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Endri

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Posts posted by Endri

  1. You are right. The de-synchronization of the notes/beat is partially to blame on the on how accurate your timming is. If you get the dot a bit to late,the note plays out of sync. The other half is due to Youtube de-synchronizing the audio with the video.

    The notes being different is completly on purpose: I limmited the tune to a 6 note only scale, in order to fit the six lanes of the special stage, therefore the tunes is indeed a little different. There are special dots that plays the notes in differents octaves, so the notes are limited to a 6-note scale, but not limited in octaves.

  2. This video is from the lower screen of the DS version. You have to touch the orbs (or the lanes) in order to play the tune. If playing multiplayer, you can build harmonies with the notes, or play completly different musics.

    Each stages will have it's own music, but I had a creativety block and I couldn't think in any custom music, so I went with Star Light Zone's tune. =P

    The objective of the Special Stage is to fill every one of the 24 dots with the same color. That's the puzzle element. However, at each consecutive orb of the same color you get, it changes the color, so you have to get the new color, or you'll end up filling your grid with different colors. That's the strategic element.

  3. Greetings, avid followers of the Sonic Fan Games HQ Forums. :P

    It's been a long, long time since I last posted any updates about this project, and I would like to apologize for that.

    As a matter of fact, I have made many updates, both to the DS and PC version, but I mostly reservated them for the right time.

    So, today I'm going to leave this video here of the DS version of the Special Stages, and I would like oppinions, ideas, if you guys liked it or not.

    (This video was supposed to be private, to my beta-testers, but Youtube simply refuses to set it as private, so might as well share it here :D)

    The idea was to make it the natural evolution of the Special Stages.

    It features a mix of the key elements of the three Special Stages from the Genesis era:

    - The strategy and color changing block from Sonic 1;

    - The tunel race from Sonic 2;

    - And the puzzle elements from Sonic 3 & Knuckles's Special Stages.

    As well as it's own key element: the rythimic game.

    For quite some time, I've been playing quite a few rythimic games, and I felt that they could fit in the Sonic universe, if applied in the right way. I also have been effortfully looking for a Special Stage that would work great in multiplayer mode, and I came up with this formula.

    As you can see, it mix classic elements, but it has it's own features and it's own fingerprint. Natural evolution indeed.

    Tell me what you think.

    Thank you all.

  4. The title makes me think of "Plumbers Don't Wear Ties" for no good reason... but it sounds way more interesting than that one! Download this to take a look at.
    Haha! Actually, I though the same thing!

    Luckly, it wasn't anything related. =P

    Oh, the presentation is good. The game almost screams: "YOU KNOW YOU WANT TO PLAY ME!"

    Definitely an interesting concept, and very creative to boot.

  5. This is one of the most awesome fan games I've ever seem!

    Like, it's the very first time this concept was ever made for a Sonic game. Who would think of that? Comes to be a brilliant mind in order to plot such a unique idea.

    By the way, gotta love how Knuckles is a Babysitter! =D LOL

    My only complain is that Eggman should be a teenager. Other than that, it's quite fine.

  6. Sorry about that. And well, in before Tristan copies this to TSSZ.
    Goddamnit... it's always funny. I'll get you back, ila.

    Endri, like I've told the rest of the cancellations, show us your best work later. People are willing to wait for the good shit.

    Apparently, a lot of drama is happening...

    Guess I should've just came here and say "don't feel like releasing a demo this year" and end with it to avoid this Soap Opera. Oh...

  7. Thanks everyone for the comprehension.

    man, you're having the worst luck of the century or what?
    Well, it's definitely not the "BEST" year of my life, but, then again, it's not the worst either.

    Well, related to things that might impeed the progress of the fan-gaming:

    HD failure / Monitor failure / Server hacking

    They are not big deal at all (well, the monitor IS, then again), I've been able to overcome them. It's not like someone coming here and deleting everything, so I would need to do everything from scratch all over again. Besides, even if it wasn't the case, I still have loads and loads of backups of the game's resources in every medium format available to prevent loss (been the most recent dated from today). The leecher just happened to snag a private demo and delete it afterwards. Pst, big deal. It's just a matter of re-upping it.

    However, this dude might as well leak it... Oh...

    Damnit. People who do shit like that need to be bat in the face with a pickup truck.
    Hmm... I don't don't know his/hers reasons, but certainly he/she had one I believe. Not that this person is in his/her rights to do such a thing, though.

    What comes into play however is, "who" and "why". The responsible is most likely someone who is into Sonic Fan Gaming or Sonic in general. But I have no idea why would someone do that. I mean, I would relase the project anyway at SAGE. I don't see any point in doing it really.

  8. I cannot even choose the right words to say what I'm going to say now, but...

    I come here today to inform that, for several, personal and social reasons, and reasons related to the execution of the project itself, I will no longer attend 2009 SAGE event. Therefore, Sonic Attitude will not be featured in this year's event anymore.

    According to the website logs, apparently someone mananged to hacked my password and, since I (used to) use the same password for most Sonic-related sites, managed to enter my website's server to grab the game, plus all the source and related data, and deleted it afterwards. I believe I fell victim of phishing.

    The culprit is probably misusing the game's sources and information and laughing at this situation right now.

    But not everything is bad news.

    I have now tightened the security, and I hope this event no onger repeat in the future.

    Even though Sonic Attitude will not be featured at SAGE website, I will work effortfully to make sure a demo and/or video footage in presented during the days of the event, most specifically annoucing at the IRC Channel and this topic.

    I apologise to everyone for any incovenience caused.

  9. Sure!

    By the way, every video configuration related to screen and graphics are actually defined by the user.

    When you run the game for the first time, the configuration window in prompted. Also, you can change it later, in the game's launcher window, using the config app, editing the .ini file manually, or, alternately, in the game options.

    You can play in whatever resolution (if supported by the monitor/videocard).

    The screenshot resolution is 480p (720x480px).

    By default, the standard resolution is 640x480px 16dbp windowed. If you happen to have HD ready monitors, you can choose for one of the standard HD resolutions (480p normal/wide, 720p or 1080i or 1080p).

    The game doesn't force you into fullscreen, however the use of fullscreen is encouraged, since you might get a considerable performance speedup in some PCs.

    About the camera...

    The camera is pretty smart, it shows what you need to see. In the screengrab there, the character had just hit the dashpad. The camera naturally starts to get far from the character.

    Yet, there's indeed a problem it. Sometimes the camera is way too close. Mainly it's due to screen resolutions artifacts. I'll try to get it sorted out until SAGE, since I was mainly working with the game in a 720p resolution, and I had to have a suddenly and desirable change to 480p :(

    The game plays pretty much as the genesis games, but in a 3D prespective, so it's not THAT fast at all. So the camera been close isn't a problem, as long as it shows where you're going.

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