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Classic Speed Shoe Behavior?


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Sadly, there's no way to increase the tempo of a channel with the built-in audio playback functions. You will need to look into using an alternative audio playback extension that provides this functionality. OR, do what Dimps did with Sonic 4 and have a sped-up version of the BGM set to play if you get speed sneakers.

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One solution is to have both tracks play at the start of a level on a loop, but have your speed shoe variant silent; then, when the speed shoes are activated, have MMF2 switch the volumes, making your level track silent but your speedshoes play. This will give the illusion that the track has been sped up. Then, after speed shoes run out, have the volumes switch again.

 

Hope this helped. ;)

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One solution is to have both tracks play at the start of a level on a loop, but have your speed shoe variant silent; then, when the speed shoes are activated, have MMF2 switch the volumes, making your level track silent but your speedshoes play. This will give the illusion that the track has been sped up. Then, after speed shoes run out, have the volumes switch again.

One issue: the sped-up track is going to go out of sync with the main track. You'll have to match the proper positions on track transfer.

EDIT: Before you guys get any bright ideas, I tried altering playback speed manually with channel positions to simulate the effect. Don't. It sounds like ass. :(

Edited by Techokami
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