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  1. So, as detailed on the SAGE page for Digimon: Heroic Battle Spirit, I'm looking for someone who can help me with art and animation for the game: I'm not sure if any of you fellas would be remotely interested in working on a non-Sonic title, but it's worth a shot. With only existing game assets and open-source stuff to work with, and with me not being very good at art stuff, this is pretty much my only avenue for being able to have the game's art in a unified and consistent form. Plus, it would enable me to modify the gameplay and characters, and make new ones. Right now, I'm looking at Spriter for doing character animations, mainly for practical reasons, including easy iteration of animations and less RAM usage, and a whole bunch of other cool features (hitboxes, character customization/skinning, animation blending, among others), and it has a native Construct 2 plugin (which is due for an update to bring it up to date with Spriter overall). Traditional animation is nice, but I do want to make it easier on myself and whoever's doing the animation work. Spriter also works well for effects and, say, menu animations, depending on how you use it. Oh, and it's cheap as hell right now. Also, I would like someone to help out with music and sound effects, since I'd like some more original tunes and some Digimon remixes. But, yeah. If anyone's interested in helping out, just drop me a line via PM or something.
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