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S0LV0

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Everything posted by S0LV0

  1. I'm really impressed by your logo work, especially the newer stuff. If you're interested in something to take a stab at, the Sonic Rush 3 OST project could use a logo of its own, something akin to the original Rush logo most likely. Original logos for reference: Some concept logos by Fuzon-S for potential inspiration: We haven't really thought of a non-numerical tagline for SR3, but if you end up being interested in designing something, we can probably talk about that. Just leaving it on the table. Good day!
  2. Massive update to the OP. Several new tracks listed, such as Urban Meltdown Boss, Sieged Sanctum Blaze, etc. Other important information added. Enjoy!
  3. Is it still Halloween

    1. Show previous comments  1 more
    2. S0LV0

      S0LV0

      This is Halloween, This is Halloween

    3. ZigZaX
    4. Can of Nothing

      Can of Nothing

      it's a trap

      floop is a madman, help us, save us

      floop is a madman, help us, save us

  4. Lots of new updates for the project! Our good friend Sean Evans (LoneEchidna) joined the group as he impressed us with his tribute track, Sieged Sanctum (Sonic); it has since been added to the OST lineup. With his help, we've completed a multitude of tracks: Nightclub Necropolis (Blaze), Nightclub Necropolis (Boss), Astral Colony (Sonic), Invincibility and New Record themes! The opening post has been edited accordingly.
  5. Mm, look at all those Nintendo's rehashes

  6. Absolutely, I'm just bad at updating my topics. Check my SoundCloud for much more.
  7. I-I... really...? That was like... my first real composition, like... ever. I assume you mean the zone as a whole, but the Blaze and Boss songs are based on the Sonic one I wrote, so... wow.
  8. Shirojyuu and myself are composing an entirely theoretical OST for "Sonic Rush 3," and here is his explanation of the premise. We are also creating individual boss themes for each stage, as well as each Special Stage, which wasn't stated in his description. The boss themes will be based on the stage's Sonic and Blaze compositions, while the Special Stage compositions will have a different structure entirely. Things like stage names and general structure are subject to change. Also, remember that we're merely creating this in our spare time, and for fun. We're by no means professional musicians or consider this top-tier composing work. With that said, we hope it's enjoyed. Sonic Rush 3 (PLAYLIST) TRACK LIST Pseudo Paradise | Sonic | Blaze | Boss | Urban Meltdown | Sonic | Blaze | Boss | Nightclub Necropolis | Sonic | Blaze | Boss | Phantasmal Thicket | Sonic | Blaze | Boss | Dragon's Void | Sonic | Blaze | Boss | Sieged Sanctum | Sonic | Blaze | Boss | Astral Colony | Sonic | Blaze | Boss | SPECIAL STAGE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | MISCELLANEOUS Stage Clear! Invincibility! New Record! Game Over Important announcement! If any of the talented musicians around the United-verse or beyond enjoy our Sonic Rush 3 tracks enough to create remixes of them, we will include those remixes in the final release as bonus tracks*, provided they're received before the release, of course. The same goes for album (and misc) art; though we may choose a single album design to use mainly in the end, all other art donations related to the project will be included, within reason.* As of now, fan-contributions to Sonic Rush 3 OST include: REMIXES Deep in the Forbidden Forest ...for Phantasmal Thicket (Classic) - Nicolas Quiles Phantasmal Thicket [Piano Arrange Ver.] - Can of Nothing Nightclub Necropolis (Rhythm Drive Remix) - AshZone Phantasmal Thicket (Deep Sea Remix) - Dizcrybe Bumps In The Night ...for Phantasmal Thicket (Classic) - Nicolas Quiles (again?) Follow The Light ...for Phantasmal Thicket (Modern) - Nicolas Quiles ft. BaluvXaluv Phantasmal Thicket (Rhythm Drive Remix) - AshZone C'mon guys, give the other tracks some love... ART Sonic Rush 3D: Original Soundtrack - SuperUsername64 Rhythm Drive: Sonic Rush 3 Original Sound Track - One-Liner Santa *within reason means there's an obvious quality standard that you have to adhere to, but it probably won't be an issue.
  9. I'm not sure how to feel about the stark contrast between Rude Awakening and Breakfast Time as phases of the same boss. I guess I'll figure it out when I play the game.
  10. Super Sonic Redux, looks more like

  11. The release currently waits on the completion of the OST, which is very close to being finished. Only another one or two tracks, if I recall correctly.
  12. Kehehe~

    1. Clouder

      Clouder

      waaaaaaaaaaaaaaaaaaaaaaattttttttttttttt

    2. MTwinny

      MTwinny

      Sol....are you back...really? XD

    3. S0LV0

      S0LV0

      More or less.

      Let's go with less.

  13. I don't feel safe with the yellow hedgehog glaring at me like that.

    1. Luke

      Luke

      STARES INTO YOUR VERY SOUL

    2. Sly4Good

      Sly4Good

      Put a blanket over it, maybe it'll fall asleep like a parrot?

    3. S0LV0

      S0LV0

      Perhaps. Does anyone have a blanket on hand?

  14. Sonic 1 for iOS; I hear there are a lot of unlockables I still have yet to achieve. Each playthrough I run though is exhausting, although fun.
  15. Hiya, I'm an SHSL or Super High School Level - Drifter. I may be here and there, we'll see what happens. Great site~
  16. You've got a lot going for you in the art department; a seemingly vast imagination, for one thing. You'd still need some practice, but all of these still look very great and full of care.
  17. Favorites? Well, I love the whole OST, obviously. If I had to pick an overall favorite zone in terms of music, it'd be Technology Tree; especially Acts 2 and 3. "SLAMMIN' JAMMIN' TO THE PUMPED-UP FUNK!" Great stuff.
  18. Sonic certainly has been very active on the mobile front, hasn't he? I don't personally mind it, seeing that I actually have a mobile device and not a current-gen console.
  19. I've spent a good amount of time with this updated port, and I can gladly confirm its quality. Unfortunately though, it doesn't seem to yet be quite as polished as the Sonic CD port; I've run into several instances of songs failing to play, in terms of bugs. Nothing glitchy gameplay-wise that I can recall. The Special Stages seem to have been botched compared to what I remember. The bumpers are far too powerful, and the third Special Stage opens immediately with one of them; if you don't press anything in the first half-second or so, you'll hit the bumper and fly straight into a GOAL block. Not cool.
  20. But that all changed when the Fire Nation attacked.

  21. I might point out Sonic Unleashed's international title, Sonic World Adventure. And you're right, it's totally impossible to enjoy this scenery while boosting. *thumbs up*
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