Felik Posted May 15, 2014 Report Share Posted May 15, 2014 Doesn't even launch for me. I doubleclick it, it processes something and then nothing happens Link to comment Share on other sites More sharing options...
Stardust Gear Posted May 15, 2014 Report Share Posted May 15, 2014 Download .Net 4.0 Link to comment Share on other sites More sharing options...
StealthyMC Posted May 25, 2014 Report Share Posted May 25, 2014 Alright so I finally got around to finishing Antarctic Amethyst Act 1. I have to add in one more enemy and maybe a gimmick. Some helpful criticism on this would be great: 5 Link to comment Share on other sites More sharing options...
Felik Posted May 25, 2014 Report Share Posted May 25, 2014 Leaving aside the fact that you plainly reuse Icecap's bg and badniks, looks sweet. I especially like the palette. Link to comment Share on other sites More sharing options...
StealthyMC Posted May 25, 2014 Report Share Posted May 25, 2014 Leaving aside the fact that you plainly reuse Icecap's bg and badniks, looks sweet. I especially like the palette. Well I'm just putting in the enemies that Delta sent me to put in, but these are from a while ago. He hasn't been able to make new badniks recently. Same applies to the background in the indoor section :S Link to comment Share on other sites More sharing options...
StealthyMC Posted June 14, 2014 Report Share Posted June 14, 2014 Would it make sense to change the color of the falling spike things to contrast it from the ground tiles? And if so, what color would be best? This is what I've done for now: Any thoughts on this? 3 Link to comment Share on other sites More sharing options...
SonicFan2010 Posted June 15, 2014 Report Share Posted June 15, 2014 That would make it too obvious. Link to comment Share on other sites More sharing options...
Stardust Gear Posted June 15, 2014 Report Share Posted June 15, 2014 Bliz, Make those floor-spikes more sharp and narrow. Also make them look more like crystal. I would like replace this dark ice block with ice rock or breakable snow pile. Maybe you add water to this level? Link to comment Share on other sites More sharing options...
StealthyMC Posted June 15, 2014 Report Share Posted June 15, 2014 That would make it too obvious. Well do you have a recommendation for making the falling crystal stand out more? I feel like it blends in with the ground tiles too much. Bliz, Make those floor-spikes more sharp and narrow. Also make them look more like crystal. I would like replace this dark ice block with ice rock or breakable snow pile. Maybe you add water to this level? I already put a water section for Act 1, Act 2 is going to be completely outside. And for editing the graphics I'm not sure how to make it more crystal, most likely because I lack the artistic expertise to do so. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 11, 2014 Author Report Share Posted July 11, 2014 Hey guys. Just as a quick update, I apologize for the fact that I rarely ever visit the forums anymore. I've been really busy regarding personal matters, and to top it all off my computer's hard drive crashed not too long ago. I'm still very much working on the project, making tilesets, character sprites, the works, I've just had a few setbacks recently. Once my whole computer situation gets sorted out, things will change tremendously. Link to comment Share on other sites More sharing options...
OverbounD Posted July 11, 2014 Report Share Posted July 11, 2014 Good to see you Delta. I hope you and SuperBlitz are able to finish the game. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 2, 2014 Report Share Posted August 2, 2014 New trailer released for SAGE! The video was edited by Faseeh. We hope you guys enjoy the demo at SAGE tomorrow. 5 Link to comment Share on other sites More sharing options...
ThatGuyNamedChancey Posted August 2, 2014 Report Share Posted August 2, 2014 (edited) Well done, S:EOD Team! hey maybe tails can have a sleigh and knuckles can have skiing equipment in those snow levels to match sonic's snowboard Is all of that stuff in the trailer going to be in the SAGE demo? If so, awesome! Edited August 2, 2014 by ThatGuyNamedChancey 1 Link to comment Share on other sites More sharing options...
StealthyMC Posted November 7, 2014 Report Share Posted November 7, 2014 Just to show proof the project isn't dead. Edge of Darkness is currently facing a complete overhaul, from story concepts to a new game engine. A new trailer might come out in the coming months, assuming things work out right. If anyone is looking to provide graphical assistance, or be a part of the small team, contact me. Link to comment Share on other sites More sharing options...
