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Hyper Emerson

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Posts posted by Hyper Emerson

  1. This game. This game.

    And the soundtrack makes me so happy. Back when I played Bunny Must Die, l only really liked the first level's song, but the composer really hit the jackpot now.

     

    Curiously, the "rescue" song that plays in some cutscenes sounds a lot like MegaMan Battle Network's "Proof of Courage". Which is something I approve of. Any heroic scene gets a zillion times better if it has Proof of Courage playing over it.

  2. If I too may talk about Sonic, well, I couldn't believe Sonic Battle ended the way it did.

    While Emerl is trying to be a nice guy to Eggman after defeating him, Eggman causes him to become insane with power and Sonic is forced to kill him. It was the first time I had encountered an unavoidable tragic ending in a game and boy, did they needlessly twist the knife with dark and depressing dialoque. There was no point to the Master Emerald showing up other than bringing false hope!

    Why was a Everyone's Kung-Fu Fighting Sonic game, of all things, slamming those feels on me?

  3. Thanks for pointing that out.

    Turns out the code for the "Actions - [02] Stand Up" motion in the old Worlds version some of us use has nothing for what characters other than Sonic should do when the jump button is pressed while looking up. I'm not sure if it is like that in the current Worlds release.

     

    Another peel out oddity I've seen in Lake Feperd's games and other ones is that it isn't cancelled upon taking damage (which is hilarious in ATS due to the "Sonic Step" animation). To fix it, just have the peel out be disabled if Sonic's current animation is 9 (the "getting hit" animation).

  4. There will be lots of bosses certainly, but I want the pattern of appearance to be unpredictable. Thus why there is a boss at the start of level one, and surprise one at the end of the demo. Maybe some bosses will just be large badniks that take multiple hits to destroy. Others might be specific to the future or past.

    Now that's very intriguing.

  5. I do remember getting stuck on that part back when I first played the game. Thankfully Power Sonic had a whole page on the subject. It's how they first got popular, if I remember well.

     

    Casino Paradise in Advance 1 also has barrels, but they're not coded to move like the ones in Sonic 3, thus teaching people wrong about them. Also I played a little right now to get a screenshot but I can't remember where to find the barrels in that zone. I need a map.

  6. I have a couple of emulators and Zookeeper Battle. My phone has too little system memory for whatever reason (only 150 MB!) for me to install stuff, so emulators are very useful.

    Sometime ago it annoyed me how interesting games would show up on iOS and not get ported to Android, but this seems to be improving nowadays.

  7. attachment.php?attachmentid=1652&stc=1&d=1378176819

    Hi. The left column was Metal's blue shades alright. I edited the other three for consistency. Now you should see if the code really is comparing the first column with the colors of Metal's sprite copies and then exchanging it for the other ones.

    That Super Sonic palette is ok to use too, I guess.

  8. Sounds like a problem in the palette objects... From what I know, each square in them should be 4x4 (since PaletteScale is 4), the columns organized from darker to lighter and the first column of colors in it should be exactly the colors of the character.

    Try comparing the code to the original to see if you missed something about it works. Also, I'm not too sure on this, but it seems more fps-friendly if, once it works, you set it up to the game only activates the palette cycle for the current character.

  9. attachment.php?attachmentid=1650&stc=1&d=1376021652

    I've been adding the balancing on edges animation for the characters and a most bizarre thing happened: Tails' glowing sprite copies for his super form face the wrong side if he's facing the edge. I looked all over the debugger, event list and the animations and nothing seemed wrong. As a test, I flipped the animations and they still faced away from the edge!

    The problem only happens with this animation. If main Tails is facing away from the edge, the copies correctly use a second animation as I intended. I wonder if this problem will also happen when I work on Super Sonic/Knuckles... :squestion:

    Edit: Had no problem with Super Sonic. Turns out the Tails objects are somehow defying programming to play the wrong animation, despite what the debugger says. I attempted to create another animation slot to use and the problem just got inverted. As a test, I used the transformation animation in place of the balancing one. This caused the Tails objects to freak out and use other animations such as bubble gulping. What.

    Edit2: Ok, looks like I found out what's wrong. The main tails animations weren't really in sync with the others. Crisis averted. Time to save and hope nothing explodes.

    attachment.php?attachmentid=1651&stc=1&d=1376024399

    This has been Emerson's daily MMF2 freak out, thanks for reading.

    post-2967-138639765408_thumb.png

    post-2967-13863976541_thumb.png

  10. Ha, that's ok.

    "I always though that's just how it is in the classics. =P"

    I think Sonic Advance 2 does it in certain circunstances, with a different animation. The classics don't, though. What cheeses me off about this is how obvious it was all along, yet during 4 years I didn't realize anything was off until today!

  11. The very end of the game felt rather underwhelming for a reason that'll be clear to those who play it, but regardless the level of eyebrow-raising stuff in this game is very high. Congrats for you, ATS Team.

    The only major glitch I got was the already known Parhelion Peak boss. If more people also get it, restart the level until it works.

  12. Le review:

    The game often felt bland due to lack of gimmicks and some background details being shared by most levels (which of course are all near each other). The game feels rather senere, too, as sometimes nothing of interest happens for a while while soothing music plays. I felt like sleeping, but curiosity thankfully drove me further.

    The most fun part was near the end, when Sonic gets new shoes for double jumping platforming. The sword was good for beating the big enemies, though its level two beam didn't see much use from me. I thought there were wasted opportunities for bosses that required use of the sword and double jump. It's rather silly how Sonic meets the main bad guy and goes through a bunch of levels looking for it only for the badnik to be a basic boss. I wasn't surprised by the lack of an ending, lol.

    Peharps I've not found everything in the game, but since it started over from the beggining with zero items, I won't be playing again right now.

    An hour well spent. It is a fun experiment, though sometimes boring and suspenseful for nothing. I was sometimes so sure a boss would come out, but nothing was there...

  13. attachment.php?attachmentid=1617&stc=1&d=1358911769

    Today I made a new miniboss during the afternoon.

    Then MMF2 fucked itself into oblivion (event list scroll glitch) and I lost it.

    Then my netbook's battery cable, which as said above isn't working well, turns out to be "off" with bad contact or whatever the whole time and the netbook shuts down without warning...

    ...while I was saving some remade stuff.

    Thankfully, the file doesn't seem to be damaged.

    OR IS IT?

    Why don't I save all the time? Well, my netbook just happens to have gotten strangely slow in some aspects for whatever reason since some days ago, so everytime I save in MMF2 I now have to wait more than a minute to continue.

    Thanks for reading Emerson's computer issue horror story of the day. Good night.

    Also, I finished TTZ3 some days ago, so after I redo this guy and make an *something else* I'll start working seriously on other levels. If this thing doesn't explode.

    Edit:

    In about 2 hours with some improvements, I see.

    attachment.php?attachmentid=1619&stc=1&d=1359126492

    post-2967-138639765374_thumb.png

    post-2967-138639765379_thumb.png

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