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I'm making more progress on my level editor. Now I have figure out a sexy way to implement Box2D support...
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Sonic games focus on physics, so I'm surprised someone hasn't made a Box2D based engine already. You have my interest....
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The plan was to use only the collision support from Box2D in Sonic's physics code, because replicating the original Sonic's physics using modern kinematics seems rather difficult to achieve, if not impossible. Is it possible to stick to the surface of a circle while accelerating without manipulating gravity? I think not, but I'll look further into it. For now I'm just going to replace the pixel-based collision masks with mass-less, geometrical versions. So, in theory, my curre...
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