StealthyMC Posted November 8, 2014 Report Share Posted November 8, 2014 And suddenly... LEVEL ORDER CHANGE! (2nd level, Towering Treetops) To make the transitions between levels more cohesive, some of the levels have been switched around. The tileset for this stage is very WIP and could change or it could not. 3 Link to comment Share on other sites More sharing options...
TheBlueGuardian Posted November 8, 2014 Report Share Posted November 8, 2014 It is nice to see the game is still not dead. btw an engine change? Link to comment Share on other sites More sharing options...
StealthyMC Posted November 8, 2014 Report Share Posted November 8, 2014 It is nice to see the game is still not dead. btw an engine change? Yes. More info will come in the future, hopefully. 1 Link to comment Share on other sites More sharing options...
TheBlueGuardian Posted November 17, 2014 Report Share Posted November 17, 2014 (edited) And suddenly... LEVEL ORDER CHANGE! (2nd level, Towering Treetops) To make the transitions between levels more cohesive, some of the levels have been switched around. The tileset for this stage is very WIP and could change or it could not. A level order change as well, wonder what the level order would be? Besides where's Delta anyway, Is he still with you? Edited November 24, 2014 by Emotivecastle12 Link to comment Share on other sites More sharing options...
StealthyMC Posted December 9, 2014 Report Share Posted December 9, 2014 A level order change as well, wonder what the level order would be? Besides where's Delta anyway, Is he still with you? Yeah he is still involved, he's been busy for the past year. However, he's obtained a new PC, so that could mean more progress for this project. 1 Link to comment Share on other sites More sharing options...
TheBlueGuardian Posted December 9, 2014 Report Share Posted December 9, 2014 Yeah he is still involved, he's been busy for the past year. However, he's obtained a new PC, so that could mean more progress for this project. Sweet, wish you and Delta the best of luck for SAGE 2015. (if it's happening of course) . 1 Link to comment Share on other sites More sharing options...
StealthyMC Posted December 25, 2014 Report Share Posted December 25, 2014 Just needed to post something since it's been a while: One of the new changes coming to the game is the fact that level structure will be similar to the Adventure games, where each Zone will have one Act. Bosses have not been planned out yet. Acts will try to clock in at least 3 min. For Shimmering Shores, the Act 1 and Act 2 maps will be combined, along with some new routes and secrets. A new Demo is planned for the next SAGE in 2015, with two playable zones: Shimmering Shores and the new Towering Treetops. More details to come in the future. 2 Link to comment Share on other sites More sharing options...
TheBlueGuardian Posted December 25, 2014 Report Share Posted December 25, 2014 Just needed to post something since it's been a while: One of the new changes coming to the game is the fact that level structure will be similar to the Adventure games, where each Zone will have one Act. Bosses have not been planned out yet. Acts will try to clock in at least 3 min. For Shimmering Shores, the Act 1 and Act 2 maps will be combined, along with some new routes and secrets. A new Demo is planned for the next SAGE in 2015, with two playable zones: Shimmering Shores and the new Towering Treetops. More details to come in the future. That is so cool, what engine is it running on now, besise that you and Delta have done it again, to impress the members of SFGHQ/Sonic United. Link to comment Share on other sites More sharing options...
StealthyMC Posted December 25, 2014 Report Share Posted December 25, 2014 That is so cool, what engine is it running on now, besise that you and Delta have done it again, to impress the members of SFGHQ/Sonic United. It's running on AeroGP's Studio engine. The physics are much better than the previous engine that was being used, which was the DASH engine. Perhaps a video in the future can impress more people haha 1 Link to comment Share on other sites More sharing options...
HoMax_ Posted December 25, 2014 Report Share Posted December 25, 2014 Just needed to post something since it's been a while: One of the new changes coming to the game is the fact that level structure will be similar to the Adventure games, where each Zone will have one Act. Bosses have not been planned out yet. Acts will try to clock in at least 3 min. For Shimmering Shores, the Act 1 and Act 2 maps will be combined, along with some new routes and secrets. A new Demo is planned for the next SAGE in 2015, with two playable zones: Shimmering Shores and the new Towering Treetops. More details to come in the future. I was wondering why instead of three acts, one large act? Link to comment Share on other sites More sharing options...
Felik Posted December 25, 2014 Report Share Posted December 25, 2014 For the love of god get rid of homing attack Link to comment Share on other sites More sharing options...
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