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Endri

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Everything posted by Endri

  1. Oh sorry! I forgot! To move, use the "arrow keys". "X" is the jump button. Also, there's the DEBUG MODE button. Press "Left Shift" to enter the debug mode. There you will be able to move around freely. In the debug mode, use the arrow keys to move and "A" and "Z" keys to move forward and towards the screen. This debug mode is useful to see the rest of the stage without fails... Also, as you said, this is really "rad." Should I really send this to SAGE?
  2. "Sonic Attitude is NOT dead" Update Thread!!! Warning! Not 56k friendly!! Greetings, everyone It's been a while since I last posted progress over this project. I would like to announce that the project is NOT dead, and progress has been made. One thing that I would like to note is that I redefined the engine for the PC version. The PC version will now feature a brand new engine entirely customized by me myself. I like to call it, "Attitude Engine". It's an entire SDK for developing Sonic games for PC. In fact, you can you it to develop other types games but Sonic games, but the main sources included are for Sonic in general. The main features in the engine I belive is SSAO and almost-with-no-pre-calculations-at-all Global Illumination <3 Demo will be playable at SAGE2k9. So... Let's wait until then! P.S.: Now with 100% more parallax mapping! Yay! ***************************************************** 08/10/2008: ***************************************************** I would like to announce my project It's Sonic Attitude I've been gathering ideas for this game since the end of 2007. I wanted to make a diferent Sonic Fan Game, so I decided to start developing this game for Nintendo DS (this is the first Sonic Fan Game for DS, I belive ) ). I also making others two versions. One for Windows and other for Mobiles (currently I-Phone and I-Pod Touch ). The game is basicly 2.5D (the stages are completly 3D, but the gameplay will be 2D). I'm using an new engine that is been completly developed by me. The engine will play like the Sonic Rush one... Here are some screenshots: And here is a Tech Demo (adapted for Windows): Old Tech Demo (August, 2008) (Note that the engine was not emplemented at all, this is a demo just to show a little of the work, and to show that I'm not lying!=P There will be lots of bugs, glitches, bloopers and the likes! ) Soon I'll upload the ROM of the DS version, so people with flashcards will be able to test in their DS' (or using NO$GBA ) I'm also working in the .jar version for the mobiles, but this one will take a while... Also, here is my homepage, so people can track down my work (portuguese): http://www.endri.webs.com/ And an english translated version (using Google Translate): http://www.google.com/translate?u=http%3A%2F%2Fwww.freewebs.com%2Fendri%2F&hl=pt-BR&ie=UTF8&sl=pt&tl=en On a side note, I would like to clarify the Sonic Attitude rumor. On March, 2008, I put in my homepage the link for the first demo version. Them a friend of mine, since the page was in portuguese, confused everything and started spreading rumors that SEGA would be developing Sonic Attitude for DS. I don't know with SEGA is really developing a Sonic Attitude too, but if they are, I'm pretty much sure that this isn't for DS. And if they are, this is just a coincidence. Well, enjoy! EDIT: Oh sorry! I forgot! To move, use the "arrow keys". "X" is the jump button. Also, there's the DEBUG MODE button. Press "Left Shift" to enter the debug mode. There you will be able to move around freely. In the debug mode, use the arrow keys to move and "A" and "Z" keys to move forward and towards the screen.
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