There are three aspects of the multiverse which keep everything in check. Creation, Existance, and Destruction. These aspects revolve in harmony with each other. However, evil can disrupt this balance, and now it intends to use the aspect of destruction to eliminate existance, and halt creation...
G'day. This little project is something I'm planning to do for my Multimedia major. It's a metroidvania crossover, and I've spent a month on it getting the main engine together, three main areas, and 5 characters. I present:
This game is made in Construct, a relatively new game maker program that, though in beta stage and can be somewhat buggy due to that, is open source, completely free, and freakn' awesome. Still, my game is by no means perfect, I haven't fully mastered Construct.
The Demo! (Requires DX9)
HOW TO PLAY:
This is a Metroidvania, a platforming game which only limits you to your character's abilities - exploration is not only possible, but reccomended!
AREAS:
- Forest
- Marble Zone
- Hideout
There is supposed to be the city of Phantastie in-between MZ and the Hideout, but that hasn't been done yet.
CONTROLS:
Movement: Arrow Keys
Jump: Shift
Attack: Control
Sub-attack: Control + Up
Fall through platforms: Down +Jump
Crouch: Down
Use portal/Save Point/Talk: Up
Cutscene progression: Shift
CHARACTERS:
Ashe - uses a pistol
Julius - uses a whip
Sonic - can jump into enemies to attack (control on its own is his sub-attack button)
Wario and Crono aren't playable in this demo.
KNOWN PROBLEMS (I'm not perfect, ya know.):
Minor:
- Yes, I am fully aware that some animations look a bit wonky thanks to the hotspots.
- Moving platforms may make the camera screw up a bit, though it was a much worse deal than it is now, thankfully. This is a Construct problem, though, to my knowledge, but considering the devs are awesome people who update with new versions every so often, this might be fixed soon.
Crashes:
- Crash going Forest -> Marble Zone -> Forest -> Marble Zone
- Crash going from Hideout -> Marble Zone
Tell me what you guys think. I'm striving to improve, and hopefully make a fun, finished product.
And anyone who complains about the cutscene after the boss... I'm sorry, I just find it easier to do it like that rather than in-game cutscenes, much less hassle.
As well, if there are any artists/spriters willing to help out with the visuals in general (ESPECIALLY the area graphics, and I suppose a better HUD than my crappy one would be nice), it would be marvelous, and really appreciated. I am a terrible artist, and not that good a spriter, really.