Asuma Posted March 24, 2010 Report Share Posted March 24, 2010 Lol, MCKaosu... you're using the corkscrew recolor from my ice level. BUT I CAN'T DO ANYTHING ABOUT IT BECAUSE THIEVERY IS OKAY ACCORDING TO NIEVESI actually don't care, it just doesn't fit at all with the color scheme of your level. Why not go back to the original EHZ palette? the purple just looks out of place. edit: And Asuma, that Sonic sprite is AWESOME. I dig the lives icon too. Actually got it from here. http://z10.invisionfree.com/mfs/index.php?showtopic=2402 Said it was okay to use. Link to comment Share on other sites More sharing options...
Sparks Posted March 24, 2010 Report Share Posted March 24, 2010 edit: And Asuma, that Sonic sprite is AWESOME. I dig the lives icon too.Why is it trying to be cute and have gigantahugic eyes? Link to comment Share on other sites More sharing options...
Aikocho Posted March 24, 2010 Report Share Posted March 24, 2010 Link to comment Share on other sites More sharing options...
sonicyoda Posted March 24, 2010 Report Share Posted March 24, 2010 Looking great MCKaosu. I hope you are adding the 3D relief sections back to the foreground graphics (like in this image: CLICK HERE). Really looking forward to the next release. Your demo at SAGE 09 was my favourite game from the whole show. I still play it from time to time. Link to comment Share on other sites More sharing options...
LarkSS Posted March 24, 2010 Report Share Posted March 24, 2010 The foreground tiles are temporary iirc. ;> @Rael: I am so sorry. i-i I didn't realize the corkscrew graphic was a recolor you did and gave it along with my corkscrew example. I will get to replacing it soon to avoid any problems later on. Link to comment Share on other sites More sharing options...
Sparks Posted March 24, 2010 Report Share Posted March 24, 2010 Is it me or is that a different look than I did? o_O also my monitors look hawt with that 1up <3 Link to comment Share on other sites More sharing options...
Chaos Rush Posted March 24, 2010 Report Share Posted March 24, 2010 The reflection is unnecessary, because water only reflects when it's perfectly still (except if it's the sun). It appears to be edited from the Palmtree Panic ocean background, and the ocean isn't meant to be perfectly still, otherwise there shouldn't be those "detail thingies" in the ocean. Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 24, 2010 Report Share Posted March 24, 2010 The reflection is unnecessary, because water only reflects when it's perfectly still (except if it's the sun). It appears to be edited from the Palmtree Panic ocean background, and the ocean isn't meant to be perfectly still, otherwise there shouldn't be those "detail thingies" in the ocean. Maybe it's a lake? Link to comment Share on other sites More sharing options...
OverbounD Posted March 24, 2010 Report Share Posted March 24, 2010 That's an amazing sprite. Link to comment Share on other sites More sharing options...
Chaos Rush Posted March 24, 2010 Report Share Posted March 24, 2010 Maybe it's a lake? That wouldn't change anything. Lakes also only reflect when the surface is still. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted March 24, 2010 Report Share Posted March 24, 2010 The reflection is unnecessary, because water only reflects when it's perfectly still (except if it's the sun). It appears to be edited from the Palmtree Panic ocean background, and the ocean isn't meant to be perfectly still, otherwise there shouldn't be those "detail thingies" in the ocean. Its sonic, it doesn't have to be realistic. maybe its calm except for a few small waves that are making those distortions. even moving water can create a reflection from my experience while on a lake. But It gets really distorted and impossible to make any shapes out of it. It does look strange though, so I see your point. Link to comment Share on other sites More sharing options...
Rael0505 Posted March 25, 2010 Author Report Share Posted March 25, 2010 The foreground tiles are temporary iirc. ;>@Rael: I am so sorry. i-i I didn't realize the corkscrew graphic was a recolor you did and gave it along with my corkscrew example. I will get to replacing it soon to avoid any problems later on. lol it's fine, I was just surprised to see it. And it didn't fit with the rest of his tiles Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 25, 2010 Report Share Posted March 25, 2010 That wouldn't change anything. Lakes also only reflect when the surface is still. And how are you so sure it isn't mostly still? This is a photograph of a lake reflecting with some visible rippling, so you know... it isn't like it has to be perfectly still to reflect, it's just that angled surfaces cause distorted reflections and discoloration. Link to comment Share on other sites More sharing options...
Steven M Posted March 25, 2010 Report Share Posted March 25, 2010 Still some stuff to sort out (mostly that wall), but it gives a good idea of what the playing field will look like. Let me know if the perspective on the bridge looks 'off' to you in comparison to the ground. I'll try and knock out enough stuff to upload tomorrow - basically this is the SHMUP stage, there's a platform and puzzle stage to sort out too. 1 Link to comment Share on other sites More sharing options...
