Techokami Posted November 5, 2014 Report Share Posted November 5, 2014 The new owners of 3D Realms are slowly releasing lots of interesting and fun goodies from the archives. Today, we get a critically important internal document written by Tom Hall for the designers. Tom Hall's Design Notes If you are making ANY sort of game, consider this required reading. Link to comment Share on other sites More sharing options...
Spykid Posted November 5, 2014 Report Share Posted November 5, 2014 I must say, that was very interesting. Its made me look over some of the level design in TBB to be honest Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted November 5, 2014 Report Share Posted November 5, 2014 Hehe, my last name is Hall. Good stuff. Seems a bit basic, but some people legit need to know that stuff. It may seem like common sense to some, but I guess not everyone. Link to comment Share on other sites More sharing options...
Techokami Posted November 5, 2014 Author Report Share Posted November 5, 2014 Good stuff. Seems a bit basic, but some people legit need to know that stuff. It may seem like common sense to some, but I guess not everyone.Yeah, a lot of this should be common sense, but then you look at what people are doing over in Mario hacking and they go entirely counter to this. 1 Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 28, 2014 Report Share Posted November 28, 2014 Don't use all your graphics in the first episode. There should be a lot of cool graphics to look forward to. Otherwise, the user feels cheated. "It's just more of the same." (Plus you can put the cool graphics in the teaser screen shots.) Heh, you can tell this came from the shareware era. 1 Link to comment Share on other sites More sharing options...
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