JiyakoZen Posted December 6, 2014 Report Share Posted December 6, 2014 Been messing with the new Sonic Worlds, and figured I can start making something out of it now. How exactly do I create multiple walking animations like in Sonic Advance 2 and 3 where the character changes animations as he/she goes faster? I know I have to tell the animation to start, I know the boundaries set by the speed, but how do I get it to proceed and revert between animations? I've tried this before, but something happened where Sonic ran at full speed, rolled, jumped, then when he landed, he was still in a ball. So the animation didn't restore when he landed. Can someone explain please ? Link to comment Share on other sites More sharing options...
Techokami Posted December 7, 2014 Report Share Posted December 7, 2014 In the events, under Objects management -> Player -> Player Animation -> Change animation, make your events look something similar to this:Hopefully this should get you on the right track. (This sample code was pulled from my fangame project) 3 Link to comment Share on other sites More sharing options...
JiyakoZen Posted December 10, 2014 Author Report Share Posted December 10, 2014 In the events, under Objects management -> Player -> Player Animation -> Change animation, make your events look something similar to this: Hopefully this should get you on the right track. (This sample code was pulled from my fangame project) Ah, thanks! I'll have to try it out, but I see what I did wrong before . Link to comment Share on other sites More sharing options...
Recommended Posts