Sparks Posted May 19, 2013 Report Share Posted May 19, 2013 I'm here today to inform that Sonic Zero: Remastered is meeting its conclusion, but not for the better. Kaosu has been occupied with other things, Larks occupied with finishing up University, and I've been occupied with my own platformer project, so development has grinded to a halt. Recently Kaosu and I have pretty much decided that Zero is not going anywhere, and have decided it would be best to have its assets gain a proper home instead of going to waste. We're looking for fan games that have steady progress, and that the accumulation of Zeros assets would actually advance said fan game towards closer completion. If your fan game only has one zone done, you might not be the best applicant. If your game has several zones made and is closer towards completion, but maybe has a zone or two that are lacking in quality, this might be more ideal. On the table are the following: Palmtree Parkway ZoneSnout badnik, Worm badnik, concept art, level maps, graphics, level gimmicks, etc. [*]Tidal Tubes Zone Sub-bubbles badnik, Dragonfly badnik, Otter badnik, concept art, level maps, graphics, level gimmicks, etc. [*]Unfinished Assets (Electric Enclave, Quirky Quarry, etc.) [*]Concepts for other Zones [*]Misc Amy, Power Ups, leftover badniks and bosses, smaller stuff This includes any gimmicks and enemies that are already in each zone, sprited, programmed, or both. This also includes anything you saw in the 2012 demo. Not sure about Kaosu, but I'll try to assist in bringing the zones over. Also included will be stuff such as concept art for uncreated gimmicks, and assistance in finishing the zones level layouts. Note: I won't be able to assist in porting things at a programming level to your fan game. The assets won't be handed out publicly, so contact me via PM or Skype to apply for these assets, or post here if you have an inquiry about something specific, questions about the assets, Zero Remastered in general, etc. The Zero team would love to make sure everything doesn't go to waste, to a good home. If your game is not made in Multimedia Fusion 2.0, then everything you acquire will have to be recoded. So basically, if you have a fan game and you need material, acquire within. skype: sondrogomez email: [email protected] Some samples of what you can expect: The whole 2012 demo. Link to comment Share on other sites More sharing options...
DimensionWarped Posted May 19, 2013 Report Share Posted May 19, 2013 That's sad to hear. These things happen though. I don't have an active fangame right now, but I'm going to assert my authority and programming skills and ask for the assets anyway. Just consider it for Time Twisted or something. Link to comment Share on other sites More sharing options...
Asuma Posted May 20, 2013 Report Share Posted May 20, 2013 That's a shame. Well, good luck to you in your platformer. Link to comment Share on other sites More sharing options...
Sparks Posted May 20, 2013 Author Report Share Posted May 20, 2013 Thanks! I might start posting concept for it soon. I've been needing feedback for awhile. As for updates, Palmtree Parkway and Tidal Tubes look like they're going to Sonic Time Twisted. Electric Enclave is going to Sonic Edge. Strife is currently looking through enemies and gimmicks of interest. With the main zones going to Twisted, and various things being redesigned for Freedom Planet (to help make them original, and or get rid of the Sonic look) I don't think similar content should be a problem. I'm thinking about making the remaining assets public and letting whoever wants what claim them. Keep in mind some stuff was contributed by other members so the works will be labeled and you'll still have to give credit to them. Sound like a good deal? Link to comment Share on other sites More sharing options...
Kessler12 Posted May 20, 2013 Report Share Posted May 20, 2013 Zero was a pretty good project but its understood that things happen. Link to comment Share on other sites More sharing options...
Serephim Posted May 20, 2013 Report Share Posted May 20, 2013 I'm thinking about making the remaining assets public and letting whoever wants what claim them. Keep in mind some stuff was contributed by other members so the works will be labeled and you'll still have to give credit to them. Sound like a good deal? Sounds awesome indeed. Kind of like, the first sfghq lib submitted in the last 10 years. Link to comment Share on other sites More sharing options...
DerZocker Posted May 20, 2013 Report Share Posted May 20, 2013 This sucks to hear to dude. Zero Remastered looked so promising ;_; Link to comment Share on other sites More sharing options...
InfinityAlex Posted May 25, 2013 Report Share Posted May 25, 2013 I emailed you only for Amy but, seeing as no one else has taken it as of yet, could I also have Quirky Quarry for Sonic Origins: Amy? Link to comment Share on other sites More sharing options...
Sparks Posted June 4, 2013 Author Report Share Posted June 4, 2013 All coding assets were claimed or moved to Delta, so only sprites and tiles here, folks. Just a few things before I dump the remains of Zero: If SAGE 2013 is happening this year, I'm considering hosting a livestream about how to do level design. Would anyone be interested? I would most likely use Palmtree Parkway or Tidal Tubes as the example. This would mainly cover level design, enemy placement, how gimmicks relate to level design, etc. Alright, lets get down to the leftovers. Once somethings claimed, it'll be removed from this post and handed via PM to the new owner, less they specify otherwise. Genesized Kukku sprites. Sonic and Metal Sonics sheets are also up for grabs, but I'm only going to post Metals as a sample. Send me a PM with your project and its progress, since Sonic and Metals sheets are designed in a specific shading style that's a mix of Sonic 2 and 3, so I just want to make sure they go to the right projects. Concept for a scrapped zone, Scrambled Sphinx. Sonic Zeros special stages were going to be an upgraded remake of the Triple Trouble special stages. This is the sprite progress that was made, as well as the original art, done by Kaosu. Sketch artwork for a title screen, also by Kaosu. Misc Sprites If there's anything else I forgot while looking through Dropbox, I'll post it. Link to comment Share on other sites More sharing options...
Asuma Posted June 5, 2013 Report Share Posted June 5, 2013 God those item boxes are sexmy. Link to comment Share on other sites More sharing options...
Kessler12 Posted June 5, 2013 Report Share Posted June 5, 2013 Those metal sonic sprites are pretty beast and those item boxes are epic. Link to comment Share on other sites More sharing options...
Amesuki Posted June 5, 2013 Report Share Posted June 5, 2013 Hot damn, those item boxes look amazing! Link to comment Share on other sites More sharing options...
Ristar Posted June 5, 2013 Report Share Posted June 5, 2013 Misc Sprites[qimg]http://img10.imageshack.us/img10/7678/misc01w.png[/qimg] If there's anything else I forgot while looking through Dropbox, I'll post it. lol I did the checkpoint posts. Link to comment Share on other sites More sharing options...
HoMax_ Posted June 5, 2013 Report Share Posted June 5, 2013 Lastly, if SAGE 2013 is happening this year, I'm considering hosting a livestream about how to do level design. Would anyone be interested? I would most likely use Palmtree Parkway or Tidal Tubes as the example. This would mainly cover level design, enemy placement, how gimmicks relate to level design, etc. I would be pleased) Link to comment Share on other sites More sharing options...
Sparks Posted June 5, 2013 Author Report Share Posted June 5, 2013 lol I did the checkpoint posts. My bad then! Just lemme know if you're not fine with them being out and about. Link to comment Share on other sites More sharing options...
Strife Posted June 5, 2013 Report Share Posted June 5, 2013 I would be pleased) As would I. Link to comment Share on other sites More sharing options...
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