giglamesh
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Posts posted by giglamesh
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Remember in sonic 3 / Sonic and knuckles, when the camera stayed on you and the boss and you could not progress forward or back till the boss was defeated?, basically i'm after some help with that.
Would i need maybe some "stoppers" so to speak to stop the character going back and forward, then when the boss is destroyed have an event that enables the character to move forward again?
Also with the camera, would i need to set that to certain boundaries so it will focus on the fight between character and boss?
This is the last time i ask for help for a while, some serious working is going on soon.
Thank You in Advance.
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The easiest way to start doing this since it doesn't sound like you have to much experience would be to look at sprite sheets and base your frames off that.
[qimg]http://www.themysticalforestzone.com/sprites_2007_Damien/SONIC_archives/Sonic_1rip_Gibbo.gif[/qimg]
Not a lot of experience in spriting yeah, but i can draw so that's a plus, ok cool, thanks.
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I'm planning on drawing some sprites for a ne fan-game concept i have, i got some skecthes prepared already and am about to transfer them over to digital ink (so-to-speak)
I have two questions that i need advice on
1. What programs would be the best to do this in, detail bieng key (or is MS paint sufficient?)
2. how many frames per action do i need (i noticed with sonic sprites it's usually 4, then the first 3 added on in revese order to make a full flowing action, so it goes 1, 2, 3, 4, 3, 2, 1.)
And and all advice / guidance is very much appreciated.
Thanks in Advance
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In order to use this for your own purposes, you basically just need to snag stuff pertaining to the cube and replace the event that highlights it with one that makes it an active damager. I'd recommend you use an alterable value set to 1 when it should inflict damage and set to 0 when it shouldn't. That way you can just use the conditions (is overlapping) and (alterable value == 1) to make a hit. By the way, this example here is a good reason why MMF should have proper if-then-else statements. But it doesn't. So poo.
So something like, "if animation (the part where the sword contacts) plays and it contacts enemy, take off 1 value and / or destroy", (I think you know what i mean)
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Is there any way to make a certain part of an animation or sprite, when it comes into contact with another object, it's destroys or damages it.
Experimented in trying to use an action point (but failed)
The AIM - (E.G), If a characters sword comes into contact with an enemy, it will destroy it.
I'm using MMF2 (naturally), and any help is appreciated.
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Sounds like you're having hot spot issues, make sure the hot spot is placed in the same spot of every sprite. Hot spot should go right in the middle of the sprite if you're using a 360 engine, if not then the middle of the feet work well too.
Ahh i totally understand that now, (wow i REALLY needed that advice).
this is really gonna help me, thank you Rael0505, and indeed everyone else.
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I should have been a little clearer, i meant ripping a sprite from a sheet (using MS Paint), and was after a program where i could re-create the animation for MMF.
Piant.NET helps me out very much.
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Yeah, Capcom doesn't mind either. Hell, they even have a fangame or two on their Capcom Unity thing.
So let me get this right.
if you use sprites, backgrounds etc, from a game, putting "All rights belong to sega / capcom" or "All content owned by sega / Capcom" in the game , can't be a way to make it "safe" so to speak?
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ahh interesting, thank you
so those will both work if i wanna create frame by frame perfect sprites, yes?
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The down and dirty way (at least for me) is to have two Paint windows open. Make sure to have the same background color selected in each window, and make sure that the color matches the source's background.
In the second window, use alternating colors, like a checkers board, to create a grid. Make sure that the square can full encompass both your widest sprite and your tallest sprite.
Again, that way's down right nasty, so I don't recommend it.
Try http://www.gimp.org/ .
I appreciate the advice as always, but what's that Gimp program do?
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I like this A LOT
The changes to the different "weapon forms" of megaman are smooth.
One thing though, when you fall on top of spikes that are connected to the wall you take damage (but it's still an alpha build so that's ok).
all in all very nice.
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I use MS Paint for Sprites, but i always find, when i copy and paste them from sprite sheets, they are always un-synchronised (as in the character moves up, down, left, or right because of the way i have pasted them in).
Is there anyway to get them perfectly synchronised (i only have MS Paint, and can't really get my hands on any other programs, so it might be difficult)
thanks in advance
EDIT - I should have been a little clearer, i meant ripping a sprite from a sheet (using MS Paint), and was after a program, where i could re-create the animation for use in MMF2.
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imagine a camels humps (only way i can describe it) it's curves down then upwards again.
(Big picture i know, but cannot scale it down)
would a 360 degree engine be needed for the character to follow the cruved slope, or is just a slope engine ok for this task?
i ask this because i suck at 360*engines, i can do slope engines (straight slopes), and i'm trying to work around this problem
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this is a total noob request but we we're all noobs at one time
guys i was just wondering, are there any programs that you can do 3D and 2D character modelling with (i don't think i could with 2D, not sure)
And a program that will let me use my modelled characters? (modelling is with shapes right?)
I know this sounds like a wierd request, but it's something i am curious about.
Sum up - looking for program i can model characters with and run them on (this is for game based purposes) 9there has to be some program that will allow me to do this)
any advice or assistance is appreciated
if you need any more information to the question, please ask
thanks in advance.
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I don't know this one myself, but I do know for certain that MCKaosu has this loaded into the Sonic Worlds enigne, and he will release an example of this as a new Worlds build for public use at some time.
Just a helpful bit of news. However, if you can't wait for the build, I would recommend contacting him.
[EDIT] Then again, it probably won't help you if you aren't using MMF2.
i am using MMF2 (did i not say that?) my bad
hmm i could contact him, worst i could get is "no" right?
thanks
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i've looked on the main site, trying to find a tutorial for knuckles glinding and climbing (i know i've seen one somewhere) but to no avail.
if anyone can help with this in anyway, i would be most grateful.
Edit - i am using MMF2 as my program.
thanks in advance
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i use MMF2, i was just working on how to make the character (sonic) hit a boss and then bounce off like he does.
would i have to add an event where he bounces off in a certain direction, or would i have to make changes to the boss itself?
thnks in advance
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Gamerdude and Andrew (Suspended Chaos) made a couple basic static tutorials back in the day. Download them here and here. Might wanna check out all the basic static tutorials on this page, really.
Also, that image in your sig is huge. Please cut out all the white space. Or you can refrain from using an image at all, and just write it in text. It's just way too big right now.
thank you
yeah i just realaised about the signature tbh, thanks
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i found some 360 degree movement engines the other day, but they we're filled with terms and elements i could not understand.
is there anywhere which has a decent engine, or one with instructions on what every action does?
P.S (i know Sonic worlds has a decent engine, but i wanna try and work on my own from the ground, up)
thanks in advance
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when using a sensor mask (the circle that all the other sensores are connected to.
do you have to use trial and error to get the perfect positioning, or do you just set it to x and y of the top of the character (or something like that)?
thanks in advance
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just a little question.
these kinds of loops -
should the first half (the start of the loop) be on a different layer to the end of it, so the character can run behind the part of the loop they just ran on, and carry on? (and then obviously something in the middle that changes the layer)
thanks
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thank you very much
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thank you to all who commented, i really appreciate it
Actually, the bare minimum is nothing but a hex editor... if you are an insane megalomaniac.a what editor?
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can someone help me please.
i'm using MMF2 and i need to know how i can change what button the player uses for jump (current default is the shift key)
and help i would appreciate.
thanks
Help creating a break in acts.
in Game Project Assistance
Posted
oh F**k, i am terribly sorry.
I'm using MMF2, but i'm using my own engine (for a change).
just limit the camera?, ok i got it, thanks.