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Found 2 results

  1. The project is now named: "Sonic 4: Episode ME" ! Storyline concept: After his defeat in the Death Egg MK.II Dr. Robotnik realized his big mistake. He was using an unmobile, huge, slow space station. Now he finally build his greates Station yet. The small but fast Egg Missle is home to his newest Weapon of Mass Destruction: The Egg Laser. To power the Laser Robotnik uses the power of the Chaos Emeralds. Their power he transmitted into his Mecha Emarald, a robotic copy of the Master Emerald. In order to finally take over the world, Robotnik fled to the Northern Island, an island Sonic has never been to. Sonic arrives half a year after Robotnik, who was almost finished with setting up his great skemes and traps. The game is supposed to be a spiritual successor to Sonic 4 and is set on a different island than any of the games before. I called this island Northern Island. This island is home to 18 Zones, that I'll list here. Zone 1: Egg Missle XS Zone The game begins with: the final battle on Robotnik's Missle? But something ain't quite right with the ol' Doc... Zone 2: Roblimbnik Act 1 This is his flying fortress of the week, equiped with his personal jet, a laser and chicken-artillery. Zone 3: Leaf Plains Zone What would be a Sonic game without a Green-HIll type of level. It's pretty basic, nothing to hard, even the number of death-pits is balanced (yes, only for YOU). It also introduces the "3D-Ramp" from Sonic CD which I used a lot in these layouts. Zone 4: Dusty Desert Zone All abort the uncreative-name train, this'll be a long ride... A simble Wild West based stage. Mostly created to pay homage to both Dust Hill and Desert Dazzle while including elements of Sunset Park. Zone 5: Tidal Ruins Zone The water zone... Based of Aquatic Ruins with a small dose of Water Palace. Everything is round up with a bit of Castlevania: Bloodlines Stage 2 "Atlantis Shrine". Zone 6: Volcanic Mines Zone Imagine Underground Zone, Mystic Cave Zone, Lava Reef Zone Act 1 and Endless Mine Zone in one. This here basiclly comes out. Zone 7: Bright Night Zone Casino Night had the golden design, Casino Paradise the purple one. Casino Night in the beta was pink. I don't know which of the colors I'm going for, but it's still going to be a fully fleged out Casino/Carneval Zone. Zone 8: Frozen Shocked Before burning down Speed City, Robotnik wanted to test his old climate changing Mashine from Mushroom Hill. It apperently works. So tell me what you think and if you'd like to help me creating a game out of these ideas. I'd need a composer and a scipter for SonicWorldsDelta >1.2 If nobody's gonna help, I'll still keep on working with SW0.5 and make more ideas. Edit1-4: Something uninteresting... Edit5: Huge update will be a month or so later than planned... Don't look at me, I'm not happy either... Edit6: Instead of layouts, there are now (sometimes) animated pictures...
  2. A feature that has been prevalent in Sonic games is the interesting zone names. From Green Hill to City Escape, they all just have a 'ring' to them. Many fan games have gone the CD/3D Blast route of using alliteration. -Metallic Madness (CD) -Tidal Tubes (Time Twisted) -Green Grove (3D Blast) -Corrupted Canyon (Edge) With that in mind, how do you guys go about naming zones in a fan game, and what are some good zone names you've thought of over the years? (On the subject of names, Eggman or Robotnik? Or Robeggman?)
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