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Showing content with the highest reputation on 10/19/2014 in all areas

  1. 2 points
  2. Greetings, one n' all! I'm Super Spindash, and there's no doubt that you may have heard my name before in regards to this type of research. And what do I do, exactly? I track down the origins to samples, both instrumental and vocal, that have been used in music from SEGA's many video games. Now, one thing you're probably thinking... "What is a sample, Spinny? How does it 100% work exactly?" "LET'S GET SCRATCHING!" Sampling is the technique of taking a pre-recorded piece of audio, then mixing it into your very own song. Said piece of audio can be an instrumental sequence, a drum loop (such as the famous Amen break) or, most easily noticed, a vocal sequence, be it a single shout, a phrase, or an entire damn speech. Originating from the experimentation of physically editing tape loops and vinyl records via a phonograph during the late 1960s period, sampling has come a very long way over the near-to 50 long years of its existence in music development. Modern sampling is mostly done via use of a computer program, usually to slice individual parts of a sample up to create new, fresh patterns. The original sample can be heard here. The pattern shown on the above image can be heard here. However, a sample can also be mangled into complete fetishization via some skill, as shown here. With the rundown on what the technique's all about, let's get onto this thread's main topic, shall we? How does Sonic and SEGA come into play with this? Easy. SEGA is known for also utilizing the sampling method, however, it is not the way most people believe it is. A lot of people believe SEGA samples from other music. This, by now, can be considered 100% untrue. SEGA lifts audio samples from libraries dedicated to providing the owner with such. These samples have their copyrights 100% cleaned off, and SEGA is free to use them as they please, even for existing works (such as the "go ahead, scratch me" sample lifted from Zero-G Datafiles vol 2 for Metal Scratchin' from Sonic Rush, which originates from a Looney Tunes episode, but is not where SEGA lifted from). This thread is dedicated to research on samples used in music from the Sonic the Hedgehog series (and even elsewhere relating to SEGA) and documenting them all. So far, the largest milestone we have is the origins to nearly every single vocal sample from Sonic Rush, apart from the "BILLIE BILLIE" from Ska Cha Cha and the "HEE" from Metal Scratchin'. Check out the SEGA sample collection as it holds up as of now right here: https://app.box.com/s/qao86holfw22ao912z7q If you have any questions, or anything to say regarding the project, don't hesitate to reply!
    1 point
  3. AXSX Water 1440P ( With Youtube's Crap 30 FPS) Youtube's Missing frames of animation really makes the water scrolling effect nearly vanish, so I had to slow it down when recording this video, the shimmering pixel effect still looks very broken here) The AXSX Video Scene has been dry for awhile now , so I thought you guys may like to check out some of our water development progress! I feel its a good start but still needs some work. In the future we can all look back and compare this to the final version of water.
    1 point
  4. Thank you, it took almost two years to get it the way I wanted to be Also you mean this http://info.sonicretro.org/images/d/d0/R2Sprites.png I'm already using them and so far the Burrobot is working, as for the others, soon.
    1 point
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