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Sonic the Hedgehog 4: Episode |\/|E


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Jnk8jA3.pngThe project is now named: "Sonic 4: Episode ME" !

Storyline concept: After his defeat in the Death Egg MK.II Dr. Robotnik realized his big mistake. He was using an unmobile, huge, slow space station. Now he finally build his greates Station yet. The small but fast Egg Missle is home to his newest Weapon of Mass Destruction: The Egg Laser. To power the Laser Robotnik uses the power of the Chaos Emeralds. Their power he transmitted into his Mecha Emarald, a robotic copy of the Master Emerald. In order to finally take over the world, Robotnik fled to the Northern Island, an island Sonic has never been to. Sonic arrives half a year after Robotnik, who was almost finished with setting up his great skemes and traps.

The game is supposed to be a spiritual successor to Sonic 4 and is set on a different island than any of the games before. I called this island Northern Island.

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This island is home to 18 Zones, that I'll list here.

Zone 1: Egg Missle XS Zone

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The game begins with: the final battle on Robotnik's Missle? But something ain't quite right with the ol' Doc...

Zone 2: Roblimbnik Act 1

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This is his flying fortress of the week, equiped with his personal jet, a laser and chicken-artillery.

Zone 3: Leaf Plains Zone

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What would be a Sonic game without a Green-HIll type of level. It's pretty basic, nothing to hard, even the number of death-pits is balanced (yes, only for YOU). It also introduces the "3D-Ramp" from Sonic CD which I used a lot in these layouts.

Zone 4: Dusty Desert Zone

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All abort the uncreative-name train, this'll be a long ride... A simble Wild West based stage. Mostly created to pay homage to both Dust Hill and Desert Dazzle while including elements of Sunset Park.

Zone 5: Tidal Ruins Zone

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The water zone... Based of Aquatic Ruins with a small dose of Water Palace. Everything is round up with a bit of Castlevania: Bloodlines Stage 2 "Atlantis Shrine".

Zone 6: Volcanic Mines Zone

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Imagine Underground Zone, Mystic Cave Zone, Lava Reef Zone Act 1 and Endless Mine Zone in one. This here basiclly comes out.

Zone 7: Bright Night Zone

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Casino Night had the golden design, Casino Paradise the purple one. Casino Night in the beta was pink. I don't know which of the colors I'm going for, but it's still going to be a fully fleged out Casino/Carneval Zone.

Zone 8: Frozen Shocked

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Before burning down Speed City, Robotnik wanted to test his old climate changing Mashine from Mushroom Hill. It apperently works.

So tell me what you think and if you'd like to help me creating a game out of these ideas. I'd need a composer and a scipter for SonicWorldsDelta >1.2

If nobody's gonna help, I'll still keep on working with SW0.5 and make more ideas.

Edit1-4: Something uninteresting...

Edit5: Huge update will be a month or so later than planned... Don't look at me, I'm not happy either...

Edit6: Instead of layouts, there are now (sometimes) animated pictures...

Edited by MrLevRocks
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Zone 9: Speed City

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A long, once linear and fast city with the most uncreative name I could come up with. It has buildings and cranes and roads and... I don't know. I have nothing more to say.

 

Zone 10: Burning City

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Robotnik's first test of the Egg-Laser and it was a sucsess! The entire Speed City is now burning down to ashes! Also, this Zone is Sonic's first meeting with a new foe!

 

Zone 11: Egg Inc. Zone

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Just because Robotnik is evil doesn't it mean he's disallowed to have a legal buisness. He has his own industrial district in speed city filled with a lot of freshly made new robot prototypes.

 

Zone 12: Computed Chaos Zone

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Robotnik's supercomputer filled with viruses, hoaxes, deadly traps and cat pictures...

 

Zone 13: Hill Act 1

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Ready for Round 2?

 

Zone 14: Dead Egg Zone

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In S3&K the Death Egg crashed. Here it landed but all electricity is shut. Can Sonic escape this metallic prision again?

 

Zone 15: Forgotten Gimmicks

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Forgotten Gimmicks, that says it all! This zone is filled with the most forgotten gimmicks from Sonic 1, Sonic CD and the 8-Bit subseries...

 

Zone 16: Roblimbnik Act 2

Roblimbnik Zone again? Yes, after having his plane destroyed in Act 1, Sonic decides it would be best if he just tried charging at the killer-blimb again...

 

Zone 17: Start-Up Zone

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"All passengers on the uncreative-name-train, please exit now, we've reached our final destination". It's a short Launch Base Zone-wannabe.

