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Showing content with the highest reputation on 10/26/2011 in all areas

  1. There doesn't seem to really be anywhere to get ahold of a complete set or Ristar tiles and backgrounds. I'd really like some pieces of some for my game, is there anyway I can rip them. Tiles are okay-ish to rip but the background have so many effects thrown over them I can't get the proper background. Is there any programs that can do this? I've heard of one called "Feel" but I have yet to encounter a download for it. Rep's for any helpful Gentlemen(/women).
    2 points
  2. I've always found that the Platform Movement object provides a comfortable stepping stone for those who want to make an action platformer. Three of my completed games use the PMO for the player, actually. xD While it can be difficult to expand on, it's great if you just want to get the ball rolling and don't already have a solid static engine to work with.
    1 point
  3. That's one helluva backgrounds - and sprite - you got there. Didn't know you wanted to call it Demonic Desert, lol. You really giving it to Collab? It's such an honor. But, in any case, if you got some level design ideas, maybe you should grab a copy of Sonic Worlds and work on it a bit, you know, get used on some level creation itself. Maybe you could even contribute the whole level yourself? :B Environmental screenshot I'm totally not aiming to replicate Mirror's Edge (or Mirror's Edge 2D), but does it seems like it's cutting off the fun of "take whichever path you want"? Also, changelog: * Edited general values, such as speed, acceleration, Jump Strenght, Skid Rate... * Added beta Sound Effects * Added/edited/deleted actions: - Climbing a wall - Jumping off of a wall; then climbing the other, with the possibility to jump off the wall again, without being able to climb another. - Skill Roll - Fall, Hard Fall and Death by Fall * Edited HUD, still gonna work on a health system similar to Project Pathworks'. * Did whatever things I'm not remembering now.
    1 point
  4. You know what? That's got to be the most original thing I ever saw someone do with SonicWorlds. I personally think the concept is very interesting and it brings out an extended ability knuckles never even knew he had 83. Also, the tiles I am making for SWLC in my engine WO-HOO! Yes this is my poor excuse to show something off :C.
    1 point
  5. Haters gonna hate. Back in the beginning of the 21st century, a new Sonic game has been launched, it was the sequel of the first 3D Sonic game, Sonic Adventure. The title was Sonic Adventure 2, and since the time ‘til now, the game is claimed by many as the best Sonic game ever created. The concept was new, was fresh… Was shitty. I’ll explain here, how Sonic Adventure 2 ruined Sonic’s next titles: (May have spoilers, read by your own risk) Dark/Complicated story, bro. It isn’t new that Sonic tries to stay away from complicated stories without much twists and turns, but recently, Sonic games started to look a little too much deep… Guess where it began? Since Adventure 2. Sonic Heroes and all of that “Shadow cloning” stuff was kinda of dark for that happy story, after all it kinda implied (at least for me) that Shadow was dead and all this time you were playing with an android. That’s why it was only shown at the end of the game. Shadow the Hedgehog by itself was a game who tried to create a dark plot, with chaos, dead people and… Ugh… Monsters. I guess I don’t need to enter further on this one, just keep in mind: Dark story. Sonic 2006 a game that involves monsters killing our blue hedgehog, a silver hedgehog from the future speaking of killing a “Iblis Trigger”… Guess who… our blue hedgehog. Involves the end of the world, monsters, etcetera. It’s shitty as can be. Sonic and the Secret Rings this one was kinda less dark, but still had some pretty bizarre monsters, a guy destroying a whole story (which you can say that it’s destroying some lifes as well since it was a “alive story”) and your friend who is killed in the end. Ok that it’s just fantasy, but still isn’t the pretty and colored story from the classic games. Sonic Unleashed a giant demon who lives at the center of the earth and it’s possessing people around the globe that was shattered by an evil genius and our hero suffer from this curse as well, becoming a werewolf at the night. Sonic and the Black Knight an evil king rises and start ruling the land by the worst way possible, our hero have to fight with him and after destroying him, he finds out that the friend who was helping him since the beginning was the one who holds all the guilty for all of this. Sonic 4 and Sonic Colors has broken this cycle. But still, I’m kinda scared at Generations and this whole “Time Eater” thing. The name isn’t friendly anyway, and SEGA has announced that will be a new enemy so… New robot or new monster? (With SEGA’s portfolio I wouldn’t be surprised if it’s a monster). Ok, so what does this have to do with Sonic Adventure 2 sucking? Sonic Adventure 2 was the first Sonic game who presented a complicated/dark story. Ok that Sonic Adventure had that whole thing of a monster destroying City Square, but still had more class and was less scary than Biolizard and all of SA2’s story. Military forces chasing you, a dark past revealed, destruction of the world, an new enemy, betrayal, teenagers