giglamesh Posted May 3, 2010 Report Share Posted May 3, 2010 I'm planning on drawing some sprites for a ne fan-game concept i have, i got some skecthes prepared already and am about to transfer them over to digital ink (so-to-speak) I have two questions that i need advice on 1. What programs would be the best to do this in, detail bieng key (or is MS paint sufficient?) 2. how many frames per action do i need (i noticed with sonic sprites it's usually 4, then the first 3 added on in revese order to make a full flowing action, so it goes 1, 2, 3, 4, 3, 2, 1.) And and all advice / guidance is very much appreciated. Thanks in Advance Link to comment Share on other sites More sharing options...
OverbounD Posted May 3, 2010 Report Share Posted May 3, 2010 The easiest way to start doing this since it doesn't sound like you have to much experience would be to look at sprite sheets and base your frames off that. Link to comment Share on other sites More sharing options...
giglamesh Posted May 4, 2010 Author Report Share Posted May 4, 2010 The easiest way to start doing this since it doesn't sound like you have to much experience would be to look at sprite sheets and base your frames off that.[qimg]http://www.themysticalforestzone.com/sprites_2007_Damien/SONIC_archives/Sonic_1rip_Gibbo.gif[/qimg] Not a lot of experience in spriting yeah, but i can draw so that's a plus, ok cool, thanks. Link to comment Share on other sites More sharing options...
Nitemare Posted May 4, 2010 Report Share Posted May 4, 2010 1. I prefer MS Paint, however if you're working from sketches a program with layer support might be of benefit. 2. Frames per action depends on how smooth you want your sprites to animate, 6-8 is ideal for a Sonic walking animation, however the last few frames are not repeats like you said, look closer, they swap the left or right leg/arm movement between forwards and backwards creating much more believable movement. If you were to simply re-order the original four frames it would look very jerky and backwards. Creating good sprite animation is very difficult, I definitely recommended what Overbound said and look closey at similar sprites to your own at see how they've been animated. Heck, even breaking down other sprites to a skeletal structure and working over that is a good way to get started. Link to comment Share on other sites More sharing options...
Rawr Posted May 5, 2010 Report Share Posted May 5, 2010 Look up some basic animation principles while you are at it. How to do a walk cycle properly etc. You can translate those into your sprite animations. Link to comment Share on other sites More sharing options...
Serephim Posted May 9, 2010 Report Share Posted May 9, 2010 Graphicsgale is a great spriting program. Lightweight and to-the-point. Link to comment Share on other sites More sharing options...
justin123 Posted May 30, 2010 Report Share Posted May 30, 2010 You can draw each frame on tracing paper and scan them one by one. Then use adobe illustrator to outline, color, and add effects to them. Link to comment Share on other sites More sharing options...
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