 

Zone 18: Egg Missle Zone

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Another one of these? Actually this is the real Egg Missle in it's original size. Filled with the largest robot suit Robotnik could fit onto this little piece of scrap-metal.

 

Zone 19: Extremly Generic (Something with G) Zone.

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Once owned by Dr. Albert Wily this (used) space station features last seasons brand new Megaman-styled badniks and traps. Oh, and also there Robotnik on it...

Edited by MrLevRocks
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Sorry for the HUGE pics, I'd didn't know the standarts of this forum and scalin' them down would kill the quality, but who the hell still cares for quality in gaming, isn't it?
 
Right now I'm resizing the pics to be olny a quarter as large as before, hopefully that's enough.
Edit: Updated the pics, now smaller and with lower quality (the same as today's gaming)
 
Also: @Serephim Don't you mean over 9000ppi? Actually it's "just" 600ppi, a quarter of my usual scanning size.

Edited by MrLevRocks
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Guest Mr Lange

Sorry for the HUGE pics, I'd didn't know the standarts of this forum and scalin' them down would kill the quality, but who the hell still cares for quality in gaming, isn't it?

Standards of the forum?? Try common sense. Those images were so large I could only see a tiny fraction of anything at once, and I have a 1920x1080 monitor. Viewing them was not at all practical. Your images were also mostly bloated space. Nothing important would be lost by scaling them down to 1/4-1/2 the size. Overly massive bloated and pointless filler data does not equal quality. There is nothing practical about having scans that gigantic, especially since there's nothing of importance going on in those images at that ridiculous resolution. Just tons of ultra wide lines and white space. Accusing people of not caring about "quality in gaming" is absurd, since these are simple layout drawings and this has nothing to do with the actual quality of anything in particular. Now that you've scaled these images down, they're actually legible for human eyes and nothing of importance was lost in the transformation. Please think about what you did and how you responded to their criticism.

Edited by Mr Lange
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OK, enough of that.

We don't have a specific standard (hell, I hate those forums with 150x45 OR ELSE type limitations), but there's a point where images just become so big that it's not worth because of scrolling and loading issues.

Lev, the images are pretty readable even when shrunk. You might want to get paper with slightly brighter grids though, because it tends to blend it too much.

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Well, first of all thanks for the replies

It's good to know my huge pictures haven't made too much damage and that there is no limit in picture size here. Also I'm glad that all of you were so nice to me. For now I'll make the future pictures now in this "1/4 size" size. Also bumb is going to come in the near future. But I'm still concerned because nobody and I mean NOBODY has given me his/her opinion of the layouts and ideas.

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Well, first of all thanks for the replies (exept for Mr Lange, you olny get a "well... ok?") 

It's good to know my huge pictures haven't made too much damage and that there is no limit in picture size here. Also I'm glad that (almost) all of you were so nice to me. For now I'll make the future pictures now in this "1/4 size" size. Also bumb is going to come in the near future. But I'm still concerned because nobody and I mean NOBODY has given me his/her opinion of the layouts and ideas.

First off, you are welcome.

 

Second, calling out Lange like that is unnecessary and you're just stirring an argument up for him. If you have nothing favorable to say to him, ignore him and keep the conflict done and over with.

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Yes, do you know how to write music on a Sega Mega Drive sound font?

If he can't, I'm capable of arranging it on megadrive sound. I also have some decent knowledge on FM so I don't only have to rely on the GenesiSF. My composing skills are terrible though.

I don't even need midi's of tracks, I am quite good at transcribing.

 

 

 

EDIT: look at all these tracks i have genesized

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Edited by Sir Spacebar
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Even if you two would do the music, there still wouldn't be a game since I don't have anybody to do the advanced scripting...

I would appreciate if you'd made the music and since I already planned all through there wouldn't be any surprises left once you finished music making, but if you want to work on project that actually are already in the works, thenI don't mind...

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Even if you two would do the music, there still wouldn't be a game since I don't have anybody to do the advanced scripting...

I would appreciate if you'd made the music and since I already planned all through there wouldn't be any surprises left once you finished music making, but if you want to work on project that actually are already in the works, thenI don't mind...

ooooooo!!! Its your lucky day :3

 

I program too XD

 

https://www.youtube.com/watch?v=KUx9IZHClsM

 

also, i know how to do some cool background effects: https://www.youtube.com/watch?v=KvOBSKlNuUw&list=UUd7qcBxay1MZt3fSq7KivIg

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