shadowoffire123 Posted July 19, 2006 Report Share Posted July 19, 2006 Okay, I've added in grinding...but it doesn't exactly work. My character floats off of the rail, and it's just wierd. Here's a pic of what it does: Any ideas? BTW, the red thing on Sonic is the Rail Sensor.s Link to comment Share on other sites More sharing options...
Godmaster Posted July 19, 2006 Report Share Posted July 19, 2006 try to placing the grinding animation lower (on a way that makes the animation touches the grind.) Link to comment Share on other sites More sharing options...
shadowoffire123 Posted July 19, 2006 Author Report Share Posted July 19, 2006 ??? Well, my other problem is that I can't create a realistic Knuckles gliding and climbing and digging... Link to comment Share on other sites More sharing options...
Godmaster Posted July 20, 2006 Report Share Posted July 20, 2006 Well, I can explain a theory to you: When knux glides, his gravity decreases a little (or half), and stop gliding when falls on the ground. To climb, you must use wall detection (like sensors and x detection, on the character) to detect the right and the left nearest walls. When climbing, the gravity becomes null (allowing you to use up/down to move using vertical speed, or direction) until landing or reaching the top of the edge. It's more detailed on this topic of the old SFGHQ forum: http://sonicfangaming.proboards67.com/index.cgi?board=fangamehelp&action=display&thread=1128437037 Link to comment Share on other sites More sharing options...
shadowoffire123 Posted July 20, 2006 Author Report Share Posted July 20, 2006 I'm using MMF, and there isn't any way to decrease gravity with commands if you're using platform movement. Link to comment Share on other sites More sharing options...
Asuma Posted July 20, 2006 Report Share Posted July 20, 2006 Platform movement is way too old. You should move to static. It's not hard at all. Link to comment Share on other sites More sharing options...
shadowoffire123 Posted July 20, 2006 Author Report Share Posted July 20, 2006 I am using static for Sonic...Perhaps I SHOULD use static for Knuckles. I was at first only using it because static could have high speeds, but now I know the limitations of platform movement. Link to comment Share on other sites More sharing options...
LarkSS Posted July 20, 2006 Report Share Posted July 20, 2006 Did you already try to make it so when the rail sensor is on a rail and Sonic is not, position him down to it? Link to comment Share on other sites More sharing options...
Terid Kane Posted July 22, 2006 Report Share Posted July 22, 2006 Wait a minute... how is Sonic grinding if the sensor is not even touching the rail? That doesn't make sense, unless you have another invisible sensor doing the job. Oh and don't use Sonic as the main position object. Use an invisible circular object as the mask (that means the main movement object, the one that will move instead of Sonic) and set the sprite's position always to the same position of the mask. On the main site, there's a fully functional static grind movement tutorial. It could easily be implemented in your engine. That is, if you're familiar enough with MMF. Link to comment Share on other sites More sharing options...
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