own thing. The classics will always be the better thing, but that doesn't mean the Modern games are the most horrid thing in the universe, just that they're not as good as what Sonic once was. (Let me tell you, it was pretty good.)

     

    It's like if Sonic satAM gets a new season but turns out they ignore everything that made the original show good and make it into another Sonic X. Both are radically different and a Sonic X-2 would not follow what made satAM good. X may not be garbage but isn't nearly as good.

     

    I guess I'm personally still a fan because I believe the fans can do a better work with what SEGA and Sonic Team once started. I enjoy the world the games take place in, I enjoy the characters when they're not being butchered. And to be honest, one thing I rather enjoy from the Modern games are SOME of the risks they have taken, like Riders and its futuristic setting and the Adventure games with all that lore building. It's hard to really pin down why I'm still really a fan, but I guess I am one. [/rambling]

  5. You have no idea how many messages/comments I've received telling me Overture is a great "hack". I do not understand why it's so hard for people to tell the difference between fangames and hacks.

     

    A hack is something that can be played in emulators and in some cases, actual hardware.

    A fangame is something that can be played from a standalone .exe, and depending on what it was made, can be ported to a variety of platforms.

     

    Today, the difference between the quality of fangames and hacks is diminishing, however, they are very distinct things on a technical level.

    • Like 3
  6. A respawn key would be nice.

     

    This is pretty fun, I love pulling all kinds of crazy shit with the physics, doing shortcuts and stuff.

     

    EDIT: that fucking canyon stage tho

    EDIT 2: Holy crap, why are you doing this to me Lake, that canyon part is infernal. The racetrack shouldn't be so narrow.

    EDIT 3: I think trees should stop you, not send you flying.

    EDIT 4: I'm starting to believe that only certain walls should let you run on them, crashing into one at high speeds will send you flying.

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