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Multiple walking animations


JiyakoZen

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Been messing with the new Sonic Worlds, and figured I can start making something out of it now.

 

How exactly do I create multiple walking animations like in Sonic Advance 2 and 3 where the character changes animations as he/she goes faster? I know I have to tell the animation to start, I know the boundaries set by the speed, but how do I get it to proceed and revert between animations? I've tried this before, but something happened where Sonic ran at full speed, rolled, jumped, then when he landed, he was still in a ball. So the animation didn't restore when he landed. Can someone explain please :)?

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In the events, under Objects management -> Player -> Player Animation -> Change animation, make your events look something similar to this:

rdRu9KL.png

Hopefully this should get you on the right track.

 

(This sample code was pulled from my fangame project)

Ah, thanks! I'll have to try it out, but I see what I did wrong before :).

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