-
Posts
122 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Status Updates posted by justin123
-
11 people filled out the survey so far! This is better than I thought. I only need 39 more. Link:https://docs.google.com/forms/d/1SyF-H9vk5uparRxf-dQcripSbrT2auMi-wyvOOQ0V6g/viewform?usp=send_form
-
I'm making more progress on my level editor. Now I have figure out a sexy way to implement Box2D support...
-
Sonic games focus on physics, so I'm surprised someone hasn't made a Box2D based engine already. You have my interest....
-
The plan was to use only the collision support from Box2D in Sonic's physics code, because replicating the original Sonic's physics using modern kinematics seems rather difficult to achieve, if not impossible. Is it possible to stick to the surface of a circle while accelerating without manipulating gravity? I think not, but I'll look further into it. For now I'm just going to replace the pixel-based collision masks with mass-less, geometrical versions. So, in theory, my curre...
-
-
My tools rewrite saga is nearly over! The only things left to complete is the map editor and the bitmap font editor, then I'll be back on track...
-
With change, brings even more change. Replacing pixel collision with Box2D, which means I have to rewrite my whole editor program. All this for DirectX 11...
-
Switching to DirectX 11 provided a major performance boost, it's amazing! It's making my brain ache though...
-
Umm, I'm not dead. Writing a DirectX 11 renderer. Hopefully this will speed things up a bit...
- Show previous comments 1 more
-
Yeeeessss, let the Mac users SUFFER!!
-
Shame on them for buying overpriced hardware.
-
It already supports OpenGL too soo.......
-
Coconuts is done! Next is fixing springs, implementing the starpost and finish mapping the rest of the level ...and fix engine bugs...
-
My object system seems to be fixed. I'm now using smart pointers (yay!). The only trade-off is a small performance hit (aww...). Next: Moving platforms and the cocoanut throwing monkey!
-
Ok, got spikes and monitors working right! ...Kinda... But at least there is a HUGE bug in my object system though :thumbsup