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Showing content with the highest reputation on 02/21/2014 in all areas

  1. I... I don't want to know. Anyhow... Moar screenshots. Say hello to Kazemon, who is now the fifth playable fighter! Just a note, she has an additional Down+Attack move, like in Battle Spirit 2, which sorta makes up for the fact that her projectile has limited range. Her inability to carry and throw objects/other fighters has, thankfully, vindicated my decision to not implement that for this demo (well, aside from the fact that the throw move is broken right now). And, in addition, I've made some cosmetic changes to the speech bubbles and how the bubbles that aren't specific to any on-screen character are displayed. The font in particular is no longer a sprite font, it looks comparatively boring, but I won't lie, it's infinitely more readable, and I'd rather have dialogue as readable as possible over looking fancy. Also, the dialogue wheel also looks a bit boring, but it's way less shittier than the original placeholder. Still a placeholder, but it has 24 slots, now rather than the typical eight.
    1 point
  2. Well, the video thread decided to drop off the map, so... Video previews of Heroic Battle Spirit! Unfortunately, Camtasia decided to degrade the quality just a bit for no real reason, but oh well. Enjoy!
    1 point
  3. Wow, that looks great Candescene! Impressive time frame as well. Last time I tried making a boss it took me a whole weekend. So I've been super busy with Sonic Lost Adventure (Which is nearly basically done at this point) and with Project Estate. So here's some stuff from both: As for Estate, I've been going over character designs for the past two weeks and I've settled on this: I'm calling her Beta right now(simply because that's her file name atm) and she's a scientist and the main protagonist of Project Estate. I tried to give her bright and vibrant colors that contrasted with each other in all the right places to really make her stand out from the background and give more definition to some of the more important areas(like her ridiculous hair in front of her face to bring out the detail of her face) and long silly hair to fill up her hit box. As for the gun, I'm still experimenting with things so this could be totally different. I like this design right now since it's barrel rotates when fired which adds a cool feeling to the lazer mechanic I think. I'm very iffy about her design right now, what do you guys think?
    1 point
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