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Status Replies posted by Candescence
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I managed to make a fun little addition to the AI of one of the basic enemies in HBS, said enemy will attempt to chase after you if you go out of sight, and then return to its spawn point after the alert period is over.
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At this rate, I think I'll probably make SAGE Act I, as long as I keep trucking - I'm focusing on the VS. mode portion of my demo, though I think I can use the Digimon sprites to present a more polished 'adventure mode' in a shorter time. https://dl.dropboxusercontent.com/u/919275/MultiPurposePlat/Screenshots/TestArena.png
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And here's automatic zooming at work: https://dl.dropboxusercontent.com/u/919275/MultiPurposePlat/Screenshots/AutoZoom.png
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As much as I really want to restart work on my Digimon RPG, a top-down turn-based RPG is infuriatingly incompatible with my current philosophy for video game narratives.
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As much as I really want to restart work on my Digimon RPG, a top-down turn-based RPG is infuriatingly incompatible with my current philosophy for video game narratives.
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I want to make an action RPG, but that would likely involve going one step further and making it 3D, since it would be far easier to make a 3D Digimon real-time RPG than a 2D one, due to a ton of models already existing, it's just a matter of animating them, which is also much easier than creating 2D animations from scratch.
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Yeah, I'm gonna call Streak's engine a lost cause by now. The fact that it CRASHED just by removing function calls that shouldn't need to be there (which shouldn't even be possible, by the way) makes me realize that the whole thing is too complicated for its own good.