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Showing content with the highest reputation on 07/15/2014 in all areas

  1. I decided to start a new fangame creation program, named Sonic Fan Game Development Kit (SFGDK for short). The program will be made with C# using .NET Framework 4.0, and the engine maybe DirectX (which version??) SFGDK will be game-maker-like environment with these features: Sprite Editor - A sprite editor for your game graphics (with sub-animations, origin point, and collision mask). Sound & Music Editor - Imports (and exports) .wav, .mp3 to your fangame. You can set looping points. Font Editor - Create and modify sprite-based fonts. (with kerning, glyph size). Tile Editor - Make your level tiles. (and collision masks of them). You can make animated ones! Chunk Editor - Make large blocks from your tiles (like these of sonic hacking), and set their solidity and behavior. Background Editor - Make backgrounds for your levels & screens, and set parallax scrolling settings. Object Editor - Manage your game objects, and edit their behavior. You can add properties and variables. Code Editor - Make functions, structures, macros and enumerations for the gameplay, using c#-like language. Level Editor - Design your zones with your chunks and your objects. Screen Editor - Manage the fangame's screen (e.g. SEGA Screen, Title Screen, Level Screen) and their codes. Misc. Editor - This one will store other binary and text reources for your game. And MANY more features... I hope this project will be helpful. EDIT: This post is outdated. Read later posts. EDIT: Screenshot prototype is available v
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  2. The stages on spark right now are quite big and anything that might seem similar to the "Acts 1,2 and 3" structure is done in the same stage without any transitions. Well, execept for one or two stages due to technical dificulties. The game's story mode goes from stage to stage without any kind of stage end sign or point.
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  3. Alright. I guess I will too.
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  4. Act 2 for Crystalline Kingdom is nearly done. It could possibly use a third route. I'm playing in mirror mode in which you can see a mixture of the two existing routes which I'm trying to equally lay out for speed and time.
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  5. What kind of features would this offer over just using something like Sonic Worlds in MMF2? Aside from being free I suppose, here's the main things I'm looking for: The sprite editor being able to work very fast, importing sheets or frames easily and handling placements of pivot points with common sense (MMF2 has issues with this). A quality level editor that doesn't have the petty limitations other game dev tools tend to have. Quick placement of common objects like layer swaps and spin triggers. The ability to create prefab objects (connected groups of objects that can be instantiated at once), such as a badnik with multiple collision sensors, bosses with multiple parts, or even copies of the entire player with all of it's needed objects. This would be a vast improvement over how many other game dev tools work, especially since any such softwares with Sonic engines do not have this. Using DirectX? Have some 3d rendering power in there. That would be a huge advantage. Level editing oriented for Sonic games for fast workflow: Tools and widgets for unique properties of common objects, like the monitor type, spring power, size of triggers, drawing lines of rings, etc. Visual guides that show various relevant details, like the launch path of a spring (the path would assume lack of input), or a set of guides that follow the mouse that shows Sonic's jump height and approx distances based on running speeds. Things like that would be tremendously helpful. If you're planning to use a tile and chunk based level system, for the love of god don't make it a cumbersome workflow like rom hacking tools and such. Make sure the system also supports freely importing images of arbitrary sizes and placing them right into the level. Also, supporting direct use of the alpha map as collision, that is important for both level elements and interactive objects. This program would also have a huge advantage by supporting drag and drop of images from explorer right into the program for instant level graphics.
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  6. I know this is foreverold, but I just clicked on Edge of a Fractal and loved it. Great stuffs
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  7. You wouldn't happen to listen to Machinae Supremacy at all would you? I seriously get a vibe of their earlier stuff from the song Black Widow. Cool stuff in here!
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