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justin123

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Status Replies posted by justin123

  1. I'm making more progress on my level editor. Now I have figure out a sexy way to implement Box2D support...

    1. justin123

      justin123

      The plan was to use only the collision support from Box2D in Sonic's physics code, because replicating the original Sonic's physics using modern kinematics seems rather difficult to achieve, if not impossible. Is it possible to stick to the surface of a circle while accelerating without manipulating gravity? I think not, but I'll look further into it. For now I'm just going to replace the pixel-based collision masks with mass-less, geometrical versions. So, in theory, my curre...

    2. (See 1 other reply to this status update)

  2. Bio is PASSED with a B rank. *Whew* Just made it!

  3. Umm, I'm not dead. Writing a DirectX 11 renderer. Hopefully this will speed things up a bit...

  4. If DirectX has the same power and simplicity of OpenGL, then I don't know why DirectX seems SO COMPLICATED to me.

    1. justin123

      justin123

      Believe it or not, OpenGL has a bit more complicated API than DirectX...

    2. (See 2 other replies to this status update)

  5. Finally got that level intro sequence programmed up and looking good... enough

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