Asuma Posted December 2, 2009 Report Share Posted December 2, 2009 Requirements: Graphics card with Pixel Shader 2.0 Multimedia Fusion 2 HWA Endabled. The Shaders use 2.0 Pixel Shader. You need a Graphics card with at least a 2.0 pixel shader. You can look up your card to if has one. Otherwise you won't see the effects. MMF2/MMF12 Dev with Hwa installed. [============================] Megaman 7 Engine (Will be opened) [============================] Megaman 7-ish Engine: Basic Movement Palette Swap (No Lag) Screen Scrolling Slide Wall Slide, Wall Jump (f I can find someone do some edits) Enemies, Boss Example E-Tanks, Hearts, etc Showing off the palette Shader Snap (member on sprite-inc) made. He's awesome. [============================] Megaman X Engine (Might not be open sourced) [============================] Alpha Test of the MMX Engine. http://www.mediafire.com/?vznjzzn1z5w Controls Arrow keys = Move Z = Jump X = Shoot A/S = Switch weapons What's completed/In the works so far? Basic Movement. (Needs to be refined some more) Screen Scrolling ( A few bugs needs to be fixed) Weapon system (Color Swap and charging) Health system ( need to add pickups) Wall Jump Needs to be done/haven't started? Fixing bugs Pause Menu Subtanks Enemies and Bosses Armor Capsule (See Note#3) Ride Chaser Add Zero Note#1: You will not see the color change if you do not have a graphics card with at least 2.0 pixel shader support. Note#2: There is music. Make a path likes this: Data/Mus/. In the music folder, drop a ogg file called "TestStage1". Note#3: I might bot do collect all the armor pieces. If I do, I most likely won't show the graphics for it. Don't rule the possibility that I will show the armor pieces though. [===============================] I might no be able to complete a game, but I'm sure I can complete an engine. Megaman games seems to more simple than Sonic games. After all, it's just a platformer game. Link to comment Share on other sites More sharing options...
Yvarthecreatorgames Posted December 2, 2009 Report Share Posted December 2, 2009 Looks cool, I like megaman. Engine I made: Am not sure to keep my engine for a megaman game. The idea of the aiming and stuff feels great, but I don't know for megaman Link to comment Share on other sites More sharing options...
Daniel Posted December 3, 2009 Report Share Posted December 3, 2009 Pixel Shader? This is gonna reek...I don't have a pixel shader and my VRAM is only 128 MB's... Link to comment Share on other sites More sharing options...
Asuma Posted December 3, 2009 Author Report Share Posted December 3, 2009 What is you're graphics card? Link to comment Share on other sites More sharing options...
giglamesh Posted December 4, 2009 Report Share Posted December 4, 2009 I like this A LOT The changes to the different "weapon forms" of megaman are smooth. One thing though, when you fall on top of spikes that are connected to the wall you take damage (but it's still an alpha build so that's ok). all in all very nice. Link to comment Share on other sites More sharing options...
Daniel Posted December 11, 2009 Report Share Posted December 11, 2009 Sorry for the summat bump. What is you're graphics card? :C Link to comment Share on other sites More sharing options...
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