InfinityAlex Posted August 6, 2013 Report Share Posted August 6, 2013 I'm sorry, I'll say something on topic. Er...I'll post a screen shot here once the graphics have been implemented into my SAGE demo? Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 9, 2013 Report Share Posted August 9, 2013 I've been adding the balancing on edges animation for the characters and a most bizarre thing happened: Tails' glowing sprite copies for his super form face the wrong side if he's facing the edge. I looked all over the debugger, event list and the animations and nothing seemed wrong. As a test, I flipped the animations and they still faced away from the edge! The problem only happens with this animation. If main Tails is facing away from the edge, the copies correctly use a second animation as I intended. I wonder if this problem will also happen when I work on Super Sonic/Knuckles... Edit: Had no problem with Super Sonic. Turns out the Tails objects are somehow defying programming to play the wrong animation, despite what the debugger says. I attempted to create another animation slot to use and the problem just got inverted. As a test, I used the transformation animation in place of the balancing one. This caused the Tails objects to freak out and use other animations such as bubble gulping. What. Edit2: Ok, looks like I found out what's wrong. The main tails animations weren't really in sync with the others. Crisis averted. Time to save and hope nothing explodes. This has been Emerson's daily MMF2 freak out, thanks for reading. Link to comment Share on other sites More sharing options...
Highwire4 Posted August 10, 2013 Report Share Posted August 10, 2013 That was beautiful and hilarious Emmerson. You going to have a new demo of it out for sage this year? I'd post screenshots of what I've made recently but well, my computer has died, so I haven't had the chance to do any real game dev in a while. Link to comment Share on other sites More sharing options...
P3DR0 Posted August 10, 2013 Report Share Posted August 10, 2013 SO I'm on a team of about 30 other people working on a fan game that I can't really talk about but I can show off all I like. I'm a concept artist and level designer and we're working on a desert theme.[qimg]http://fc01.deviantart.net/fs70/i/2013/212/6/c/sft_desert_01_by_sonicbommer-d6g44s8.png[/qimg] Kind of a painted canyon kind of look is what I'm going for. The theme for the level isn't final yet so any ideas for a desert level would be appreciated. That is pretty cool.But... Something else got my attention in your post: "I'm on a team of about 30 other people". The bigger the teams are, the harder it is to manage 'em and I can say that with experience. So... Beware. I wouldn't like to see such a pretty concept going to waste. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 10, 2013 Report Share Posted August 10, 2013 That is pretty cool.But... Something else got my attention in your post: "I'm on a team of about 30 other people". The bigger the teams are, the harder it is to manage 'em and I can say that with experience. So... Beware. I wouldn't like to see such a pretty concept going to waste. I have 8 or so years programming experience, but I've never worked on a team of more than 4 people, And even 4 people was hectic. So 30? Wow. Link to comment Share on other sites More sharing options...
InfinityAlex Posted August 10, 2013 Report Share Posted August 10, 2013 Hold on Poe, so that means..you were programming when you were a little kid? Holy shit... Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 10, 2013 Report Share Posted August 10, 2013 Yup. I started when I was 6 using this: http://scratch.mit.edu/ Link to comment Share on other sites More sharing options...
Xeric Posted August 10, 2013 Report Share Posted August 10, 2013 That's the current Mod Gen Mighty for those interested. Just remember to credit Perigi. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 10, 2013 Report Share Posted August 10, 2013 Gee, thanks, I wish I knew about this a long time ago though, I've already switched to genesis sprites. Except for mighty. Does anyone know where I can find mighty sprites without the ring? The 2 very common ones have messed up, well, everything. These: http://www.themysticalforestzone.com/sprites/Sonic/Chaotix/Mighty%2002%20copy.gif Link to comment Share on other sites More sharing options...
InfinityAlex Posted August 10, 2013 Report Share Posted August 10, 2013 Link's broken. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 10, 2013 Report Share Posted August 10, 2013 Works fine for me Link to comment Share on other sites More sharing options...
luksamuk Posted August 12, 2013 Report Share Posted August 12, 2013 Need some help on this. This is supposed to be a replica of the Genesis system palette, rendered through SDL and OpenGL. The palette is essentially a matrix, with colors sorted by hue. All colors are stored in the SAME Genesis format (16-bit, 0x0RGB). This is in normal mode, and there also is Highlight and Shadow mode, but my concern is that the colors are too dark, or that not all colors seem to be there (ignore the cornflower blue background). Can any of the artists here give me a 512 colors palette reference or tell me if my impressions are right or wrong? Sorry for bad image quality. Link to comment Share on other sites More sharing options...
