Bartman814 Posted August 12, 2014 Report Share Posted August 12, 2014 The SAGE demo was a bit barebones in terms of action (no rings, gimmicks, enemies etc) but I understand that it was only a tech demo and I hope proper levels are full of action and better level design. Link to comment Share on other sites More sharing options...
Spykid Posted August 12, 2014 Author Report Share Posted August 12, 2014 dont worry, they will be Link to comment Share on other sites More sharing options...
Spykid Posted September 4, 2014 Author Report Share Posted September 4, 2014 New Zone list 1) Great Forest Yeah... ever watched SatAm or Read Archie Comics... You know this place 2) Scorching Sands (Previously Dust Hill) The Name change was brought on by the song Mr Badger wrote for Act 2 of this zone... And I love that song lol https://soundcloud.com/mr-badger/scorching-sands 3) Glacial Glide (Previously Winter Zone) Why does a desert all of a sudden turn into a winter wasteland... Sorry, that's in the story... No spoilers for that just yet 4) Forgotten Forest (Previously Wood Zone) An overgrown, darker forest. Much more so than the Great Forest 5) Casino Chaos- Changed the Order Robotniks First Base (Well he has got to earn his money somehow) 6) Rocky River (Previously Rock Zone) The water zone... Nuff Said 7) Hidden Palace So good that each act has its own name I) Ice Palace Cheers P3DRO II) Lava Palace And inspired off another of Mr Badgers Songs also written for this game https://soundcloud.com/mr-badger/the-secret-beneath-the-earth-lava-reef 8) Cyber City AKA Genocide City and Robotniks First line of Defense 9) Arctic Airship Has this ever been done? Robotnik Tries to escape, but thats nooo goood, so you better go after him 10) Robotropolis Yeah, This is the Last real zone, in the way of 2 acts and a boss act. Not much too say here 11) Showdown in the Sky Spoilers 12) Final Fall Also, massive love to Infinity Alex and Mr Lange for trying to help me (Yeah, i am crap, but Im getting there ) Even bigger loves to Mr. PotatoBadger for also helping me even more Love you guys Link to comment Share on other sites More sharing options...
Spykid Posted October 5, 2014 Author Report Share Posted October 5, 2014 Sorry, This is a triple post, but just go check the OP and tell me what you think, especially about the screenshot for the first zone Link to comment Share on other sites More sharing options...
Miru Posted October 7, 2014 Report Share Posted October 7, 2014 Will Sally be playable? Link to comment Share on other sites More sharing options...
Spykid Posted October 7, 2014 Author Report Share Posted October 7, 2014 At some point, yes. We are making Sonic's story first, and then building it up Link to comment Share on other sites More sharing options...
Spykid Posted November 6, 2014 Author Report Share Posted November 6, 2014 We are on the look out for Beta Testers. Recently, development has been going well, but our team is biased towards our own game (naturally). So in order to help make this game the best it can be, we are looking for a team of 5 beta testers. We are looking for people who can give constructive feedback without just giving a 2 sentence long piece of feedback that helps no-one. One point that was raised at SAGE was level design. But people just said "you need to work on level design" in no way were we told what needed changing (apart from maybe 1 exception). We currently have 1 act we are considering finished (missing rings and badniks) but we want opinion on the level design more than anything. So if you are interested, either PM me, or reply below (maybe with some past experience). This IS NOT first come first serve. Thanks ~Spykid Link to comment Share on other sites More sharing options...
Spykid Posted November 15, 2014 Author Report Share Posted November 15, 2014 Ok, we will probably have 3 acts available fairly soon as we are finishing off the first zone now. We are still after at least 2 more Beta Testers so do not be afraid to help out We may even get a nice Winter Demo up for you guys with the first zone finished. I may have found someone that knows about programming in CF2.5 irl, so hopefully new gimmicks, enemies and bosses are coming soon. Just got to wait and see... Link to comment Share on other sites More sharing options...
