Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Candescence

Members
  • Posts

    510
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Candescence

  1. Well, I hope it works. Re-did Crono's slash, now it's more close-combat rather than an energy slash. (Yes, the hotspot is off, shut up.) Okay, ADVERTISMENT MODE GO! I am looking for someone or two to help out with the sprites and animations. Both of these take up too much of my time that I could be using programming the actual game. If someone could help out, it would be much, much appreciated! And HERE COMES A NEW CHALLENGER: The sixth character, Bass! (No, he doesn't have a mugshot on the HUD, I haven't fully finished him yet.)
  2. ... That's an awesome idea. I haven't played IV, so no bloody wonder I hadn't though of it! Thanks! Though, this is gonna take a bit of re-tooling for Julius' sprites... Edit: Well, I'll be damned. Simon's CIV sprites are roughly the same size as Julius'. I could edit those sprites to look like Julius... Well, I don't think I'll be able to do that good a job at it. XD OH. I'm so sorry. The problem is acceleration! I suppose the way it normally works, it can make Sonic too fast or too slow. I'll see about doing something about this, certainly... *Does a bit of tinkering* Okay, I think I've got it. Well, that's no problem. Anyway, I'm gonna draw up some more maps and actually scan them in this time. It'll save me a lot of design headaches this time around.
  3. Fair enough. Well, with THIS particular level, unfortunately, I was silly enough not to scan the map design I had drawn up and place the tiled backgrounds over it. I suppose I should fix it up a bit to make it actually look good on a map. At first, I see what you mean. I guess the multiple direction movement wasn't a terribly good idea in hindsight, limiting them to just one movement sounds like a better idea. And the positioning definately needs work, I'll have that fixed too. ... And, there we go. The positioning is better now, the platforms either move horizonally or vertically but not both, and heck, some of them are longer! I'll upload the fixed version when I can. Really? He can attack while crouching too, I guess the enemies just aren't suited to fighting with the whip... BatBrain stubbornly has a tendency to go under, though, I'll see about fixing that. They're supposed to be an easy enemy for a first area, mind you, and the shots are angled like that intentionally... Moving the angle forward barely makes a surprising difference. Enemies will get more difficult to kill as the game progresses, trust me. I've already re-tooled the floating platforms... Not like you'll see anything like those again, thankfully. Unless you can give specifics like acceleration or jumping height, or platform placement etc, I'm afraid the physics is beyond my control.
  4. Oh. Shoot, then. The only explanation is that you don't have the latest DirectX, then, as the message said. Otherwise, I'm stumped.
  5. Yeah... Unfortunately, if you run Lunix or Mac, or if you don't have the latest DX... It's just how Construct works. As for the camera, that's been fixed a bit since I made the trailer, it's actually pretty smooth most of the time, unless you're on a moving platform.
  6. Heh, well, I try. Amazingly, I somehow managed to get everything working in a way that wasn't total crap. XD Yeah, Construct is a wonderful tool, and I've seen people do amazing things with it. As for the sprite note... I am aware of the clash, but I'm working towards something that's just plain fun to play, visually consistency is by no means a concern for me. Though, the environments get a hand-wave thanks to the setting being in a world that changes through the thoughts and memories of those who inhabit it, and thus environments can look wildly different. Granted, that doesn't excuse the characters, but STILL.
  7. Thanks, you're, like, the third person to actually post about this game anywhere outside of the Construct forums. XD Dammit, I need more crit, I can't exactly improve if people don't point out the flaws. Edit: Well, Cybogar told me at this sort of attention is NORMAL. So, go figure. XD
  8. I hear Riders 2 is not very good. And I hated both versions of Unleashed, but you're better off with the Wii/PS2 version, the HD versions have a horrid problem with difficulty, trial and error gameplay, and dear God, the medal collecting...
  9. There are three aspects of the multiverse which keep everything in check. Creation, Existance, and Destruction. These aspects revolve in harmony with each other. However, evil can disrupt this balance, and now it intends to use the aspect of destruction to eliminate existance, and halt creation... G'day. This little project is something I'm planning to do for my Multimedia major. It's a metroidvania crossover, and I've spent a month on it getting the main engine together, three main areas, and 5 characters. I present: This game is made in Construct, a relatively new game maker program that, though in beta stage and can be somewhat buggy due to that, is open source, completely free, and freakn' awesome. Still, my game is by no means perfect, I haven't fully mastered Construct. The Demo! (Requires DX9) HOW TO PLAY: This is a Metroidvania, a platforming game which only limits you to your character's abilities - exploration is not only possible, but reccomended! AREAS: - Forest - Marble Zone - Hideout There is supposed to be the city of Phantastie in-between MZ and the Hideout, but that hasn't been done yet. CONTROLS: Movement: Arrow Keys Jump: Shift Attack: Control Sub-attack: Control + Up Fall through platforms: Down +Jump Crouch: Down Use portal/Save Point/Talk: Up Cutscene progression: Shift CHARACTERS: Ashe - uses a pistol Julius - uses a whip Sonic - can jump into enemies to attack (control on its own is his sub-attack button) Wario and Crono aren't playable in this demo. KNOWN PROBLEMS (I'm not perfect, ya know.): Minor: - Yes, I am fully aware that some animations look a bit wonky thanks to the hotspots. - Moving platforms may make the camera screw up a bit, though it was a much worse deal than it is now, thankfully. This is a Construct problem, though, to my knowledge, but considering the devs are awesome people who update with new versions every so often, this might be fixed soon. Crashes: - Crash going Forest -> Marble Zone -> Forest -> Marble Zone - Crash going from Hideout -> Marble Zone Tell me what you guys think. I'm striving to improve, and hopefully make a fun, finished product. And anyone who complains about the cutscene after the boss... I'm sorry, I just find it easier to do it like that rather than in-game cutscenes, much less hassle. As well, if there are any artists/spriters willing to help out with the visuals in general (ESPECIALLY the area graphics, and I suppose a better HUD than my crappy one would be nice), it would be marvelous, and really appreciated. I am a terrible artist, and not that good a spriter, really.
  10. Jesus. I don't live in Vic, but my heart goes out to the poor people out there... Nearly 200 fatalities, and what's worse, it may be arson. What a disaster.
×
×
  • Create New...