Assassin-HeatBeat Posted December 28, 2014 Report Share Posted December 28, 2014 (edited) So, here's the problem flat out. When the solid objects that the objects that use the scrMovementSet/movement_initialize become deactivate, the objects that use said code start falling. Is there a way to make the object deactivate before falling down or anything similar to such? Example of problem Edited December 28, 2014 by Assassin-HeatBeat Link to comment Share on other sites More sharing options...
StealthyMC Posted December 30, 2014 Report Share Posted December 30, 2014 Perhaps try activating a small region around the enemy so that the floor around it doesn't get deactivated? Link to comment Share on other sites More sharing options...
Assassin-HeatBeat Posted January 1, 2015 Author Report Share Posted January 1, 2015 You mean like the object/enemy's own activation field? Link to comment Share on other sites More sharing options...
StealthyMC Posted January 1, 2015 Report Share Posted January 1, 2015 You mean like the object/enemy's own activation field? Yeah perhaps you could give it its own activation field. 1 Link to comment Share on other sites More sharing options...
Assassin-HeatBeat Posted January 1, 2015 Author Report Share Posted January 1, 2015 Yeah perhaps you could give it its own activation field. It worked! Thanks for the advise! 1 Link to comment Share on other sites More sharing options...
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