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justin123

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Everything posted by justin123

  1. I've made a mistake when was explaining. I meant to say when I'm running right I wan't the view to move to the right too, so you can see further ahead of the player.
  2. The view uses the linear interpolation equation thinger to move to the sides of the screen, but it moves in the same direction as the player is moving. For example, if I a running to the right of the screen, the view move to the right. I want the view to move in the oposite direction of the player's movement. This is what I have: Yes, I've tried moving some of the values around. I can't get it to work that way.
  3. SADE Engine Engine Features: Completely scripted objects via Angel Script. Objects' behaviors are separated into actions and events. Currently Supports DirectX9 and OpenGL. DirectX 11 coming soon. OpenGLES will be later. DirectX 11 will replace the DirectX 9 renderer, so WinXP will not be supported! Supports large images up to 2GB. It has a basic particle system. I plan to completely redesign it later. Parallax backgrounds are supported internally. Drawing is depth sorted allowing for easy layering support. Supports both bitmap fonts and true type fonts. The engine supports a variety of audio formats, seamless loop and digital sound processing provided via FMOD Sound System. Supports multiple input devices, including the Xbox 360 controller. Some sort of binding system is planned. It has pixel collision using masks optimized with a grid collision filtering technique. Box2D is currently being integrated into the engine for realistic physics. Mostly written using cross-platform libraries so it can be easily ported to another OS. Features a script debugger that works similar to C/C++ debugging. (Currently web-based). SADE Editor features: Has an interface similar to Game Maker. Supports sprites, tilesets, backgrounds, sounds, objects, and maps. Added the Collision Mask type - no more use of regular objects for collision as you would use in Game Maker. Added bitmap font support. [Config File] renderer: -1 - auto 0 - DirectX9 1 - OpenGL 2 - OpenGLES(Will default to OpenGL on PC) The rest is straight forward. Controls: Arrow keys - movement Z- Jump P - Moves back to initial position. Known Bugs Animation Bug Bridge Bug In some cases the renderer is not reset after the device is lost ( mostly on Windows 7 because of the UAC dialog). Some sprites and tiles are incorrectly loaded after a device reset. You may need...... Visual C 2012 End-User Runtime DirectX End-User Runtime Link - Current Release: 7.1 (10/04/13) DOWNLOAD The physics are based on the Sonic Revival Engine and some object are from the Dash Engine, so credit goes to their creators.
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