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P3DR0

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P3DR0 last won the day on December 28 2014

P3DR0 had the most liked content!

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  • Gender
    Male
  • Location
    Belo Horizonte, Brazil
  • Fan Gaming Specialty
    Designer
  • Current Project
    Sonic the Hedgehog - Fangame

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  1. Haha, this looks amazing, dude. Loving what I'm seeing!
  2. If that is really true (which I sincerely doubt), I guess the release of Sonic Boom lowered the bar... a lot.
  3. I missed the status updates. *insert fart joke*

  4. Looks pretty darn great. I like the whole 3D with 2D sprites look. Always dug those. But you need some better texture work. Yeah, it looks ok, but the styles are clashing, IMO. I don't feel very positive about the whole high quality hand-painted texture with the pixel art characters. I would suggest instead you'd go for a more low-res texture work, almost pixel art. That would give you a better atmosphere and a consistant look. Again, it's not bad. Clashing styles is something that animes and cartoons have been doing for years (hand-painted scenary with outlined characters colored with flats) and it works pretty amazing in most cases. I just think it would look better with low res texturework. Like so: Just a suggestion. Looking foward.
  5. I merged the screenshots to your first post to keep the thread organized. I would also suggest you adding in some more information about the project, story, characters, your goals, shit like that. You know, to get people interested, because a link to a facebook page and a few lines of text is an awful way to do so. Also, about the screenshots... you know that water isn't really blue, right? Edit that texture, for god's sake. That oversaturated water ruins the whole scene.
  6. Well, well, well, would you look at that. Not bad, not bad at all. It is not without it's flaws, but it looks decent enough. Level design is good, stay true to the adventure series where exploration was the main focus. The stage feels a bit linear sometimes, but nothing that some platforms and hidden paths can't fix here and there. I did however missed seeing some alternative paths which is something that always made the level design in the adventure series feel more open and interesting, like there was things to discover even if those things were only a shortcut. "where will that hole on the wall lead me to?", "what happens if I go down there?". The graphics, eh... are ok. You used UDK's assets wisely for the most part but problem though is that the UDK assets are way to washed-out for a Sonic game, making the scenary look boring and uninspiring. They're also too dark-ish, which doesn't help since the stage is set during night time, making it hard to see where are you going sometimes, which is always a flaw in a Sonic game. You did try to fix that by adding lights everywhere and it was a smart move for the most part, but there is only so much random lights here and there can do for you. My advice? Mess with the lightmass options, make the shadows blue-ish, a bit brighter also. It should help increse visibility. One thing that I didn't liked however is how big Sonic feels. That's a problem of the stage, tbh. It's scale is wrong, the platforms are way too small and thin. They're in a ok size for a normal paced game, but they should give a lot of trouble for someone who just wants to run like hell. Look at almost every 3D official Sonic game and check how wide the platforms tend to be. That not only helps the stage to feel a lot bigger than it really is but it also makes sure the player has enough room to play. With platforms small as the ones you have, a clumsy player or someone who's reflexes aren't fast enough should have a very hard time playing it. There is a lot to fix, but that's a very good start. Congratulations, man.
  7. I'd change the palette a little bit. It looks more "Ice Palace" than "Hidden Palace". ...or make it an Ice Palace instead. Fuck da police!
  8. Your name is Pedro?

  9. I was hanging out with my buddy Satan one time and he'd be like "Oh shit, dude. Aren't nicknames that use letters and numbers the shit?" and I'd be like "Yo, don't be a faggot, Satan" and he be all sad and shit and I'm like "dude, chill" and he would swallow the tears and be cool for a while and then he would forget and be all "Oh shit, dude. Aren't nicknames that use letters and numbers the shit?" and I'm "JESUS FUCK SATAN, YOU SAID THAT ALREADY" and he be all "sorry mang, I have alzheimer" and I'm cool with that and a few minutes later he be all "Oh shit, dude. Aren't nicknames that use letters and numbers the shit?" and I'm all "FUUUUUUUCK" It's actually just my name. lel
  10. I'm with Lange on that. That's a very cool idea indeed. Not sure how it would translate to a fast action gameplay like Sonic's, but I'm sure that a good level design would do the trick.
  11. Shadow is clearly meant to be an anti-Sonic. So do it. Make him the opposite of Sonic. Instead of making him go foward and backwards with the fireshield, make him go diagonaly or upwards, whatever. Instead of bouncing down with the bubble shield, make it so the shield does sort of a small double jump. Instead of double jumping with the eletric shield make it so Shadow does a jump cancel towards the floor at a very fast speed, like a lightning bolt. Keep the insta-shield, call it "Insta-Chaos", change the color or the effect and perhaps upgrade it radius a little bit. Done, you got yourself a cool Shadow that is not OP nor breaks the game's flow.
  12. 1. Widescreen, of course. It makes everything better being able to see further 2. Who cares? As long as they are originals and interesing, whatever comes. 3. Well, no. It should expand some of the old characters like some of the chaotix or perhaps cream, or whatever. 4. New. Gotta make use of the new technology to make shit pretty. Even 3D models are fine, as long as they are well animated and good looking. 5. Colorful. Sonic is colorful, even on S2 where it had some darker tones here and there, there was a lot of colorful shit to make it popout. 6. I'm a sucker for the transitions in S3, so yeah. 7. Sure. Why not? If it helps expand the game and make it more enjoyable why not have it? 8. Dunno, don't care. Never used it, tbh. 9. Yep. And so should all the characters have. 10. If his storyline is different than the others like it was in S3, then sure. If not, why would he be treated especially? 11. Traditions are only boring if you do not build up on then. Look at Emerald Hill, it was clearly a Green Hill Zone 2.0, but at the same time it felt different and cooler. Or even Angel Island which took things to a whole new level. Even though it doesn't look very Green Hill Isle, it's pretty much the same trope. --- Too bad Classic Sonic is dead and this will never see the light of day... at least not officially.
  13. sonic is gay

    1. Show previous comments  17 more
    2. Proto Dan

      Proto Dan

      Ooh, ooh, I started it! I am the Shrek Jesus.

    3. Mr. Potatobadger
    4. Neo_Fire_Sonic

      Neo_Fire_Sonic

      i think shrek is smexy as hell

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