InfinityAlex Posted August 12, 2013 Report Share Posted August 12, 2013 I'm not one to comment on this, but those look waaay too dark. Link to comment Share on other sites More sharing options...
ChaosLord Posted August 12, 2013 Report Share Posted August 12, 2013 Works fine for me The link isn't broken but the site is denying access (403 Forbidden error). You seem to have it set to be inaccessible to the public (thus you can see it). Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 12, 2013 Report Share Posted August 12, 2013 I made it an image instead of just putting the link this time. Link to comment Share on other sites More sharing options...
InfinityAlex Posted August 12, 2013 Report Share Posted August 12, 2013 I don't see any images... Link to comment Share on other sites More sharing options...
Based LiBi (JoeyD) Posted August 12, 2013 Report Share Posted August 12, 2013 I don't see any images... copy and paste the url in a new tab. lol I can't believe there are still broken links like this, I thought we got them all xD @luksamuk Left is shadowing, mid is normal, and right is highlights Link to comment Share on other sites More sharing options...
luksamuk Posted August 15, 2013 Report Share Posted August 15, 2013 I believe I fixed it. It may seem weird because I'm rendering all of them on a line. Later I'll try to make something like LiBi posted. This is only normal mode rendered, though. Shadow mode also seems OK, but highlight mode is still getting on my nerves. I'm afraid I'll have to make the algorythm myself. Dumb myself forgot to put MASKTOBYTE(x) on every time you get a color... If anyone there is interested in C programming, here's my code. void renderpalette(palette* pal) { int i; float colorpsize = (float)WIN_WIDTH / (float)pal->numcolors; for(i = 0; i < pal->numcolors; i++) { float icoord = (float)i * colorpsize; color c = pal->data[i]; if(currentmode == 0) c = SHADOWCOLOR(c); else if(currentmode == 2) c = HIGHLIGHTCOLOR(c); glColor3b(MASKTOBYTE(GETRCOLOR(c)), MASKTOBYTE(GETGCOLOR(c)), MASKTOBYTE(GETBCOLOR(c))); glBegin(GL_QUADS); glVertex2f(icoord, 0.0f); glVertex2f(icoord + colorpsize, 0.0f); glVertex2f(icoord + colorpsize, colorpsize * 50); glVertex2f(icoord, colorpsize * 50); glEnd(); } } EDIT: Just noticed that I mustn't sort them by hue... using a much likely not-well-implemented quicksort. The result is... EDIT 2: I'm done. The full code is here. Link to comment Share on other sites More sharing options...
Jassbec Posted August 20, 2013 Report Share Posted August 20, 2013 Just a disclaimer I'm working on, the disclaimer has a loop movement of right to left. (In other words, it moves from right to left, that's why it's a little off centered) Also the circle rotates and the checkered lines move as well. What do you think? Link to comment Share on other sites More sharing options...
luksamuk Posted August 20, 2013 Report Share Posted August 20, 2013 Does the whole background move as one or each part moves separately or...? I like it, although the colors don't seem to fit in some way. They seem to call other color or something. Perharps you should consider putting an outlined logo or something on the black part. Also, I don't wanna be a jackass, but your game name seems to be deleted! cool. (Will delete this once you see it) Link to comment Share on other sites More sharing options...
Kirs1990 Posted August 20, 2013 Report Share Posted August 20, 2013 Something I've been working on on the last months: Still WIP. The old UI was ugly as hell. I tried to improve it and I got Origin. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 20, 2013 Report Share Posted August 20, 2013 @Kirs 1990: Welcome to SFGHQ! Looks like you've got some cool stuff going on there! Link to comment Share on other sites More sharing options...
Kirs1990 Posted August 20, 2013 Report Share Posted August 20, 2013 I am an old member, but I couldnt get my old account to work, so made a new one. But thanks for the welcome : D And for the edit, yes, the engine will be opensource, once I get all code cleaned (it will take forever -.-) And it's made with Game Maker 8.1 (a bit limited talking about huge engines or games) but I think it can work. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted August 20, 2013 Report Share Posted August 20, 2013 I am an old member, but I couldnt get my old account to work, so made a new one. But thanks for the welcome : DAnd for the edit, yes, the engine will be opensource, once I get all code cleaned (it will take forever -.-) And it's made with Game Maker 8.1 (a bit limited talking about huge engines or games) but I think it can work. Welcome back, then and I'm pretty excited for the engine, it will be cool. Good luck cleaning. Link to comment Share on other sites More sharing options...
Steven M Posted August 20, 2013 Report Share Posted August 20, 2013 Link to comment Share on other sites More sharing options...
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