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Showing content with the highest reputation on 07/18/2011 in all areas

  1. Well in that case there's a number of things you could do to get you started in making games period. I'll elaborate: For one, you may want to get familiar with Game Maker before jumping into it. It may seem like a lot at first but the program itself isn't difficult to work with at all. There are a number of tutorials on the web and also video tutorials on youtube that you could use to get you started. After you think you're comfortable enough to tackle the program, start off smaller and simpler to get yourself use to programming a game. Game Maker has 2 different approaches here. There's the Drag & Drop Interface, and then there's the "Scripting", which uses a language similar to C++ called Game Maker Language (GML). Once again, there are sooooo many tutorials on getting started here. NOW WE GET TO THE SONIC PART Now after many tutorials and hands on projects later...With making a Sonic game, or any game for that matter, it's always best to first plan out what you want to do. What style approach are you aiming for? (Sprites, art, etc.) How many levels do you want? What types of enemies will be in the game? Etc. Then after pre-planning all of this, you'll have to decide whether you want to make an engine from scratch, or use a pre-existing one. You said you were using the Sonic Dash engine. You may want to peek around and mess with the engine to see how everything works. This way you'll be able to customize it to your liking. Take a look at some Level Maps. They'll give you an idea on how Sonic levels generally are built. Also, you could reference some of the fan games here to see how the fans build their games. All and all, from the info you've given, I'd say the main thing is getting yourself familiar with the program. I have actually been thinking about making a video tutorial on starting with game maker, though I know there are many of those already out there, but yeah. Hope some of this helped.
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