BlueParadox Posted November 15, 2014 Report Share Posted November 15, 2014 Ok, we will probably have 3 acts available fairly soon as we are finishing off the first zone now. We are still after at least 2 more Beta Testers so do not be afraid to help out We may even get a nice Winter Demo up for you guys with the first zone finished. I may have found someone that knows about programming in CF2.5 irl, so hopefully new gimmicks, enemies and bosses are coming soon. Just got to wait and see... Can I be one of the beta testers please? Link to comment Share on other sites More sharing options...
Spykid Posted November 15, 2014 Author Report Share Posted November 15, 2014 Can I be one of the beta testers please? Read the PM I sent you Link to comment Share on other sites More sharing options...
Spykid Posted November 21, 2014 Author Report Share Posted November 21, 2014 Some nice gifs for you guys (Thanks MLR ) 2 Link to comment Share on other sites More sharing options...
Spykid Posted November 26, 2014 Author Report Share Posted November 26, 2014 (edited) This is the real trailer Good job MLR and I hope this shows how much we have improved since SAGE Act 2 Edited November 26, 2014 by Spykid Link to comment Share on other sites More sharing options...
Spykid Posted November 27, 2014 Author Report Share Posted November 27, 2014 So, I hope you enjoyed the trailer... and now the feedback is in, the game has been tweaked and its finally time for a demo for you guys. Please not this is very early and is lacking badniks and a gimmick we are still trying to tackle. It's is a short 2 acts of the Great Forest zone. The zone showcased in the trailer and the first zone in the game. For this demo there are no credits... But I have a list of people who I would like to thank for helping all of this come to real... Mr Lev Rocks You sir are amazing... Without you, this project will not even exist. You inspired me, you motivated me and you really helped me out. Your level design is solid and your ideas are brilliant. I really hope you stay on through the whole project DarkVampireDee You may or may not see this, but you are the first original team member on this project, from day 1 you have been there and I hope until the last day you stick around. Your work is amazing and I can not wait too see what other amazing art you come up with. Mr Badger Brilliant Music. The second you allowed me to use your tracks, I was over the moon. Then, you started composing for me!! I really did not expect this and I am so happy your amazing work can be shown in this small, first game of mine (and the rest of the teams) Mr PotatoBadger To (try:p) and teach me the basics was amazingly helpful. Thank you very much. So helpful and kind and always has a solution too my problems Xebec Not much to say (yet) but welcome to the team. Another amazingly talented musician on the project . Also a really good Beta Tester. Its going to be great BlueParadox and SirSpacebar Both of you volunteered as Beta testers, and for that I am very grateful. I can not wait too show off more of the project to you guys. InfinityAlex and Mr Lange You both helped me out with issues I was having and I am very grateful Thank you very much and good luck on your respective projects Sonic Worlds Delta Team Your engine is amazing, keep up the good work. Without it, I would have never started this project. Everyone at Sonic United Happy Thanksgiving in America, or happy Thursday everyone else . You are good people and I am glad to have chosen to make my project under these forums. I know I should kinda be saving all of these until an actual release, and not just a Beta, but I really want to show my appreciation so thanks everyone Now the download... https://www.dropbox.com/s/d5nvgz142baqc26/vI%200.1.1%20The%20Blue%20Blur%20Episode%20I%20Beta%20Demo.zip?dl=0 Enjoy (I hope ) 2 Link to comment Share on other sites More sharing options...
Lukaz Posted November 27, 2014 Report Share Posted November 27, 2014 i like this fan game and the music, i can´t wait the full game Link to comment Share on other sites More sharing options...
Jassbec Posted November 27, 2014 Report Share Posted November 27, 2014 (edited) So I fell from the screw and can't get up again. The art is looking really nice but while it's really pretty, it doesn't feel very Sonic-y, it actually reminds me of Kirby a lot specially the backgrounds, and so does the music. (It's not bad music though) Terrain wise, level design is on the right track for the most part, as it has plenty on paths to explore, but there's some spots that really bother me, like the bit near the end of Act 1, where you can run on the water and there's a wall that stops you, having you go back and get the platforms. It really ruins the flow. Here's something you could do. There's also the obvious, and that is that there's really nothing else other than rings and springs to interact with, no badniks at all. It feels barren. Also, the climbing section with the waterfalls and the body of water on the bottom in Act 2 is really annoying, there's floating platforms, some conveyor belts and that's about it. Falling only makes you fall into a boring and flat underwater section. Lower paths should NOT be completely empty, flat and uninteresting, in fact, not any part should be like that. There's a lot of potential, just work on those bits. Edited November 27, 2014 by Jassbec 5 Link to comment Share on other sites More sharing options...