Kasei Honoo Posted March 25, 2010 Report Share Posted March 25, 2010 Hey guys another ghost visit since I'm working on this again. I finally finished the special. its pretty neat 1 Link to comment Share on other sites More sharing options...
Rawr Posted March 25, 2010 Report Share Posted March 25, 2010 I love this. I can't wait to be able to play it Link to comment Share on other sites More sharing options...
Rael0505 Posted March 25, 2010 Author Report Share Posted March 25, 2010 Steven, your game looks awesome. I love the tinted black and white look. I can't wait to play it. And Inferno, your fighting engines always look good. The HUD graphics look fantastic! We never get to try out your games though, you should whip up a demo for us Link to comment Share on other sites More sharing options...
Kasei Honoo Posted March 25, 2010 Report Share Posted March 25, 2010 I'm working on it I'm designing a few more robots then I still need to work on designs/ making the first area which I have no idea how I'm going to do XD I know what I want I just can't do it Link to comment Share on other sites More sharing options...
OverbounD Posted March 25, 2010 Report Share Posted March 25, 2010 As some of you might know Sonic Time Twisted has two time zones. A few pages back I previewed what the future of my Springy level will look like now I'm doing the past, I'm going to try to make it kinda feel like a castle in the past. How do you guys feel about this color as the dominate color in the level? Link to comment Share on other sites More sharing options...
Candescence Posted March 25, 2010 Report Share Posted March 25, 2010 You know what? I might as well post a screen of my new engine already. For the record, I have halted work on Construct port of Sonic Worlds. Okay, well, sort-of. I'm not doing a straight port of the engine from MMF. The guys in the Construct community and I agree that it's too much hassle. Instead, we asked, "why not do it from scratch and with a lot less events?" So, I'm making my own Sonic engine for Construct from stratch meant to basically be Sonic Worlds except, code-wise, done completely differently, thanks to this wonderful little thing called the Custom Movement Behavior. I started making this engine, I believe, I couple of weeks back. Okay, considering this is the first time I've actually worked with the behavior, there's some things with the engine I need to fix before I proceed with more features, plus the engine will need some serious tweaking to make it perfect, but the events are incredibly simplified. I've also implemented easy support for multiplayer (literally up to ten players if you wanted to for some reason) and AI can use the same objects as players, if you wanted a Tails follower or a somewhat more complex enemy. When I've fixed those problems, I'll post up a demo here and get on to working on more features. Edit: Gah, I rambled on a bit too much, should've kept it short. Could've just made my own thread! Ah, well. Also, some of the larger tiles look odd (and the weird placement) because I was fooling around with tiledbg offset and fiddling with the test level layout. Link to comment Share on other sites More sharing options...
Steven M Posted March 25, 2010 Report Share Posted March 25, 2010 [qimg]http://dl.dropbox.com/u/5170721/color.png[/qimg]As some of you might know Sonic Time Twisted has two time zones. A few pages back I previewed what the future of my Springy level will look like now I'm doing the past, I'm going to try to make it kinda feel like a castle in the past. How do you guys feel about this color as the dominate color in the level? I say go for it. That's a sweet-looking tile you have there. Link to comment Share on other sites More sharing options...
Kasei Honoo Posted March 25, 2010 Report Share Posted March 25, 2010 Well since I'm pretty sure I can't put a flash on here http://kasei-honoo.deviantart.com/art/BLOTSE-Hi-ougi-Animation-158423766 Link to comment Share on other sites More sharing options...
Steven M Posted March 27, 2010 Report Share Posted March 27, 2010 Puzzle Attack Redux. Really need a better name for this... something like "Sonic Avoids Robotnik's Balls"? Robotnik sprite courtesy of Turbo (who ripped the original sprite from Sonic Pocket Adventure), Sonic sprite was edited from two Sonic sprites - Mini Sonic thanks to Rlan, and SPA Sonic thanks to Skahott. The balls, background and HUD are my own design. Sonic Spring Redux. Only thing is, I can't think of a theme for the level. Presumably it's Sonic scaling a tower-sized level of sorts, but I'm not sure what design to give said tower. Any ideas? 1 Link to comment Share on other sites More sharing options...
Sparks Posted March 27, 2010 Report Share Posted March 27, 2010 I ripped most the SPA Eggman bosses if you need them: http://www.spriters-resource.com/other_systems/sonicpockadven/index.html :V The boss also reminds me of this old concept I had: Love seeing another SPA-ish game. Link to comment Share on other sites More sharing options...
Steven M Posted March 27, 2010 Report Share Posted March 27, 2010 Sweet find, Sparks. I'd like to see Scratch and Grounder in more fangames. Link to comment Share on other sites More sharing options...
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