Chaos-Fusion: Menu windows look okay. The first layout is better because it has the money and time in a separate area - it makes no sense to put it along in the character info section, unless each one has his/her own wallet.
As for the character information itself, it needs more spacing, and the status effects might benefit from using icons instead of letters. I suppose that's not final, though.
One thing looks odd: every window item has a bottom edge, except for the character icon ones. Is this intentional? I suppose it could be if these animate when opening the menu or something.
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Here's a little example of how the character information can be set up in individual windows instead of just one (the darkened one at the right is for the inactive members).
I based this on a bit on your example and some of Tales of Eternia's menu. You should check out different RPGs for ideas and layouts. For example, Breath of Fire 3 and 4, Tales series. FF works too. Just don't use WRPG menus as reference... they're usually cluttered and aren't easy to use.
Instead of the white circles, picture icons that represent each stat. Instead of the yellow square, picture a status effect icon. And lastly, picture the sprites instead of the triangles. I think you can put in the alignment and element in the sprite window instead of the info window.
Also... "Mild Headache"? What's that supposed to do?
Heh, making this reminds me of my old RPFG project. But it's no longer a Sonic fangame... and I need to get back working on it.
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AT: Looks neat, the first screen reminds me of Planet Wisp Act 1. What is this built on?