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Showing content with the highest reputation on 11/30/2007 in all areas

  1. ORIGINAL NUMBER TWO NUMBER THREE So here is the begining of my new sprite for my NiGHTS game. Decided to go for a more cartoon look, and base it off of the newer look. I'll make some more poses and animations soon. Tell me what you think.
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  2. Yeah, I just part it in the middle now. It's much easier (And my hair got too long and heavy)
    1 point
  3. Hallo everyone~ Name's Rika and I'm one of Inferno's buddies o.o I managed to get finished with my sprites for the game so yeah. Inferno kept asking me if I'd make sprites of my character for his game, so I finally gave in.. not like pester, he only did it twice <_>; Anyways, Since I hate showing my actual sprites I decided to just make a gif showing off all of my sprite's stuff~ And Inferno put her stats down, so I don't need to list those.. Haha. Hope I'm not breaking any rules or anything here~ Anyways, looking good Inferno =D
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  4. Oh wow that might be kind of hard seeing as their are not bosses. I mean I can if I really wanted to make it like if you login your all huge and uber powered XD PS: Scratch that she will be done soon. But I will probably upload a new demo once two or more people join or if one joins and like 4 days pass.
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  5. Anal. With women, of course. And lots of it.
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  6. You put that in whatever you want to follow the screen. That way, it'll appear to "lock" to those relative coordinates. But it'd probably be better to draw it with those x/y coordinates rather than change the x/y values, cause those might lag behind the view a tad. So if you're not drawing the HUD yourself, you probably should (in one object would be nice organizationally) and you'd just have view_xview[0] + x_offset, etc. (note: in this context, x/y_offset are just placeholders for numbers you will put in, different for each drawn thing) For example: draw_sprite(sprite_HUD_ringstext, -1, view_xview[0] + 16, view_yview[0] + 16);
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  7. http://www.sonicfangameshq.com/forum/showthread.php?t=3626 This is my game's old engine it has all the things. Just view obj_Drawer object
    1 point
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