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SoaH City Message Board

Megaman 7/Megaman X Engine


Asuma

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Requirements:

Graphics card with Pixel Shader 2.0

Multimedia Fusion 2 HWA Endabled.

The Shaders use 2.0 Pixel Shader. You need a Graphics card with at least a 2.0 pixel shader. You can look up your card to if has one. Otherwise you won't see the effects.

MMF2/MMF12 Dev with Hwa installed.

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Megaman 7 Engine (Will be opened)

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Megaman 7-ish Engine:

  • Basic Movement
  • Palette Swap (No Lag)
  • Screen Scrolling
  • Slide
  • Wall Slide, Wall Jump (f I can find someone do some edits)
  • Enemies, Boss Example
  • E-Tanks, Hearts, etc

Showing off the palette Shader Snap (member on sprite-inc) made. He's awesome.

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Megaman X Engine (Might not be open sourced)

[============================]

Alpha Test of the MMX Engine.

http://www.mediafire.com/?vznjzzn1z5w

MMXEngShot1.png

Controls

Arrow keys = Move

Z = Jump

X = Shoot

A/S = Switch weapons

What's completed/In the works so far?

  • Basic Movement. (Needs to be refined some more)
  • Screen Scrolling ( A few bugs needs to be fixed)
  • Weapon system (Color Swap and charging)
  • Health system ( need to add pickups)
  • Wall Jump

Needs to be done/haven't started?

  • Fixing bugs
  • Pause Menu
  • Subtanks
  • Enemies and Bosses
  • Armor Capsule (See Note#3)
  • Ride Chaser
  • Add Zero

Note#1: You will not see the color change if you do not have a graphics card with at least 2.0 pixel shader support.

Note#2: There is music. Make a path likes this: Data/Mus/. In the music folder, drop a ogg file called "TestStage1".

Note#3: I might bot do collect all the armor pieces. If I do, I most likely won't show the graphics for it. Don't rule the possibility that I will show the armor pieces though.

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I might no be able to complete a game, but I'm sure I can complete an engine. Megaman games seems to more simple than Sonic games. After all, it's just a platformer game.

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