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justin123

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Status Updates posted by justin123

  1. 11 people filled out the survey so far! This is better than I thought. I only need 39 more. Link:https://docs.google.com/forms/d/1SyF-H9vk5uparRxf-dQcripSbrT2auMi-wyvOOQ0V6g/viewform?usp=send_form

  2. So, android development... It's hard lol

  3. I'm able to triangulate complex polygons! This Box2D idea just might be possible...

  4. I'm making more progress on my level editor. Now I have figure out a sexy way to implement Box2D support...

    1. Riseodvi

      Riseodvi

      Sonic games focus on physics, so I'm surprised someone hasn't made a Box2D based engine already. You have my interest....

    2. justin123

      justin123

      The plan was to use only the collision support from Box2D in Sonic's physics code, because replicating the original Sonic's physics using modern kinematics seems rather difficult to achieve, if not impossible. Is it possible to stick to the surface of a circle while accelerating without manipulating gravity? I think not, but I'll look further into it. For now I'm just going to replace the pixel-based collision masks with mass-less, geometrical versions. So, in theory, my curre...

  5. My tools rewrite saga is nearly over! The only things left to complete is the map editor and the bitmap font editor, then I'll be back on track...

  6. Finally made some progress with my sprite editor... #CodeMonkeyProblems

  7. Pixel collision, It's time to put you down. It's been a long run... sniff sniff

  8. With change, brings even more change. Replacing pixel collision with Box2D, which means I have to rewrite my whole editor program. All this for DirectX 11...

  9. Switching to DirectX 11 provided a major performance boost, it's amazing! It's making my brain ache though...

  10. Umm, I'm not dead. Writing a DirectX 11 renderer. Hopefully this will speed things up a bit...

    1. Show previous comments  1 more
    2. ChaosLord

      ChaosLord

      Yeeeessss, let the Mac users SUFFER!!

    3. OverbounD

      OverbounD

      Shame on them for buying overpriced hardware.

    4. justin123

      justin123

      It already supports OpenGL too soo.......

  11. Coconuts is done! Next is fixing springs, implementing the starpost and finish mapping the rest of the level ...and fix engine bugs...

  12. Got moving platforms implemented, finally. Now on to that monkey...

  13. My object system seems to be fixed. I'm now using smart pointers (yay!). The only trade-off is a small performance hit (aww...). Next: Moving platforms and the cocoanut throwing monkey!

  14. Ok, got spikes and monitors working right! ...Kinda... But at least there is a HUGE bug in my object system though :thumbsup

  15. Finally got that level intro sequence programmed up and looking good... enough

    1. OverbounD

      OverbounD

      I want to try your GHZ demo damnit!

    2. justin123

      justin123

      In due time bro, in due time...

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