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Candescence

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Status Replies posted by Candescence

  1. Is everyone ready for SAGE?

    1. Candescence

      Candescence

      Almost, I'm rushing my ass off trying to get my demo finished.

    2. (See 4 other replies to this status update)

  2. Goddamn it, SAGE is more than a month away and I still don't have an animator/artist to help me expand my project. Argh.

    1. Candescence

      Candescence

      The frustrations of being a game designer who is bad at art :(

    2. (See 2 other replies to this status update)

  3. I managed to make a fun little addition to the AI of one of the basic enemies in HBS, said enemy will attempt to chase after you if you go out of sight, and then return to its spawn point after the alert period is over.

    1. Candescence

      Candescence

      And all this involves pathfinding, so enemies will attempt to navigate platforms and stuff to reach their destination. Makes the enemies seem a bit smarter.

  4. The fact that my game isn't even on the TSSZ poll is something I'm not sure I should be amused or annoyed by.

    1. Candescence

      Candescence

      Why a VM? There's native binaries for Windows, Mac and Linux.

    2. (See 4 other replies to this status update)

  5. At this rate, I think I'll probably make SAGE Act I, as long as I keep trucking - I'm focusing on the VS. mode portion of my demo, though I think I can use the Digimon sprites to present a more polished 'adventure mode' in a shorter time. https://dl.dropboxusercontent.com/u/919275/MultiPurposePlat/Screenshots/TestArena.png

  6. As much as I really want to restart work on my Digimon RPG, a top-down turn-based RPG is infuriatingly incompatible with my current philosophy for video game narratives.

    1. Candescence

      Candescence

      Of course, in order to pull it off, I'd need to work with someone else, and figure out programming in a 3D game engine - Unity would be easier, I think.

    2. (See 2 other replies to this status update)

  7. As much as I really want to restart work on my Digimon RPG, a top-down turn-based RPG is infuriatingly incompatible with my current philosophy for video game narratives.

    1. Candescence

      Candescence

      I want to make an action RPG, but that would likely involve going one step further and making it 3D, since it would be far easier to make a 3D Digimon real-time RPG than a 2D one, due to a ton of models already existing, it's just a matter of animating them, which is also much easier than creating 2D animations from scratch.

    2. (See 2 other replies to this status update)

  8. Yeah, I'm gonna call Streak's engine a lost cause by now. The fact that it CRASHED just by removing function calls that shouldn't need to be there (which shouldn't even be possible, by the way) makes me realize that the whole thing is too complicated for its own good.

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