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SoaH City Message Board

GSF

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Everything posted by GSF

  1. Time flies indeed. I need to pick up the pace...!

  2. Yeah... it's not plastic crap but *cardboard* crap. (Assuming the 'open' Nintendo templates come out at least you could get replacements done yourself...) I give it 2 weeks approx. survival time in the hands of kids.
  3. JESUS BIRDS *runs* Nice shots. Love some flora and fauna.
  4. Ninty defense force will say 'b-b-but it comes with a game!!!' but $70 for some colored cardboard and a minigame collection is a bit iffy. Ninty is apparently going to release printable templates for you to work on your own cardboard, though - so that's a plus
  5. I'd say wait for the (inevitable) New! Switch XL VR 3D edition with extra memory and better battery. (We all know it's coming. lol)
  6. Yes, I know what you're (probably) thinking: AGAIN? It's been a long road... Back on the first attempts we had some glaring issues that were easily noticed (such as accounts without email addresses causing some weird behavior) but on the subsequent 'shots' the issues were getting smaller, quirkier and harder to discover. The latest one in particular wasn't about the forums frontend or anything on the 'member/user' side, but it was something more from 'behind the scenes'. The forums seemed to work fine (at least to us) but the backend wasn't exactly working as intended. Props to Stritix for finding the cause behind the weird problems we had. So... yeah. You already know the gist - If you had vB-era (late '06 ~ '11) account on SFGHQ you can log back in with your old credentials (if you remember them - or you can use the pass reset function). If you had a 'SFGHQnited' era account ('13-'14) the same applies - account should still work. If you made a new account during the 'weird issues' period (Sept~up until now) then it's gone so just make a new one. NOTE: Regardless of your account's age, I recommend changing passwords so that it updates to the newest hash corresponding to the newer forum software.
  7. @Lake: We need to expose it a bit more so that devs can see it. It's pretty damn neat. Once the resources page is working, we can put the splash in there.
  8. Damn, Pedro. Been a while since I laugh this much.
  9. I agree, Mors. It's been a while since we've had one of these insane but awesome threads.
  10. Great, now they're going to make a decision making game about... Minecraft of all things? Seriously...?
  11. Okay, that skeletal oni sounds badass. Too bad Genocide City was scrapped. I knew about most of these, although I didn't know about Madonna until I read about it in the Sega Collected Works book go buy it already it's awesome The image in the book is the exact same one as in the OP.
  12. He does, actually. It's been a while since I see any activity from him, though.
  13. Oh, it's been a while since I see a zone that implements the S3&K graphic variation between acts. Looks neat.
  14. Wrong. No Worlds extensions are Developer exclusive. The amount of Dev only extensions is small, and CT has been making a few of them become Standard ones, such as YASO object. As for the error, try making a new application - drop all the extensions you use in your game in a frame and run it - see if it crashes. If it doesn't, check your game and see if there are invalid events in any extensions you use (use the event list editor and search for empty bullet points. It'd look sorta like this:) (condition 1) (condition 2)
  15. As long as you didn't make it. lol You know, these portmanteau ship names tick me off. They sound so weird...
  16. That chart is something you just found, right Lange? This thread is quiiiite weird. Carry on.
  17. I see no evidence of a deleted post in the thread, Felik (usually, we can see a red shaded block indicating that a post was there). Only explanation is that it got pruned... I'll look into it.
  18. Adding up a bit: BlueHero, check out these two threads for some guidelines: http://sonicunited.org/forums/index.php?/topic/7679-the-fan-game-showcase-and-you-new-members-be-sure-to-read-this-first/ http://sonicunited.org/forums/index.php?/topic/3229-some-general-rules/?p=91058 Your screenshot isn't enough original material because, as you said yourself, it's basically Emerald Hill. Feel free to make a new thread when you have more substantial material to show. Also, something strikes me as odd: Your thread says Sonic Overdrive, but I see your post says Sonic Overture. When you make your new thread, make sure to put in the right name (a Sonic Overture project already exists.)
  19. Looks better. What happened with the star outlines, though? They look fine on the previous shots, but now they look squished.
  20. There are many great one man projects, though. BTS/ATS for example are pretty much all Lake, but I think we have to set that as a separate case because Lake must be some sort of robot or something. Seriously Lake, I'm amazed at your productivity and can only feel ashamed of myself for not working on my stuff lol You're right that one man projects do take a long time to finish, and that's if they actually ARE finished. Regardless, I don't think team size is a defining factor. It's up to the skill and dedication of the dev(s).
  21. Here's how it works, Facundo. When you click the quote button, the page automatically fills in the quote. Write your message outside that part. Your message in plain text should be something like: [quote](quoted message)[/quote] (your reply)
  22. That's pretty nice, but I'd make it grayer. Lose some of the saturation and it should work.
  23. Adding up a bit on what Lange said, it's not a matter of which one is lazier: Both can be 'lazy' if the developer chooses to be. When it comes to romhacks, there's those that change mechanics, implement new characters and add levels. On the other hand, there are romhacks which are simply palette swaps of level tiles done with editors like SonED or whatever. Those could be defined as 'lazy'. As for fangames, there are prebuilt engines that a developer can open, stick a title screen to, and release with a barebones test level. Both worlds are different and imply different limitations and workflows. A ROM hacker starts off with a dissassembly of the original game and works from there. The main engine, memory management and sound driver are present from the outset. Limitations exist and need to be addressed. If the hacker does things incorrectly, the console will glitch out or crash. A fangame developer starts with a blank slate. Before the current feature-filled premade engines, the 'lazy' way to do things was to use the TGF/MMF platform movement system. Today, it's the prebuilt engines like Worlds and Dash, but making a game is not just making an engine - it implies graphic design, music design and several other factors. The current tools prevent things from breaking in most cases, so the dev is free to play around. Worse that can happen is a Windows 'Program stopped working' message. Another difference of the two is the legality. Let's take Freedom Planet and apply it to both cases. The real case is that FP is based on Sonic Worlds. The engine is publicly available and Strife & co. adapt it to their original IP. The result is a game that can be sold, which is the case at hand. The base engine's logic is not Sega's, so there's no issue. Now, let's imagine FP was romhack based instead. Even with the original characters and music, the game would have a critical issue: It's based on a dissassembly of a commercially released game (e.g. Sonic 3), which would violate copyright. In this situation, the engine is Sega's own code. You can't copyright the 'natural' math that drives the engine (although copyright trolls would like to differ) but you can copyright a specific implementation of the program code, which is the game itself. Now, Sega is surprisingly tolerant with its fans (I still think they gave SOR Remake a couple days before C&D'ing them so that the game would spread), so romhackers usually proceed with their works without issues - since they're never commercialized. In short, there are amazing fangames and romhacks just like there are lazy fangames and romhacks. And you know why that is? It has NOTHING to do with either 'world' - it's all up to the developer who works on the product in question.
  24. I guess you meant hate. Yeah, I still hate them, but Y5 is a little treat that makes me think slightly better of them. And god fucking damn it - fuck you Square Enix. That was the lowest blow possible.
  25. So yeah, it's going on over at Vegas. 20th anniversary PS4 will be for sale in there. Get ready for ebay price gouging! In other announcements: Shovel Knight comes to PSN featuring Kratos Street Fighter V exclusive to PS4 and PC (no word of any ULTRA SUPER DASH CHAMPION edition yet) The Forest comes to PS4 New FTP topdown shooter, Kill Strain blah blah blah ...and... YAKUZA 5 CONFIRMED FOR NA AND EUROPE VIA SEGA & SONY Go wild.
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