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SoaH City Message Board

DiabloHedgehog

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Everything posted by DiabloHedgehog

  1. Well well well Blaze First of all I am totally surprised you are still at this stage of TFH development, I think you need to stop making all these engines and beta's and just finish building this game, your 6th or so engine now? Please just stick with this and finish the game already. Apart from that it was fully playable, at last your gravity for sonic is not like a lead weight, should the raised water from a mission stay up high once you finish it though? it's something I would expect to drain away personally. Framerate did drop a little now and again but I was playing it on the 640x window option, I did select to use a pad but it ignored my xbox360 controller using default drivers. PS. hope you like my username.
  2. Why is her hair brown and not blue in the human version?
  3. When it comes in enlarging sprites its good to copy the exact pose the character is in, but you have to edit things to make the character or item look real. no one at that sprite size has legs that solid from thigh to foot, as an example.
  4. The leaning should be the other way around, as it is it feels like sonics feet are pulling him in the direction whats a bit iffy. Ridge Racer 1 had the same mistake with cars tipping into a corner, totaly destroys the feel of the game.
  5. Team work is the future if you need to finish a game, otherwise it's not going to happern, here at least.
  6. I got tons of dvd-rs and +rs but no cd-s, whats the odd on that.
  7. nice one, so people who paid cash or something are now nulled? fast thinking gamerdude.
  8. You could always do that, well, by making actives follow over the top and only "loading" the one you want at the time, its not too hard if you make the complete sprite first. Or you can palette swap, if you mean something like that. or do both!
  9. Try the classic make them invisable off screen trick, that can free up some speed without having to deactivate them. I dont mind rings not in sync, depends how much you want the game like a classic.
  10. My sprite keeps running through them, how do I make sonic pick them up? :( :( :( :(
  11. MMF2 is superior without extensions, I take it everyone complaining has not fully tested mmf2 yet.
  12. Looks realy nice but you still got some things to work out before thats a true replica, like sonics slight rotation running along the flat (i know its slighly hilled in the game) and making sonic rotate for a moment. *edit* wait, no 60hz option for pal users like 99% of dreamcast games alowed? :/
  13. I dont think ive touched a sonic game in mmf (making one) for ages, my skills go on original stuff nowdays.
  14. If you don't want my support thats coo'
  15. An original game! at least you got my attention.
  16. I still wonder why you made such an early topic about it when you yourself clearly know its not ready for use yet to the public... Im also suprised this topic is still active.
  17. I got hit and landed on a spring, lost totaly control and kept bouncing on my butt. Toxic sewers is buggy imo, fix it up and it will be alot better.
  18. Free games are good but is it coded well to run smooth on average pc's? the quake1 engine fps that a team added too ran terrible on most pc's unless you turned all the filters off
  19. its like, can no band afford there own domains anymore?
  20. If you got the demo (all of you) around the 30th last month you still got 3 weeks left or more to use it! so you don't all need the final release untill that expires =)
  21. Negative feedback? I dont know, the forum needs a bit more action for the system to fully take effect.
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