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Showing content with the highest reputation on 09/15/2014 in all areas

  1. True. I remember GHZ Act 1. After finishing the level, the DRAMA BOMB starts though, with that time warp thing ruining Sonic's birthday. What an asshole. Colors on the other hand just goes with the flow and doesn't care.
    1 point
  2. I am going to say i disagree. I believe that a developers first game should be how the developer wants it... I always say this to myself... don't do it for the masses, do it for yourself. Sure, take advice and stuff, but don't completely change everything because some people don't like it. It doesn't need to be professional. Is plom a professional game developer... i don't think so... I say this about spark, Lake was making it the way he was making it, and sage came around and all of a sudden, he is questioning if he should make the game... People shouldnt make new developer feel like this. Give them pointers by all means, but not everyone is an artist, musician, level designer... so if its a 1 or 2 man project, dont expect everything to be covered. Im going to use my game as an example... I am learning to code in CF2.5 so I hope to be a programmer. In order to teach myself (and have Mr.PotatoBadger spend hours on skype with me) I am making a sonic fangame. Now I got lucky, I have a talented team on board, but that was because I was willing to let newer people to the SU forums, help me out. But if I did do this solo, there would be nothing original at all, crappy level design and poor gimmicks and stuff. What I am trying to say is cut plom some slack, and realize how he is pouring his heart and soul into this game, as is Lake with Spark... trouble is, games like Freedom Planet set the bar extremely high for indie platformers nowadays P.S I like the style, its different from most other platforms we see now... Keep up the good work, cant wait for the next demo
    1 point
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