Spykid Posted November 28, 2014 Author Report Share Posted November 28, 2014 (edited) Cool, thanks for the feedback, we will definitely look at making those areas more interesting thanks for the feedback Edit: I have rebuilt the end of act 1 thanks to your help and nice picture I am looking at ways we can make act 2s Water fall section less plain and hopefully spruce up the lower areas in act 2 Also, the screw thing is something to do with SWD, I will mess around with some code too see If I can get it to reset. Edited November 28, 2014 by Spykid Link to comment Share on other sites More sharing options...
Serephim Posted November 28, 2014 Report Share Posted November 28, 2014 (edited) The water jumping sections where you fall and have to run left for 10 seconds are really annoying. Please don't ever do that again. There isn't much to do in the stage. I'm just kind of holding right, jumping and then falling in water pits. It's fun when i am doing stuff though Edited November 28, 2014 by Serephim 1 Link to comment Share on other sites More sharing options...
Spykid Posted November 28, 2014 Author Report Share Posted November 28, 2014 Hopefully some planned gimmicks we have for these areas will make them less annoying Keep the feedback coming guys, we are making a lot of changes that will hopefully make this game much better Link to comment Share on other sites More sharing options...
Spykid Posted November 29, 2014 Author Report Share Posted November 29, 2014 (edited) They are the changes to the end of Act 1 (Cheers Jassbec for that idea ) The bottom layer is where you run from the water and you bounce up to the end of the stage edit: https://www.dropbox.com/s/suc94287icez5oz/Screenshot%202014-11-29%2020.44.26.png?dl=0 Edited November 30, 2014 by Spykid Link to comment Share on other sites More sharing options...
Jassbec Posted November 30, 2014 Report Share Posted November 30, 2014 Pic ain't working bud. Link to comment Share on other sites More sharing options...
Rawr Posted November 30, 2014 Report Share Posted November 30, 2014 I can confirm that it isn't working on my end too. Link to comment Share on other sites More sharing options...
Techokami Posted December 1, 2014 Report Share Posted December 1, 2014 Protip for Spykid: Use imgur for hosting images to post in threads. Here is the image he tried to post: EDIT: Here's some actual feedback. Let's start by looking at this screenshot: First, why aren't you using the moving platform version of the Super Ring item box? If you use it with the LINK object, you'll have a Super Ring item box that moves with this platform, and leaves behind no residue. It also looks a lot nicer. Second, your platform collisions are screwy, so if I try walking into the platform, Sonic starts warping up a bunch of times. As for the rest of the demo, I was actually bored by it. No hazards at all, just some annoying quick reflex platforming. 1 Link to comment Share on other sites More sharing options...
Spykid Posted December 1, 2014 Author Report Share Posted December 1, 2014 Ok, thanks for the feedback, I will definitely have a look at those collisions. Also, the levels design is sort of being overhauled. Thanks for the feedback Link to comment Share on other sites More sharing options...
Spykid Posted December 10, 2014 Author Report Share Posted December 10, 2014 Link to comment Share on other sites More sharing options...
Spykid Posted December 11, 2014 Author Report Share Posted December 11, 2014 So after certain events I am not going to let put this game down, DVD decided to re-make some of the art for the game. Anyway... This is a redesign of the second zone aka the zone that was playable at SAGE. There was a lot of criticism about the background and also boring scenery. Hopefully this image can show off how much we are really trying to improve this. Hopefully this zone will be playable at SAGE 2015 Link to comment Share on other sites More sharing options...
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