Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Leaderboard

Popular Content

Showing content with the highest reputation on 09/17/2014 in all areas

  1. Hey guys. I just joined this site and figured I'd start off with a few screenshots from the hack I've been working on. This is Sonic: Super Deformed. So far, the people working on this are few in number. However, we are striving for quality. Title Screen: Summer Shoreline Zone: Mockup of level title cards (and older Summer Shoreline Zone artwork): You can find more information about this hack on the Sonic Retro info page.
    5 points
  2. Welcome to the forums Hitaxas. The hack looks great so far, I wouldn't know if it was a hack if you hadn't told us. FRIENDLY REMINDER TO BACK UP YOUR HARD RIVES My computer died over the weekend and took EVERYTHING with it. I'm still sorting through what data I have and what data I've lost. I've got some basic data of Sonic Lost Adventure backed up but I don't know if it's up to date, meaning the source code for v1.2 could be lost. Blackshore Meltdown is currently unknown but I think it might be lost as well. If that is the case then development on that game is over. This soo sucks. SO AGAIN. REMINDER TO BACK UP YOUR SHIT
    3 points
  3. All blitz levels SUCK, you're better off with the Sonic Adventure(2) test room than a blitz anything
    1 point
  4. Excuse me, best Rush song coming right here If I could, I'd embed it on this thread's html While SRA is fun as well, I prefer Rush because of no padding and dat Naganuma music. Nakagawa did well with SRA's music, but it doesn't surpass the power of Naganuma. After all, he's the one that can UNDERSTAND THE CONCEPT OF LOVE.
    1 point
  5. I saw the video you made on physics, and I have to say I'm impressed. May I help contribute to the project? I have ripped and converted a few BlitzSonic levels (actually, only one, as the rest of the ones I will send already had the raw file included) and I am willing to submit them to Project Nexus. EDIT: I'm also making an EXP system and Job System right now.
    1 point
  6. Yeah, you seem to understand. Reset the values after the action is played. Quick move is the small eye icon in the animation editor. You can use it to realign animations.
    1 point
  7. I'm not very sure, I'm on my phone and I know the basics of sonic worlds. Maybe, set up a new action with an animation. Make sure the animation is aligned using the quick move feature. In the action itself, put a line which sets "attacking" to 1 If KeyBPressed =1 Set Action to *number of action* Play sample "punch" Of course, I could be totally wrong, but that's as far as I can go.
    1 point
  8. I do not understand your reasoning at all. How is desert to snow any less unusual than Marble to Spring Yard, or Aquatic Ruin to Casino Night, or Hill Top to Mystic Cave, or Flying Battery to Sandopolis? Arbitrary theme changes are a defining feature of the original Sonic games and even most of the modern ones, and they didn't even have transitions of any kind until Sonic 3, and even THEN they were very crude ways to show a transition to a level just as jarringly different as the previous Sonic games always did, they came up with the bare minimum just to excuse the trope change. The Game Gear games, CD, 3D Blast, and all the others did exactly the same thing with whatever tropes they felt like doing next. They built the game around their ideas, not the other way around. These are not the right questions. The basics of what you want to consider is, if you want the beginning of your game to be Greeny Greens Land and the end of your game to be Evil Techno Lair, and what all you want in between. After you come up with all your themes and level ideas, then try to figure out a good logical progression. Do not start with nothing and then create your level themes based on what might come next, as I said above that contradicts the way Sonic games were. You do not have to come up with a good transition between them either. As I also said above, Sonic games did not give a shit about trying to transition level themes. Answering these questions has no bearing on the level design process nor the quality of your levels. This advice is senseless.
    1 point
  9. Isn't it too early to make a review on the game?
    1 point
×
×
  • Create New...