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Realm0D

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Posts posted by Realm0D

  1. http://rael0505.com/download/MMF2-360beta.mfa IS the engine i want. In Blaze's Exes that i showed, (http://rael0505.com/download/MMF2-360beta.mfa) IS what he used to make it. I am damn sure of it. He didn't use SonicWorld 0.1. He used MMF2-360base. Which uses the same mechanics as SonicWorlds hence why Blaze named it SonicWorlds alpha. By the way Lark, I wasn't asking for his engine, I was asking for the engine he used. As far as i know, thats not against the rules or part of any rule.

    Lark, If you have "http://rael0505.com/download/MMF2-360beta.mfa", if you could Pm it to me. that'd be great if you have it.

  2. Sonicworlds is already made for me, I don't want it made for me. I want it to have my own style and for me to know that everything i code and i know what does what. There is no way I could ever make a 360 engine like you lark, I'm not smart enough.

    I just want the engine for a challenge, I don't really care if SonicWorlds is better or not. I just want that one I asked for. Obviously I will try to improove it in my methods and edit it my way.

    By the way DNL, thats not what i wanted but thanks for the URL anyway.

  3. @sayi50: I've managed to fix that glitch.

    @iki77: I have some ideas for Emerald. One thing is clear though, the character will need alot of work.

    I'm here to finally make a new update... with screenshots!

    [qimg]http://img527.imageshack.us/img527/8007/battle08.jpg[/qimg] [qimg]http://img527.imageshack.us/img527/4773/battle09.jpg[/qimg]

    I've managed to finish and debug the Twinkle Snow arena. This time, you can break the bridge with a well-place Slam Combo. For more news, be sure to go to the SSK website/blog thing.

    Yay, An Ice level at last. Awesome!

  4. Before:

    [qimg]http://img513.imageshack.us/img513/4300/worlds.png[/qimg]

    As of now:

    [qimg]http://img248.imageshack.us/img248/4300/worlds.png[/qimg]

    Next i will edit the pillars, "green things" and hills in the background.

    [qimg]http://img2.imageshack.us/img2/5904/worlds02.png[/qimg]

    Hm, i will scrap the "Flipper Festival" idea, because i think the level looks nothing like a "green casino" anymore.

    "Tropical Treasury", then? o.o

    @Slingerland:

    I'll see if i can draw Sonic.

    ...What, SFGHQ has a main site?! No way, i cannot believe it! =O

    Looks very nice Hyper, I especialy like the HUD you've made too. Keep it up.

    222nd POST FTW!!

  5. I'll get right to the point. Were can I find the engine that is used for The Fated Hour and some other games such as Sonic Pheonix. I have gathered information which tells me they use a single 360 based engine made by damizean containing Sonic1 sprites. SonicWorlds Alpha if you will.

    Any information regarding this would be very much appriciated.

  6. You cannot create a 360 engine without using Sin and Cos so you've pretty much eliminated any chance of that happening. But you know what? I'm not very good with Sin and Cos either and the xmas engine uses them which is what Time Twisted runs on and some how I managed to make time twisted, so I'm sure you can manage to make something with worlds.

    Sure, I can edit code a bit. But I'm probably 1/8 as good as Blaze_Hedgehog. Now that is poor and I've been using Clickteam products for 2 years now.

  7. You know what's faster? Using someone else's.

    I haven't once used my own engine. I pushed Dami's MMF1.5 engine to its limits to warrant a move to Sonic Worlds. Then, as 2007 Pristine Palisade's lag indicates, we pushed that one to its limits. The rest is history.

    It's just, if it was made by me, I know were everything is, Everything does and How it does it and can easily edit what I want to tweak. I find SonicWorlds code *Some not all* Complicated. I have no idea what Sin & Cos functions are for I know what "abs" is and I know what it can be used for as SonicWorlds has tought me that but it's those little things that I just don't understand.

  8. Hmm, I deleted the warp engine, and now it works. ?? I realize there's another warp engine related problem regarding badniks. So clearly the warp engine is doing something bad to Sonic Worlds.

    Usualy when i find a unusual bug, I turn of each group of an event one at a time to see which might be affecting it.

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