dying (Maria), and an rival, an enemy who in the end becomes your friend, who is dead in the end. “Sayonara, Shadow the Hedgehog”. Boy what’s with all this mess? Why can’t we have an simple story like Robotnik creating a masterplan to destroy the world and Sonic foiling his plans? Thankfully that’s what happened in Sonic Colors. Moving on… ”Invisible walls everywhere” and “Can I play a little bit with Sonic now, please?” What was the main complains about Sonic games in this modern era? “Invisible walls, invisible walls everywhere!” and "linear level design". Ok I do understand the need of setting some bounds for the player don’t fuck up with the game or to avoid glitches (open-world type of games are the most glitchy games around). And guess where this started? Sonic Adventure 2. Sonic Adventure 1 was beautiful, you could go anywhere on the map, explore… You saw the lighthouse, and you could go there! It was a fantastic idea! You could play the game making a speedrun, ignoring the level and exploration and just running as fast as you can just to get to the end of the stage, it was optional, the player had the power of choice, the player could play the game that he wanted to play. But Sonic Adventure 2 of course, raped this idea and made a “speed-run from point A to B” with Sonic and Shadow, copied the Treasure Hunt from Sonic Adventure 1 with Knuckles and Rouge, just making the levels worst and smaller (except for Pumpkin Hill). And finally, added a boring mechanic for Tails and Robotnik, which could be resumed as: Sonic and Shadow’s point A to B game scheme, just slower as hell with E-102 Gamma shooter scheme. And even worst, it forced the player to play with the other characters instead of the Sonic Adventure scheme where the player choose the character and play his whole story… No. You have to play with Tails/Robotnik and Knuckles/Rouge first to be able to play with Sonic/Shadow. And most of the time the game doesn’t even follow the chronologic order! Making you play with Sonic, Tails, Knuckles, Tails, Sonic, Sonic, Knuckles, Tails, Knuckles, Tails, Knuckles, Sonic… And I do remember another game who forced me play with characters that I didn’t wanted to play… Sonic motherfucking Unleashed. Yeah, you know those three levels with five~ten minutes long with Werehog before you play with Sonic? Guess from where SEGA had picked up this idea? And what about in Sonic 2006 where you had other characters in the level who changes the gameplay drastically making you play with them… I wonder, where did SEGA picked up this fucked up idea too… Oh yeah, Sonic Adventure 2. Rawr… I’m a motherfucking monster and I'm going to rape everyone in your family Ok, this item isn’t really Sonic Adventure 2 fault, it was Sonic Adventure’s fault. But hey, Sonic Adventure 2 kept the idea of a monster being the final boss of the game, and since Sonic Adventure 2 was claimed by 80% of the fans as the best Sonic ever, this probably gave SEGA the idea that they were going on the right track making giant enemies who says to Robotnik at the end: “Hey dude, look at the size of my cock. Thanks for all the efforts on making me a giant killing machine, but now go fuck yourself.” Well, they must have thought that was a good idea since later on we had Metal Overlord, Iblis/Solaris, Dark Gaia, Alf-Laya Lyla (I don’t fucking know how is he called), Merlina Something-Queen (same here). Ok that we can’t blame Sonic Adventue 2 entirely, Sonic Adventure has his part of guilty but hey, after winning two times it kinda makes you think that you’re doing it right. No? So thank you for that, SA2. In the end, Sonic Adventure 2 is a shitty game who’s defended by nostalgia’s sake. It was made back in the time where Sonic didn’t used to fail much, so mistakes were tolerated. But it was SA2 who threw the snowball downhill. And like on any good cartoon, it was getting bigger, bigger, bigger, and finally it came and made a strike in our hopes and dreams. I often see people complaining “Why don’t they make a game like Sonic Adventure? :/” Well they actually did it, it’s called Sonic 2006/Sonic Next-Gen/Sonic the Hedgehog. It has one of the lost factors since Sonic Adventure 2: The exploration. All the levels were open and you could even enter other characters sections. It also had another Sonic Adventure lost feature: You could select with who you wanted to play. Ok that it forces you to change it in the middle of level, but still, you’re playing just your character’s story. And the only reason that Sonic 2006 was a bad game, was because it tried to be a Sonic Adventure 3, picking up the “best” elements for both Sonic Adventures. From Sonic Adventure 1: The exploration, level design, character selection and the hub worlds (which were oddly fun at Adventure 1). From Sonic Adventure 2: The story. And what are the most ridiculous and hatted elements at Sonic 2006? The story and the glitches. Now, the game was rushed, and that’s what caused most of the glitches. But what’s the excuse of the story?... Oh yeah, Sonic Adventure 2 had a similar one. But hey, at least Sonic never disappointed us at the music and graphics.
    -1 points
  6. (BUMP) I somehow (while inserting a SonicCD sprite in their) managed to spend 5 minutes editing it for no reason. Oh well. What do you think so far?
    -1 points
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